Want to Know How to Play the Game? Ask the ORACLE! | SpringerLink
Skip to main content

Want to Know How to Play the Game? Ask the ORACLE!

  • Conference paper
Intelligent Virtual Agents (IVA 2009)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 5773))

Included in the following conference series:

  • 2360 Accesses

The ORACLE Agent

This paper describes the ORACLE, an embodied intelligent virtual agent designed and built for helping players of a serious game named ORIENT [1]. The game challenges players at the socio-cultural level, because it requires them to learn how to interact smoothly with alien characters in order to save their planet. The ORACLE is a virtual agent on a mobile phone, whose goal is to enhance the users’ learning in the game. The agent can both react to the players’ questions, and proactively intervene for suggesting things to users or for commenting on their performance.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Subscribe and save

Springer+ Basic
¥17,985 /Month
  • Get 10 units per month
  • Download Article/Chapter or eBook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Chapter
JPY 3498
Price includes VAT (Japan)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
JPY 11439
Price includes VAT (Japan)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
JPY 14299
Price includes VAT (Japan)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Similar content being viewed by others

References

  1. Aylett, R., Lim, M., Kriegel, M., Leichtenstern, K., Rizzo, P.: ORIENT: interactive agents for stage-based role-play. In: AAMAS 2009, Budapest, Hungary (2009)

    Google Scholar 

  2. Johnson, W.L., Wang, N., Wu, S.: Experience with serious games for learning foreign languages and cultures. In: Proceedings of the SimTecT Conference, Australia (2007)

    Google Scholar 

  3. Conati, C., Maclaren, H.: Empirically Building and Evaluating a Probabilistic Model of User Affect. User Modeling and User-Adapted Interaction (to appear)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2009 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Rizzo, P., Kriegel, M., Figueiredo, R., Lim, M., Aylett, R. (2009). Want to Know How to Play the Game? Ask the ORACLE!. In: Ruttkay, Z., Kipp, M., Nijholt, A., Vilhjálmsson, H.H. (eds) Intelligent Virtual Agents. IVA 2009. Lecture Notes in Computer Science(), vol 5773. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-04380-2_81

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-04380-2_81

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-04379-6

  • Online ISBN: 978-3-642-04380-2

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics