Abstract
We have designed and evaluated around 10 serious games under the EU Leonardo Transfer of Innovation Project: Game On Extra Time (GOET) project http://goet-project.eu/. The project supports people with learning disabilities and additional sensory impairments in getting and keeping a job by helping them to learn, via games-based learning; skills that will help them in their working day. These games help students to learn how to prepare themselves for work, dealing with everyday situations at work, including money management, travelling independently etc. This paper is concerned with the potential of serious games as effective and engaging learning resources for people with intellectual disabilities. In this paper we will address questions related to the design and evaluation of such games, and our design solutions to suit the individual learning needs of our target audiences.
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Sik Lanyi, C., Brown, D.J.: Design of serious games for students with intellectual disability. In: India HCI 2010, Interaction Design for International Development 2010, Bombay, India, March 20-24, pp. 151–160 (2010)
Brown, D.J., Standen, P., Evett, L., Battersby, S., Shopland, N.: Designing Serious Games for People with Dual Diagnosis: Learning Disabilities and Sensory Impairments. In: Zemliansky, P., Wilcox, D. (eds.) Press in Educational Gaming. IGI Global
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© 2010 Springer-Verlag Berlin Heidelberg
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Sik Lanyi, C., Brown, D.J., Standen, P., Lewis, J., Butkute, V. (2010). User Interface Evaluation of Serious Games for Students with Intellectual Disability. In: Miesenberger, K., Klaus, J., Zagler, W., Karshmer, A. (eds) Computers Helping People with Special Needs. ICCHP 2010. Lecture Notes in Computer Science, vol 6179. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-14097-6_37
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DOI: https://doi.org/10.1007/978-3-642-14097-6_37
Publisher Name: Springer, Berlin, Heidelberg
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