Standardization of Game Based Learning Design | SpringerLink
Skip to main content

Standardization of Game Based Learning Design

  • Conference paper
Computational Science and Its Applications - ICCSA 2011 (ICCSA 2011)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 6785))

Included in the following conference series:

  • 1603 Accesses

Abstract

The standardization of the design of learning games is a contradictory topic: The existence of a rich variety of domains and applications is in conflict with the desire for unification that would result in improved reusability, interoperability and reduction of design complexity. In this paper, we describe the use of the ICOPER Reference Model (IRM) specification as foundation layer for the design of digital learning games. This reference model incorporates design and development processes as well as standards such as IMS Learning Design, a framework for presenting content according to logical rules like conditions and properties. The paper reports about exemplary learning games that make use of e-learning standards the IRM consists of, and explains about potential and limitations both from the game and e-learning design perspective, resulting in suggestions how to close missing links.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Subscribe and save

Springer+ Basic
¥17,985 /Month
  • Get 10 units per month
  • Download Article/Chapter or eBook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Chapter
JPY 3498
Price includes VAT (Japan)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
JPY 11439
Price includes VAT (Japan)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
JPY 14299
Price includes VAT (Japan)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Similar content being viewed by others

References

  1. Adams, E.: Fundamentals of Game Design. New Riders (2009)

    Google Scholar 

  2. Björk, S., Holopainen, J.: Patterns In Game Design. Charles River Media (2004)

    Google Scholar 

  3. Börner, D.: Integration von Spiel-basierten Lernprogrammen in SCORM-konformen Lernumgebungen unter besonderer Beachtung des Multi-User Aspektes (2007)

    Google Scholar 

  4. Breuer, J.S., Bente, G.: Why so serious? On the relation of serious games and learning. Eludamos. Journal for Computer Game Culture 4, 7 (2010)

    Google Scholar 

  5. Burgos, D., Moreno-Ger, P., Sierra, J.L., Fernandez-Manjon, B.: Authoring game-based adaptive units of learning with IMS Learning Design and e-Adventure. International Journal of Learning Technology 3, 252–268 (2007)

    Article  Google Scholar 

  6. Cooper, A., Kraan, W.: Assessing the business case for standards: Introduction for strategy planning and resourcing committees (2009), http://www.jisc.ac.uk/publications/briefingpapers/2009/bpbusinesscaseforstandards.aspx

  7. Crawford, C.: The art of computer game design. Osborne/McGraw-Hill, New York (1984)

    Google Scholar 

  8. del Blanco, Á., Torrente, J., Moreno-Ger, P., Fernández-Manjón, B.: Integrating Adaptive Games in Student-Centered Virtual Learning Environments

    Google Scholar 

  9. del Blanco, Á., Torrente, J., Moreno-Ger, P., Fernández-Manjón, B.: Towards the Generalization of Game-Based Learning: Integrating Educational Video Games in LAMS. In: Proceedings of the 2010 10th IEEE International Conference on Advanced Learning Technologies, pp. 644–648 (2010)

    Google Scholar 

  10. Donikian, S., Portugal, J.N.: Writing interactive fiction scenarii with dramachina. Technologies for Interactive Digital Storytelling and Entertainment, 101–112 (2004)

    Google Scholar 

  11. Duval, E.: Learning technology standardization: making sense of it all. International Journal on Computer Science and Information Systems 1, 33–43 (2004)

    Article  Google Scholar 

  12. Ebner, M., Holzinger, A.: Successful implementation of user-centered game based learning in higher education: An example from civil engineering. Computers & Education 49, 873–890 (2007)

    Article  Google Scholar 

  13. Farrell, J., Saloner, G.: Standardization, compatibility, and innovation. The RAND Journal of Economics 16, 70–83 (1985)

    Article  Google Scholar 

  14. Gee, J.P., Hayes, E.R.: Women and Gaming: The Sims and 21st Century Learning. Palgrave Macmillan, Basingstoke (2010)

    Book  Google Scholar 

  15. Grant, J.: Learning needs assessment: assessing the need. BMJ 324, 156–159 (2002)

    Article  Google Scholar 

  16. Gruber, M., Glahn, C., Specht, M., Koper, R.: Orchestrating Learning using Adaptive Educational Designs in IMS Learning Design. Sustaining TEL: From Innovation to Learning and Practice, 123–138 (2010)

    Google Scholar 

  17. Kreimeier, B.: The case for game design patterns (2002)

    Google Scholar 

  18. Livingstone, D., Hollins, P.: Virtual Worlds, Standards and Interoperability. International Journal of IT Standards and Standardization Research 8, 45–59 (2010)

    Article  Google Scholar 

  19. Minovic, M., Milovanovic, M., Starcevic, D., Jovanovic, M.: Learning objects in educational games. International Journal of Technology Enhanced Learning 2, 336–346 (2010)

    Article  Google Scholar 

  20. Minović, M., Milovanović, M., Starcevic, D., Jovanović, M.: Knowledge Modeling for Educational Games. Visioning and Engineering the Knowledge Society. A Web Science Perspective, 156–165 (2009)

    Google Scholar 

  21. Moreno-Ger, P., Burgos, D., Sierra, J., Manjón, B.: A Game-Based Adaptive Unit of Learning with IMS Learning Design and Creating New Learning Experiences on a Global Scale, 247–261 (2007)

    Google Scholar 

  22. Moreno-Ger, P., Burgos, D., Martínez-Ortiz, I., Sierra, J.L., Fernández-Manjón, B.: Educational game design for online education. Computers in Human Behavior 24, 2530–2540 (2008)

    Article  Google Scholar 

  23. Nadolski, R.J., Hummel, H.G., Van Den Brink, H.J., Hoefakker, R.E., Slootmaker, A., Kurvers, H.J., Storm, J.: EMERGO: A methodology and toolkit for developing serious games in higher education. Simulation and Gaming 39, 338–352 (2008)

    Article  Google Scholar 

  24. Nelson, G.: Afterword: Five Years Later. In: Jackson-Mead, K., Wheeler, J.R. (eds.) IF Theory Reader, pp. 189–202 (2011)

    Google Scholar 

  25. Richards, G.: Designing educational games. In: Koper, R., Tattersall, C. (eds.) Learning Design, pp. 227–237. Springer, Heidelberg (2005)

    Chapter  Google Scholar 

  26. Salen, K., Zimmerman, E.: Rules of Play: Game Design Fundamentals. MIT Press, Cambridge (2003)

    Google Scholar 

  27. Sawyer, B., Smith, P.: Serious Games Taxonomy,Serious Games Summit 2009, San Francisco (2008)

    Google Scholar 

  28. Schmitz, B., Czauderna, A., Klemke, R., Specht, M.: Game Based Learning for Computer Science Education. In: Proceedings of Computer Science Education Research Conference, Heerlen, The Netherlands, pp. 81–88. ACM Press, New York (2011)

    Google Scholar 

  29. Simon, B., Pulkkinen, M.: ICOPER Reference Model Specification Draft (2010)

    Google Scholar 

  30. Sloep, P.: Learning Technology standardization (2002)

    Google Scholar 

  31. Squire, K.: Game-based learning: Present and future state of the field. Masie Center E-learning Consortium (2005)

    Google Scholar 

  32. Van Eck, R.: Digital game-based learning: It’s not just the digital natives who are restless. Educause Review 41, 16 (2006)

    Google Scholar 

  33. Westera, W., Nadolski, R.J., Hummel, H.G.K., Wopereis, I.: Serious games for higher education: a framework for reducing design complexity. Journal of Computer Assisted Learning 24, 420–432 (2008)

    Article  Google Scholar 

  34. Blorb: An IF Resource Collection Format Standard, http://www.eblong.com/zarf/blorb/blorb.html

  35. CryENGINE - Crytek Video Game Developer Company, http://www.crytek.com/cryengine

  36. DirectX Developer Center, http://msdn.microsoft.com/en-us/directx/default.aspx

  37. ICOPER - Interoperable Content for Performance in a Competency-driven Society, http://www.icoper.org/

  38. Inform 7 Web Site, http://inform7.com/

  39. LAMS: Learning Activity Management System, http://www.lamsinternational.com/

  40. Microsoft, X.N.A.: Creators Club, http://create.msdn.com/en-US/

  41. Sled - Bazaar Wiki, http://wiki.bazaar.org/index.php/Sled

  42. Vision Game Engine - Workflow Versatility, http://www.trinigy.net/en/products/vision-engine/tools-and-workflow

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2011 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Kelle, S., Klemke, R., Gruber, M., Specht, M. (2011). Standardization of Game Based Learning Design. In: Murgante, B., Gervasi, O., Iglesias, A., Taniar, D., Apduhan, B.O. (eds) Computational Science and Its Applications - ICCSA 2011. ICCSA 2011. Lecture Notes in Computer Science, vol 6785. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-21898-9_43

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-21898-9_43

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-21897-2

  • Online ISBN: 978-3-642-21898-9

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics