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Remote Collaborative Multi-user Informal Learning Experiences: Design and Evaluation

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Towards Ubiquitous Learning (EC-TEL 2011)

Part of the book series: Lecture Notes in Computer Science ((LNPSE,volume 6964))

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Abstract

This paper presents a customizable system used to develop a collaborative multi-user problem solving game. It addresses the increasing demand for appealing informal learning experiences in museum-like settings. The system facilitates remote collaboration by allowing groups of learners to communicate through a videoconferencing system and by allowing them to simultaneously interact through a shared multi-touch interactive surface. A user study with 20 user groups indicates that the game facilitates collaboration between local and remote groups of learners. The videoconference and multi-touch surface acted as communication channels, attracted students’ interest, facilitated engagement, and promoted inter- and intra-group collaboration—favoring intra-group collaboration. Our findings suggest that augmenting videoconferencing systems with a shared multi-touch space offers new possibilities and scenarios for remote collaborative environments and collaborative learning.

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Arroyo, E., Righi, V., Tarrago, R., Santos, P., Hernández-Leo, D., Blat, J. (2011). Remote Collaborative Multi-user Informal Learning Experiences: Design and Evaluation. In: Kloos, C.D., Gillet, D., Crespo García, R.M., Wild, F., Wolpers, M. (eds) Towards Ubiquitous Learning. EC-TEL 2011. Lecture Notes in Computer Science, vol 6964. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-23985-4_5

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  • DOI: https://doi.org/10.1007/978-3-642-23985-4_5

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-23984-7

  • Online ISBN: 978-3-642-23985-4

  • eBook Packages: Computer ScienceComputer Science (R0)

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