Developing a Writer’s Toolkit for Interactive Locative Storytelling | SpringerLink
Skip to main content

Developing a Writer’s Toolkit for Interactive Locative Storytelling

  • Conference paper
  • First Online:
Interactive Storytelling (ICIDS 2017)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 10690))

Included in the following conference series:

Abstract

Despite the increasing popularity of locative interactive stories their poetics are poorly understood, meaning that there is little advice or support for locative authors, and few frameworks for critical analysis. The StoryPlaces project has spent two years working with over sixty authors creating locative stories. Through analyzing the stories themselves, and interviewing readers, we have developed a simple writer’s toolkit that highlights the challenges and opportunities offered by locative fiction. In this paper, we describe our approach and outline twelve key pragmatic and aesthetic considerations that we have derived from our experience and analyses. Together these reveal that the main challenge in locative literature lies in aligning the narrative text, the structural logic, and the demands and affordances of the landscape.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Subscribe and save

Springer+ Basic
¥17,985 /Month
  • Get 10 units per month
  • Download Article/Chapter or eBook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Chapter
JPY 3498
Price includes VAT (Japan)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
JPY 5719
Price includes VAT (Japan)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
JPY 7149
Price includes VAT (Japan)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Similar content being viewed by others

References

  1. Ardito, C., Sintoris, C., Raptis, D., Yiannoutsou, N., Avouris, N., Costabile, M.F.: Design guidelines for location-based mobile games for learning. In: International Conference on Social Applications for Lifelong Learning, pp. 96–100 (2010)

    Google Scholar 

  2. Ballagas, R., Kuntze, A., Walz, S.P.: Gaming tourism: lessons from evaluating REXplorer, a pervasive game for tourists. In: Indulska, J., Patterson, D.J., Rodden, T., Ott, M. (eds.) Pervasive 2008. LNCS, vol. 5013, pp. 244–261. Springer, Heidelberg (2008). https://doi.org/10.1007/978-3-540-79576-6_15

    Chapter  Google Scholar 

  3. Benford, S., Giannachi, G., Koleva, B., Rodden, T.: From interaction to trajectories: designing coherent journeys through user experiences. In: ACM CHI2009, vols. 1–4, pp. 709–718. ACM Press, New York (2009). \(<\)Go to ISI\(>\)://000265679300083 http://dl.acm.org/citation.cfm?doid=1518701.1518812

  4. Bernstein, M.: Card shark and thespis: exotic tools for hypertext narrative. In: ACM Hypertext 2001, pp. 41–50. ACM (2001)

    Google Scholar 

  5. Bizzocchi, J., Woodbury, R.F.: A case study in the design of interactive narrative: subversion of the interface. Simul. Gaming 34(4), 550–568 (2003)

    Article  Google Scholar 

  6. Broadbent, J., Marti, P.: Location aware mobile interactive guides: usability issues. In: ICHIM, vol. 97, pp. 88–98 (1997)

    Google Scholar 

  7. Buckley, J.: “The play’s the thing”-computer simulations and digital storytelling: a review of hamlet on the holodeck: the future of narrative in cyberspace. In: Murray, J.H. (ed.) The Free Press, New York, 324 p (1998)

    Google Scholar 

  8. Bunting, B.S., Hughes, J., Hetland, T.: The player as author: exploring the effects of mobile gaming and the location-aware interface on storytelling. Future Internet 4(1), 142–160 (2012)

    Article  Google Scholar 

  9. Dionisio, M., Nisi, V., van Leeuwen, J.P.: The iLand of Madeira location aware multimedia stories. In: Aylett, R., Lim, M.Y., Louchart, S., Petta, P., Riedl, M. (eds.) ICIDS 2010. LNCS, vol. 6432, pp. 147–152. Springer, Heidelberg (2010). https://doi.org/10.1007/978-3-642-16638-9_19

    Chapter  Google Scholar 

  10. Dovey, J.: Ambient literature: writing probability. In: Ubiquitous Computing, Complexity and Culture, pp. 141–154 (2016)

    Google Scholar 

  11. Hargood, C., Hunt, V., Weal, M.J., Millard, D.E.: Patterns of sculptural hypertext in location based narratives. In: ACM Hypertext 2016, pp. 61–70. ACM (2016)

    Google Scholar 

  12. Koenitz, H.: Design approaches for interactive digital narrative. In: Schoenau-Fog, H., Bruni, L.E., Louchart, S., Baceviciute, S. (eds.) ICIDS 2015. LNCS, vol. 9445, pp. 50–57. Springer, Cham (2015). https://doi.org/10.1007/978-3-319-27036-4_5

    Chapter  Google Scholar 

  13. Koenitz, H.: Towards a specific theory of interactive digital narrative. In: Interactive Digital Narrative, pp. 91–105 (2015)

    Google Scholar 

  14. Malaka, R., Schneider, K., Kretschmer, U.: Stage-based augmented edutainment. In: Butz, A., Krüger, A., Olivier, P. (eds.) SG 2004. LNCS, vol. 3031, pp. 54–65. Springer, Heidelberg (2004). https://doi.org/10.1007/978-3-540-24678-7_6

    Chapter  Google Scholar 

  15. Millard, D., Hargood, C.: A research framework for engineering location-based poetics. In: NHT 2015, held in Conjunction with ACM Hypertext 2016 (2015). https://eprints.soton.ac.uk/388165/

  16. Millard, D., Hargood, C.: Location location location: experiences of authoring an interactive location-based narrative. In: ICIDS 2016, August 2016. https://eprints.soton.ac.uk/399628/

  17. Millard, D., Hargood, C.: Tiree tales: a co-operative inquiry into the poetics of location-based narratives. In: ACM Hypertext 2017, July 2017. https://eprints.soton.ac.uk/408310/

  18. Nisi, V., Oakley, I., Haahr, M.: Inner city locative media: design and experience of a location-aware mobile narrative for the dublin liberties neighborhood. In: Intelligent Agent, vol. 6 (2006)

    Google Scholar 

  19. Nisi, V., Oakley, I., Haahr, M.: Location-aware multimedia stories: turning spaces into places. Universidade Cátolica Portuguesa, pp. 72–93 (2008)

    Google Scholar 

  20. Paterson, N., Kearney, G., Naliuka, K., Carrigy, T., Haahr, M., Conway, F.: Viking ghost hunt: creating engaging sound design for location-aware applications. Int. J. Arts Technol. 6(1), 61–82 (2012)

    Article  Google Scholar 

  21. Pittarello, F.: Designing a context-aware architecture for emotionally engaging mobile storytelling. In: Campos, P., Graham, N., Jorge, J., Nunes, N., Palanque, P., Winckler, M. (eds.) INTERACT 2011. LNCS, vol. 6946, pp. 144–151. Springer, Heidelberg (2011). https://doi.org/10.1007/978-3-642-23774-4_14

    Chapter  Google Scholar 

  22. Rogers, Y., Price, S., Fitzpatrick, G., Fleck, R., Harris, E., Smith, H., Randell, C., Muller, H., O’Malley, C., Stanton, D., et al.: Ambient wood: designing new forms of digital augmentation for learning outdoors. In: Conference on Interaction Design and Children, pp. 3–10. ACM (2004)

    Google Scholar 

  23. Strohecker, C.: A case study in interactive narrative design. In: 2nd Conference on Designing Interactive Systems, pp. 377–380. ACM (1997)

    Google Scholar 

  24. Weal, M.J., Cruickshank, D., Michaelides, D.T., Millard, D.E., De Roure, D.C., Howland, K., Fitzpatrick, G.: A card based metaphor for organising pervasive educational experiences. In: PerCom Workshops 2007, pp. 165–170. IEEE (2007)

    Google Scholar 

  25. Weal, M.J., Millard, D.E., Michaelides, D.T., De Roure, D.C.: Building narrative structures using context based linking. In: ACM Hypertext 2001, pp. 37–38. ACM, New York (2001). http://doi.acm.org/10.1145/504216.504231

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to David E. Millard .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2017 Springer International Publishing AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Packer, H.S., Hargood, C., Howard, Y., Papadopoulos, P., Millard, D.E. (2017). Developing a Writer’s Toolkit for Interactive Locative Storytelling. In: Nunes, N., Oakley, I., Nisi, V. (eds) Interactive Storytelling. ICIDS 2017. Lecture Notes in Computer Science(), vol 10690. Springer, Cham. https://doi.org/10.1007/978-3-319-71027-3_6

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-71027-3_6

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-71026-6

  • Online ISBN: 978-3-319-71027-3

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics