Abstract
In this paper, we study the perception of tactile directional cues by one or two fingers, using either the index, middle, or ring finger, or any of their combination. Therefore, we use tactile devices able to stretch the skin of the fingertips in 2 DOF along four directions: horizontal, vertical, and the two diagonals. We measure the recognition rate in each direction, as well as the subjective preference, depending on the (couple of) finger(s) stimulated. Our results show first that using the index and/or middle finger performs significantly better than using the ring finger on both qualitative and quantitative measures. The results when comparing one versus two-finger configurations are more contrasted. The recognition rate of the diagonals is higher when using one finger than two, whereas two fingers enable a better perception of the horizontal direction. These results pave the way to other studies on one versus two-finger perception, and raise methodological considerations for the design of multi-finger tactile devices.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Similar content being viewed by others
References
Essock, E.A., Krebs, W.K., Prather, J.R.: Superior sensitivity for tactile stimuli oriented proximally-distally on the finger: Implications for mixed class 1 and class 2 anisotropies. J. Exp. Psychol. Hum. Percept. Perform. 23(2), 515–527 (1997)
Gentaz, E., Ballaz, C.: The visual perception of orientation, and “the oblique effect”. Annee Psychol. 100(4), 715–744 (2000)
Girard, A., Marchal, M., Gosselin, F., Chabrier, A., Louveau, F., Lédcuyer, A.: Hap tip: displaying haptic shear forces at the fingertips for multi-finger interaction in virtual environments. Frontiers in ICT (2016)
Gleeson, B., Horschel, S., Provancher, W.: Design of a fingertip-mounted tactile display with tangential skin displacement feedback. IEEE Trans. Haptics 3(4), 297–301 (2010)
Gleeson, B.T., Horschel, S.K., Provancher, W.R.: Perception of direction for applied tangential skin displacement: effects of speed, displacement, and repetition. IEEE Trans. Haptics 3(3), 177–188 (2010)
Guinan, A.L., Caswell, N.A., Drews, F.A., Provancher, W.R.: A video game controller with skin stretch haptic feedback. Digest of Technical Papers - IEEE International Conference on Consumer Electronics, pp. 456–457 (2013)
Jansson, G., Monaci, L.: Exploring tactile maps with one or two fingers. Cartographic J. 40(3), 269–271 (2003)
King, H.H., Donlin, R., Hannaford, B.: Perceptual thresholds for single vs. multi-finger haptic interaction. In: IEEE Haptics Symposium, Waltham, MA, pp. 95–99 (2010)
Scheibe, R., Moehring, M., Froehlich, B.: Tactile feedback at the finger tips for improved direct interaction in immersive environments. In: IEEE Symposium on 3D User Interfaces, pp. 123–130 (2007)
Vitello, M., Ernst, M., Fritschi, M.: An instance of tactile suppression: active exploration impairs tactile sensitivity for the direction of lateral movement. In: Proceedings of the 2006 EuroHaptics Conference, pp. 351–355 (2006)
Acknowledgments
This work was supported by the European Commission through the HAPPINESS project (SEP-210153552) and by French National Research Agency through the MANDARIN project (ANR-12-CORD-0011) labeled by French Cluster Cap Digital.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2016 Springer International Publishing Switzerland
About this paper
Cite this paper
Gaffary, Y. et al. (2016). Studying One and Two-Finger Perception of Tactile Directional Cues. In: Bello, F., Kajimoto, H., Visell, Y. (eds) Haptics: Perception, Devices, Control, and Applications. EuroHaptics 2016. Lecture Notes in Computer Science(), vol 9775. Springer, Cham. https://doi.org/10.1007/978-3-319-42324-1_39
Download citation
DOI: https://doi.org/10.1007/978-3-319-42324-1_39
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-42323-4
Online ISBN: 978-3-319-42324-1
eBook Packages: Computer ScienceComputer Science (R0)