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Subject and Subjectivity: A Conversational Game Using Possible Worlds

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Interactive Storytelling (ICIDS 2017)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 10690))

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Abstract

We present Subject and Subjectivity, an exploratory conversational game where players are tasked with matching their friends with the ideal bachelor. The system uses a modal logic approach to modeling the narrative, based upon Marie-Laure Ryan’s possible worlds model for narrative [1]. The dialogue occurs in real-time and consists of navigating each character’s multiple and often conflicting world views. The system allows flexible character authoring, demonstrated by having the demo be playable with either hand-authored or procedurally generated characters. The demo serves as an early experiment into the use of possible worlds logic for interactive storytelling and dialogue systems.

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References

  1. Ryan, M.L.: Possible Worlds, Artificial Intelligence, and Narrative Theory. Indiana University Press, Bloomington (1991)

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  2. Lessard, J., Arsenault, D.: The character as subjective interface. In: Nack, F., Gordon, A.S. (eds.) ICIDS 2016. LNCS, vol. 10045, pp. 317–324. Springer, Cham (2016). https://doi.org/10.1007/978-3-319-48279-8_28

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Correspondence to Ben Kybartas .

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Kybartas, B., Verbrugge, C., Lessard, J. (2017). Subject and Subjectivity: A Conversational Game Using Possible Worlds. In: Nunes, N., Oakley, I., Nisi, V. (eds) Interactive Storytelling. ICIDS 2017. Lecture Notes in Computer Science(), vol 10690. Springer, Cham. https://doi.org/10.1007/978-3-319-71027-3_37

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  • DOI: https://doi.org/10.1007/978-3-319-71027-3_37

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-71026-6

  • Online ISBN: 978-3-319-71027-3

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