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Optimal Orientation On-Line

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SOFSEM 2008: Theory and Practice of Computer Science (SOFSEM 2008)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 4910))

Abstract

We consider the problem of graph orientation on-line. Orientation of a graph is an assignment of direction to every edge, resulting with a directed graph. The optimal orientation of a graph G is the one which maximizes the number of ordered pairs (u,v) of vertices of G for which there is a directed path from u to v in the resulting directed graph. Graph orientation on-line is a game in which one of the players constructs a graph by adding vertices one by one, so that the graph is connected at all times, and the second one assigns direction to the newly added edges. The goal of the second player is to maximize the number of connected pairs in the orientation, while the first player is trying to minimize it. We present asymptotically optimal strategies for both players and state that the game with n turns has a \(\Theta\left(n \frac{\log n}{\log \log n}\right)\) outcome.

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Viliam Geffert Juhani Karhumäki Alberto Bertoni Bart Preneel Pavol Návrat Mária Bieliková

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© 2008 Springer-Verlag Berlin Heidelberg

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Duraj, L., Gutowski, G. (2008). Optimal Orientation On-Line. In: Geffert, V., Karhumäki, J., Bertoni, A., Preneel, B., Návrat, P., Bieliková, M. (eds) SOFSEM 2008: Theory and Practice of Computer Science. SOFSEM 2008. Lecture Notes in Computer Science, vol 4910. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-77566-9_23

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  • DOI: https://doi.org/10.1007/978-3-540-77566-9_23

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-77565-2

  • Online ISBN: 978-3-540-77566-9

  • eBook Packages: Computer ScienceComputer Science (R0)

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