Abstract
This paper explores methods for the procedural placement of shore-line vegetation based on observations from generic tropical beach shoreline vegetation which can potentially be useful in the process of the level-design of computer games systems based on such environment. As the level design process is usually the most time-consuming process of the development of computer games, this approach can potentially save the level-designer’s time by automating the process of the placement of the vegetation which could later be refined by the level-designer or used directly.
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© 2009 Springer-Verlag Berlin Heidelberg
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Setthawong, P., Mongkolnam, P., Vanijja, V. (2009). Procedurally Placement of Tropical Beach Vegetation in Level Design Tools. In: Papasratorn, B., Chutimaskul, W., Porkaew, K., Vanijja, V. (eds) Advances in Information Technology. IAIT 2009. Communications in Computer and Information Science, vol 55. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-10392-6_15
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DOI: https://doi.org/10.1007/978-3-642-10392-6_15
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-10391-9
Online ISBN: 978-3-642-10392-6
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