Abstract
This paper presents the webIcononscope tool for creative drawing, which allows users to draw simple icons composed of basic shapes and colors in order to represent abstract semantic concepts. The goal of this creative exercise is to create icons that are ambiguous enough to confuse other people attempting to guess which concept they represent. webIcononscope is available online and all creations can be browsed, rated and voted on by anyone; this democratizes the creative process and increases the motivation for creating both appealing and ambiguous icons. To complement the creativity of the human users attempting to create novel icons, several computational assistants provide suggestions which alter what the user is currently drawing based on certain criteria such as typicality and novelty. This paper reports trends in the creations of webIcononscope users, based also on feedback from an online audience.
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Notes
- 1.
The launch of webIconoscope was followed by a competition running for 3 months; similar competitions are planned for the future to increase the use of webIconoscope.
- 2.
- 3.
webIconoscope does not allow users to draw lines.
- 4.
Gray is not a color that users can pick, so any gray shapes were never re-colored.
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Acknowledgment
The author would like to thank Serious Games Interactive and the FP7 ICT project C2Learn (project No: 318480) for the implementation of Iconoscope. The ongoing research has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No: 693150.
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Liapis, A. (2017). Mixed-Initiative Creative Drawing with webIconoscope . In: Correia, J., Ciesielski, V., Liapis, A. (eds) Computational Intelligence in Music, Sound, Art and Design. EvoMUSART 2017. Lecture Notes in Computer Science(), vol 10198. Springer, Cham. https://doi.org/10.1007/978-3-319-55750-2_10
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