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Modelling Role-Playing Games Using PEPA Nets

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Computer and Information Sciences - ISCIS 2004 (ISCIS 2004)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 3280))

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Abstract

We present a performance modelling case study of a distributed multi-player game expressed in the PEPA nets modelling language. The case study provides a modern complex distributed application programming problem which has many inherent communication and synchronisation complexities which are subtle to model accurately. We put forward the position that a high-level performance modelling language is well-suited to such a task. The structure of the model and the performance index which is most significant for the problem match well a solution method which has previously been applied in Petri net modelling. We apply this method to a PEPA net model for the first time in this paper.

Leila Kloul on leave from PRiSM, Université de Versailles, 45, Av. des Etats-Unis 78000 Versailles, France.

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References

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Gilmore, S., Kloul, L., Piazza, D. (2004). Modelling Role-Playing Games Using PEPA Nets. In: Aykanat, C., Dayar, T., Körpeoğlu, İ. (eds) Computer and Information Sciences - ISCIS 2004. ISCIS 2004. Lecture Notes in Computer Science, vol 3280. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-30182-0_53

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  • DOI: https://doi.org/10.1007/978-3-540-30182-0_53

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-23526-2

  • Online ISBN: 978-3-540-30182-0

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