Abstract
Scholars have suggested that games and simulations can be created to educate players on global climate change issues, thereby engendering popular support for policies to mitigate anticipated negative effects. However, while there is ample theory, anecdotal and indirect empirical evidence to support this notion, direct evidence of the extent and manner that gameplay may influence perceptions of environmental issues would better inform the design and implementation of such games. Hence, this paper reports the findings of a mixed-methods investigation of Japanese university student perception change toward nuclear energy as a result of playing a game that simulates urban energy generation. The purpose of the study was to follow up on a prior study by collecting longitudinal quantitative data. This was collected with a survey administered both before and after playing the game, and qualitative data was additionally collected by analyzing written debriefing reports completed by participants after gameplay. Results indicate a moderate shift from a neutral to a positive perception of nuclear power’s relative advantage and compatibility in Japan. The author concludes that games and simulations can be used to influence perceptions on issues related to climate change, but that care should be taken in the design and implementation to achieve a desired effect among learners.
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Franciosi, S.J. (2018). Simulation Game Impacts on Perceptions of Nuclear Energy. In: Naweed, A., Wardaszko, M., Leigh, E., Meijer, S. (eds) Intersections in Simulation and Gaming. ISAGA SimTecT 2016 2016. Lecture Notes in Computer Science(), vol 10711. Springer, Cham. https://doi.org/10.1007/978-3-319-78795-4_23
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DOI: https://doi.org/10.1007/978-3-319-78795-4_23
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