The ORACLE Agent
This paper describes the ORACLE, an embodied intelligent virtual agent designed and built for helping players of a serious game named ORIENT [1]. The game challenges players at the socio-cultural level, because it requires them to learn how to interact smoothly with alien characters in order to save their planet. The ORACLE is a virtual agent on a mobile phone, whose goal is to enhance the users’ learning in the game. The agent can both react to the players’ questions, and proactively intervene for suggesting things to users or for commenting on their performance.
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Aylett, R., Lim, M., Kriegel, M., Leichtenstern, K., Rizzo, P.: ORIENT: interactive agents for stage-based role-play. In: AAMAS 2009, Budapest, Hungary (2009)
Johnson, W.L., Wang, N., Wu, S.: Experience with serious games for learning foreign languages and cultures. In: Proceedings of the SimTecT Conference, Australia (2007)
Conati, C., Maclaren, H.: Empirically Building and Evaluating a Probabilistic Model of User Affect. User Modeling and User-Adapted Interaction (to appear)
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© 2009 Springer-Verlag Berlin Heidelberg
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Rizzo, P., Kriegel, M., Figueiredo, R., Lim, M., Aylett, R. (2009). Want to Know How to Play the Game? Ask the ORACLE!. In: Ruttkay, Z., Kipp, M., Nijholt, A., Vilhjálmsson, H.H. (eds) Intelligent Virtual Agents. IVA 2009. Lecture Notes in Computer Science(), vol 5773. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-04380-2_81
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DOI: https://doi.org/10.1007/978-3-642-04380-2_81
Publisher Name: Springer, Berlin, Heidelberg
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