Abstract
The significant role of ICT in everyday life could change concepts about skills, education, and learning.
The changing of definitions about necessary ICT skills (from digital fluency to computational thinking) shows that ICT skills are more about thinking and expressing yourself, exploring the range of computers and yourself, involving external representation of problem solving processes, and reflecting on your own thinking – and even thinking about thinking itself.
One possible tool to change education-paradigm, renew our thinking about ICT, about ICT education and thinking itself and to motivate kids in ICT and STEM education is the international Bebras challenge. It can be found in more than 50 countries over the world and plays a significant role in the education system of most countries.
Some aims of this initiation is to move the ever-changing paradigms of education towards a more innovation-driven and sustainable development and to point out the importance of ICT education and express the necessary role of it in everyday life, as well as how specialists use ICT skills in different areas of works.
This study focuses on Bebras background and the workflow, its changes in the Hungarian Bebras Challenge, the experiences and results of competitions in the last 5 years and the extension-activities.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Similar content being viewed by others
References
Csapó, B.: A tudáskoncepció változása: nemzetközi tendenciák és a hazai helyzet. Új Pedagógia Szemle 2, 38–45 (2002)
Casey, P.J.: Computer programming: a medium for teaching problem solving. Comput. Sch. XIII, 41–51 (1997)
Molnár, G., Kárpáti, A.: Informatikai műveltség. In: Csapó Benő: Mérlegen a magyar iskola. Nemzeti Tankönyvkiadó, Budapest, pp. 441–476 (2012)
Wing, J.M.: Computational thinking. Commun. ACM 49(3), 33–35 (2006)
diSessa, A.: Changing minds: computers, learning, and literacy. MIT Press, Cambridge (2000)
Dinevski, D., Kokol, P.: ICT and lifelong learning. Eur. J. Open Distance E-Learn. (2005). http://www.eurodl.org/materials/contrib/2004/Dinevski.html. Accessed 18 May 2017
Vujovic, P.: Improving teaching skills: from interactive classroom to applicable knowledge. Adv. Physiol. Educ. 40(1), 1–4 (2015). https://doi.org/10.1152/advan.00139.2015
Adey, P., Csapó, B.: A tudományos gondolkodás fejlesztése és értékelése. In: Csapó Benő és Szabó Gábor (ed.) Tartalmi keretek a természettudomány diagnosztikus értékeléséhez, Nemzeti Tankönyvkiadó, Budapest, pp. 17–57 (2012)
Csapó, B.: Természettudományos nevelés: híd a tudomány és a nevelés között. Iskolakultúra 9(10), 5–17 (1999)
OECD: PISA 2009 Results: What Students Know and Can Do – Student Performance in Reading, Mathematics and Science, vol. I. OECD Publishing, Pisa (2010). OECD, Paris
Csapó, B.: A tanulás dimenziói és a tudás szerveződése. Educatio 2008(2), 107–217 (2008)
Chen-Chung, L., Yuan-Bang, C., Chia-Wen, H.: The effect of simulation games on the learning of computational problem solving. Comput. Educ. 57, 1907–1918 (2011)
Brennan, K., Resnick, M.: New frameworks for studying and assessing the development of computational thinking. In: AREA (2012)
Brennan, K.: Creative computing: a design-based introduction to computational thinking (2011). http://scratched.media.mit.edu/sites/default/files/CurriculumGuide-v20110923.pdf
Aiken, J.M., Caballero, M.D., Douglas, S.S., Burk, J.B., Scanlon, E.M, Thoms, B., Schatz, M.F.: Understanding student computational thinking with computational modeling. In: PERC Proceedings (2012)
Bell, T., Witten, I.H., Fellows, M.: Computer Science Unplugged (2010)
Dagiene, V.: Information technology contests – introduction to computer science in a attractive way. Inf. Educ. 5(1), 37–46 (2006)
Pluhár, Zs.: Bit HÓDítás. In: Ollé János (ed.) 4. Oktatás-informatikai konferencia: Tanulmánykötet. Budapest. ELTE Eötvös Kiadó, pp. 187–191 (2012)
Cartelli, A., Dagiene, V., Futschek, G.: Bebras contest and digital competence assessment: analysis of frameworks. Int. J. Digit. Lit. Digit. Competence 1(1), 24–39 (2010)
Mérő, L.: Maga itt a tánctanár? Kossuth Kiadó, Budapest (2015)
Dagiene, V., Futschek, G.: Bebras international contest on informatics and computer literacy: criteria for good tasks. In: Mittermeir, R.T., Syslo, M.M. (eds.) Informatics Education – Supporting Computational Thinking. Lecture Notes in Computer Science, vol. 5090, pp. 19–30. Springer, Heidelberg (2008)
Dagiene, V., Futschek, G.: Knowledge construction in the Bebras problem solving contest. In: Conference: Constructionism, 2012 (2012)
Pohl, W., Hein, H.W.: Aspects of quality in the presentation of informatics challenge tasks. LNCS, vol. 9378, pp. 21–32 (2015)
Dagiene, V., Stupuriene, G.: Bebras – a sustainable community building model for the concept based learning of informatics and computational thinking. Inf. Educ. 15(1), 25–44 (2016)
Dagiene, V., Futschek, G.: Bebras international contest on informatics and computer literacy: a contest for all secondary school students to be more interested in informatics and ICT concepts. In: Proceedings of 9th WCCE 2009, Education and Technology for a Better World, 9th WCCE 2009, Bento Goncalves (2009). ISBN 978-3-901882-35-7, Paper-Nr. 161, 2
Sobh, T., Elleithy, K.: Innovations and Advances in Computing, Informatics, Systems Sciences, Networking and Engineering (2014). ISBN 978-3-319-06773-5
Wu, M., Adams, R.J., Wilson, M.R.: ACER ConQuest: Generalised Item Response Modelling Software. ACER Press, Australia (1998)
Pluhár, Zs.: Az informatikai műveltség egyes dimenzióinak mérése. In: Buda András (ed.). XIV. Országos Neveléstudományi Konferencia: Oktatás és nevelés – gyakorlat és tudomány: Tartalmi összefoglalók. Debrecen (2013)
Hamari, J., Koivisto, J., Sarsa, H.: Does gamification work? - A literature review of empirical studies on gamification. In: Proceedings of the 47th Hawaii International Conference on System Sciences, Hawaii, USA, 6–9 January 2014, pp. 3025–3034 (2014). ISBN 978-1-4799-2504-9
Wu, M.: Gamification 101: the psychology of motivation (2011). https://community.lithium.com/t5/Science-of-Social-blog/Gamification-101-The-Psychology-of-Motivation/ba-p/21864. Accessed 16 May 2017
Mort, B.W., Callaway, C.B., Zettlemoyer, L.S., Lester, J.C.: Towards narrative-centered learning environments (1999). https://vvvvw.aaai.org/Papers/Symposia/Fall/1999/FS-99-01/FS99-01-013.pdf. Accessed 16 May 2017
Benmayor, R.: Digital storytelling as a signature pedagogy for the new humanities. Arts Humanit. High. Educ. 7, 188–204 (2008). https://doi.org/10.1177/1474022208088648
Wiemker, M., Elumir, E., Clare, A.: Escape room games: can you transform an unpleasant situation into a pleasant one? In: Game Based Learning - Dialogorientierung & spielerisches Lernen analog und digital, Ikon Verlags Gmbh, 2016, pp. 55–68 (2015). ISBN 978-3-99023-411-2
Hakulinen, L., Auvinen, T., Korhonen, A.: Empirical study on the effect of achievement badges in TRAKLA2 online learning environment. In: Proceeding of Learning and Teaching in Computing and Engineering (LaTiCE) conference, 21–24 March 2013, Macau, pp. 47–54 (2013). https://doi.org/10.1109/LaTiCE.2013.46
Foley, A.E., Herts, J.B., Borgonoci, F., Guerriero, S., Levine, S.C., Beilock, S.L.: The math anxiety-performance link: a global phenomenon. Curr. Dir. Psychol. Sci. 26(1), 52–58 (2017). https://doi.org/10.1177/0963721416672463
Acknowledgement
We would like to thank to all members of the International Bebras Community and give special thanks to the D-A-CH (Germany, Austria and Switzerland) members to not only help us prepare wonderful tasks but also to give ideas, help and support to organize the Hungarian Bebras Contests every year.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2018 Springer International Publishing AG
About this paper
Cite this paper
Pluhár, Z., Gellér, B. (2018). International Informatic Challenge in Hungary. In: Auer, M., Guralnick, D., Simonics, I. (eds) Teaching and Learning in a Digital World. ICL 2017. Advances in Intelligent Systems and Computing, vol 716. Springer, Cham. https://doi.org/10.1007/978-3-319-73204-6_47
Download citation
DOI: https://doi.org/10.1007/978-3-319-73204-6_47
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-73203-9
Online ISBN: 978-3-319-73204-6
eBook Packages: EngineeringEngineering (R0)