Abstract
We present Subject and Subjectivity, an exploratory conversational game where players are tasked with matching their friends with the ideal bachelor. The system uses a modal logic approach to modeling the narrative, based upon Marie-Laure Ryan’s possible worlds model for narrative [1]. The dialogue occurs in real-time and consists of navigating each character’s multiple and often conflicting world views. The system allows flexible character authoring, demonstrated by having the demo be playable with either hand-authored or procedurally generated characters. The demo serves as an early experiment into the use of possible worlds logic for interactive storytelling and dialogue systems.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Similar content being viewed by others
References
Ryan, M.L.: Possible Worlds, Artificial Intelligence, and Narrative Theory. Indiana University Press, Bloomington (1991)
Lessard, J., Arsenault, D.: The character as subjective interface. In: Nack, F., Gordon, A.S. (eds.) ICIDS 2016. LNCS, vol. 10045, pp. 317–324. Springer, Cham (2016). https://doi.org/10.1007/978-3-319-48279-8_28
Ryan, J., Mateas, M., Wardrip-Fruin, N.: A lightweight videogame dialogue manager. In: DiGRA/FDG - Proceedings of the First International Joint Conference of DiGRA and FDG, Dundee, Scotland. Digital Games Research Association and Society for the Advancement of the Science of Digital Games, August 2016
Short, E.: NPC Conversation Systems. In: IF Theory Reader, pp. 331–358. Transcript on Press, Boston (2011)
Compton, K., Kybartas, B., Mateas, M.: Tracery: an author-focused generative text tool. In: Schoenau-Fog, H., Bruni, L.E., Louchart, S., Baceviciute, S. (eds.) ICIDS 2015. LNCS, vol. 9445, pp. 154–161. Springer, Cham (2015). https://doi.org/10.1007/978-3-319-27036-4_14
Ryan, J., Seither, E., Mateas, M., Wardrip-Fruin, N.: Expressionist: an authoring tool for in-game text generation. In: Nack, F., Gordon, A.S. (eds.) ICIDS 2016. LNCS, vol. 10045, pp. 221–233. Springer, Cham (2016). https://doi.org/10.1007/978-3-319-48279-8_20
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2017 Springer International Publishing AG
About this paper
Cite this paper
Kybartas, B., Verbrugge, C., Lessard, J. (2017). Subject and Subjectivity: A Conversational Game Using Possible Worlds. In: Nunes, N., Oakley, I., Nisi, V. (eds) Interactive Storytelling. ICIDS 2017. Lecture Notes in Computer Science(), vol 10690. Springer, Cham. https://doi.org/10.1007/978-3-319-71027-3_37
Download citation
DOI: https://doi.org/10.1007/978-3-319-71027-3_37
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-71026-6
Online ISBN: 978-3-319-71027-3
eBook Packages: Computer ScienceComputer Science (R0)