Abstract
Mixed reality environments as in-betweens of real-world and virtual-reality (VR) environments are created by combining real world objects with computer generated ones. In general, mixed-reality along with VR technology provides innovative ways of showing relationships and connections in the real world, mainly by complimenting real objects with additional information (text, audio and video overlays). In Science Technology and Engineering (STE) disciplines, collaborative learning is about learners working together in teams or groups on structured learning tasks, that typically have a clearly defined goal and are arranged in such a manner that all members of the team are involved. A collaborative approach builds individual and group accountability in each learner as well as one or more soft skills such as communicating with peers, managing resources and the ability to make decisions. This paper presents the use of mixed-reality environments for personalised learning along with two approaches based on message passing paradigms for implementing collaborative learning in mixed-reality environments. The first approach shows the use of a pair of geographically distant mixed-reality environments for remote collaborative learning, while the second approach show multiple (independent) mixed-reality tools synchronised for co-located group work/learning. The statistical analysis of a research study with over 70 respondents from STE disciplines who were exposed to mixed-reality tools developed using mobile technology is also presented and discussed in the context of collaborative work within mixed-reality environments. The contributions includes unique implementations of mixed-reality based collaborative learning environments capable of providing similar experience to that obtained from traditional real-world environments.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Similar content being viewed by others
References
Albrechta, U., Nolla, C., von Jan, U.: Explore and experience: mobile augmented reality for medical training. In: Lehmann, C.U., Ammenwert, C., Nahr, C. (eds.) MEDINFO 2013: Studies in Health Technologis and Informatics, vol. 192, pp. 382–386. IMIE & IOS Press, Copehegen (2013)
Andujar, J.M., Mejias, A., Marquez, M.A.: Augmented reality for the improvement of remote laboratories: an augmented remote laboratory. IEEE Trans. Educ. 54(3), 492–500 (2011)
Azuma, R., Baillot, Y., Behringer, R., Feiner, S., Julier, S., MacInTyre, B.: Recent advances in augmented reality. IEEE Comput. Graph. Appl. 21(6), 34–47 (2001)
Azuma, R.T.: A survey of augmented reality. Presence-Teleoperators Virtual Environ. 6(4), 355–385 (1997)
Billinghurst, M., Kato, H., Poupyrev, I.: The MagicBook - moving seamlessly between reality and virtuality. IEEE Comput. Graph. Appl. 21(3), 6–8 (2001)
Broman, D., Sandahl, K., Baker, M.A.: The company approach to software engineering project courses. IEEE Trans. Educ. 55(4), 445–452 (2012)
Canessa, E., Zennaro, M.: A mobile science index for development. Int. J. Interact. Mob. Technol. 6(1), 4–6 (2012)
Climent-Bellido, M.S., Martnez-Jimnez, P., Pontes-Pedrajas, A., Polo, J.: Learning in chemistry with virtual laboratories. J. Chem. Educ. 80(3), 346 (2003)
Davidsson, M., Johansson, D., Lindwall, K.: Exploring the use of augmented reality to support science education in secondary schools. In: Seventh International Conference on Wireless, Mobile and Ubiquitous Technology in Education, pp. 218–220. IEEE Computer Society (2012)
Davis, C.E., Yeary, M.B., Sluss, J.J.: Reversing the trend of engineering enrollment declines with innovative outreach, recruiting and retention programs. IEEE Trans. Educ. 55(2), 157–163 (2012)
de Jong, T., Linn, M.C., Zacharia, Z.C.: Physical and virtual laboratories in science and engineering education. Science 340(6130), 305–308 (2013)
Felder, R.M., Woods, D.R., Stice, J.E., Rugarcia, A.: The future of engineering education II. Teaching methods that work. Chem. Eng. Educ. 34(1), 26–39 (2000)
FitzGerald, E., Adams, A., Ferguson, R., Gaved, M., Mor, Y., Thomas, R.: Augmented reality and mobile learning: the state of the art. In: Specht, M., Sharples, M., Multisilta, J. (eds.) 11th World Conference on Mobile and Contextual Learning (mLearn 2012), pp. 62–69. CEUR, Helsinki (2012)
Gardner, M., Elliott, J.: The immersive education laboratory: understanding affordances, structuring experiences, and creating constructivist, collaborative processes, in mixed-reality smart environments. EAI Endorsed Trans. Future Intell. Educ. Environ. 14(1), e6 (2014)
Henderson, S.J., Feiner, S.: Evaluating the benefits of augmented reality for task localization in maintenance of an armored personnel carrier turret. In: Proceedings of IEEE ISMAR-AMH, pp. 135–144. IEEE (2009)
Hosseinzadeh, N., Hesamzadeh, M.R.: Application of project-based learning (PBL) to the teaching of electrical powersystems engineering. IEEE Trans. Educ. 55(4), 495–501 (2012)
Huppert, J., Lomask, S.M., Lazarowitz, R.: Computer simulations in the high school: students’ cognitive stages, science process skills and academic achievement in microbiology. Int. J. Sci. Educ. 24(8), 803–821 (2002)
Jaakkola, T., Nurmi, S., Veermans, K.: A comparison of students’ conceptual understanding of electric circuits in simulation only and simulation-laboratory contexts. J. Res. Sci. Teach. 48(1), 71–93 (2011)
Johnson, L., Adams Becker, S., Cummins, M., Estrada, V., Freeman, A., Hall, C.: Horizon report 2016: Higher education edition (2016). http://cdn.nmc.org/media/2016-nmc-horizon-report-he-EN.pdf. Accessed 9 Jul 2017
Kilby, J., Gray, K., Elliott, K., Waycott, J., Sanchez, F.M., Dave, B.: Designing a mobile augmented reality tool for the locative visualization of biomedical knowledge. In: Lehmann, C., Ammenwert, C., Nahr, C. (eds.) MEDINFO 2013: Studies in Health Technologis and Informatics, vol. 192, pp. 652–656. IMIE & IOS Press, Copenhagen (2013)
Kollffel, B., de Jong, T.: Conceptual understanding of electrical circuits in secondary vocational engineering education: combining traditional instruction with inquiry learning in a virtual lab. J. Eng. Educ. 102(3), 375–393 (2013)
Liarokapis, F., Mourkoussis, N., White, M., Darcy, J., Sifniotis, M., Petridis, P., Basu, A., Lister, P.F.: Web3D and augmented reality to support engineering education. World Trans. Eng. Technol. Educ. 3(1), 11–14 (2004)
Loscos, C., Widenfeld, H.R., Roussou, M., Meyer, A., Tecchia, F., Drettakis, G., Gallo, E., Martinez, A.R., Tsingos, N., Chrysanthou, Y., Robert, L., Bergamasco, M., Dettori, A., Soubra, S.: The create project: mixed reality for design, education, and cultural heritage with a constructivist approach. In: The Second IEEE and ACM International Symposium on Mixed and Augmented Reality, pp. 282–283. IEEE (2003)
Macias, J.A.: Enhancing project-based learning in software engineering lab teaching through an e-portfolio approach. IEEE Trans. Educ. 55(4), 502–507 (2012)
Milgram, P., Takemura, H., Utsumi, A., Kishino, F.: Augmented reality: a class of displays on the reality-virtuality continuum. Telemanipulator Telepresence Technol. 2351, 282–292 (1994). SPIE
Olympiou, G., Zacharia, Z.C.: Blending physical and virtual manipulatives in physics laboratory experimentation. In: Topics and Trends in Current Science Education, January 2014
Onime, C., Uhomoibhi, J.: Engineering education in a developing country: experiences from Africa. In: 2012 15th International Conference on Interactive Collaborative Learning (ICL), Villach, Austria, pp. 1–3 (2012)
Onime, C., Uhomoibhi, J., Pietrosemoli, E.: An augmented virtuality based solar energy power calculator in electrical engineering. Int. J. Eng. Pedagogy 5(1), 4–7 (2015)
Onime, C., Uhomoibhi, J., Radicella, S.: MARE: mobile augmented reality based experiments in science, technology and engineering. In: Restivo, M.T.R., Cardoso, A., Lopez, A.M. (eds.) Online Experimentation: Emerging Technologies and IoT, pp. 209–227. IFSA Publishing, Barcelona (2015)
Onime, C., Uhomoibhi, J., Wang, H.: Mixed reality cubicles and cave automatic virtual environment. In: The 15th International Conference on Ubiquitous Computing and Communications (IUCC 2016), Grenada, Spain, pp. 1–8. IEEE Conference Publishing Services, December 2016
Onime, C., Uhomoibhi, J., Zennaro, M.: A low cost implementation of an existing hands-on laboratory experiment in electronic engineering. Int. J. Eng. Pedagogy 4(4), 1–3 (2014)
Pastoor, S., Conomis, C.: Mixed Reality Displays. Wiley, New York (2006). pp. 261–280
Schwald, B., de Laval, B.: An augmented reality system for training and assistance to maintenance in the industrial context. In: Proceedings of International Conference on Computer Graphics, Visualization, Computer Vision, pp. 425–432. IEEE Computer Society (2003)
Takemata, K., Nakamura, S., Minamide, A.: Design of a lifelong learning program with regional collaboration: intership for high school students. In: Aung, W., Ilic, V., Moscinski, J., Uhomoibhi, J. (eds.) Innovations 2011: World Innovations in Engineering Education and Research, pp. 3–11. iNEER, Potomac (2011)
Zacharia, Z.C., Olympiou, G., Papaevripidou, M.: Effects of experimenting with physical and virtual manipulatives on students’ conceptual understanding in heat and temperature. J. Res. Sci. Teach. 45(9), 1021–1035 (2008)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2018 Springer International Publishing AG
About this paper
Cite this paper
Onime, C., Uhomoibhi, J., Wang, H. (2018). A Mixed-Reality Environment for Personalised and Collaborative Learning in Science and Engineering. In: Auer, M., Guralnick, D., Simonics, I. (eds) Teaching and Learning in a Digital World. ICL 2017. Advances in Intelligent Systems and Computing, vol 716. Springer, Cham. https://doi.org/10.1007/978-3-319-73204-6_62
Download citation
DOI: https://doi.org/10.1007/978-3-319-73204-6_62
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-73203-9
Online ISBN: 978-3-319-73204-6
eBook Packages: EngineeringEngineering (R0)