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Procedurally Placement of Tropical Beach Vegetation in Level Design Tools

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Advances in Information Technology (IAIT 2009)

Part of the book series: Communications in Computer and Information Science ((CCIS,volume 55))

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Abstract

This paper explores methods for the procedural placement of shore-line vegetation based on observations from generic tropical beach shoreline vegetation which can potentially be useful in the process of the level-design of computer games systems based on such environment. As the level design process is usually the most time-consuming process of the development of computer games, this approach can potentially save the level-designer’s time by automating the process of the placement of the vegetation which could later be refined by the level-designer or used directly.

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© 2009 Springer-Verlag Berlin Heidelberg

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Setthawong, P., Mongkolnam, P., Vanijja, V. (2009). Procedurally Placement of Tropical Beach Vegetation in Level Design Tools. In: Papasratorn, B., Chutimaskul, W., Porkaew, K., Vanijja, V. (eds) Advances in Information Technology. IAIT 2009. Communications in Computer and Information Science, vol 55. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-10392-6_15

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  • DOI: https://doi.org/10.1007/978-3-642-10392-6_15

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-10391-9

  • Online ISBN: 978-3-642-10392-6

  • eBook Packages: Computer ScienceComputer Science (R0)

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