Abstract
E-learning, technology-assisted education has become a recognized and widespread educational tool in today’s society. This transition allowed to the domain to import ideas from other domains of the digital world. Among those, the concept of gamification has quickly become one of the central tools to for keeping learners engaged. This paper proposes a gamification approach for collaborative simulation-based learning. It introduces a simple and flexible model for introducing gamification mechanisms for collaborative simulation-based learning. The work is applied to a business process simulator developed in the context of the Learn PAd project aiming at providing a learning platform for workers in public administrations.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Similar content being viewed by others
Notes
- 1.
Learn PAd Project. www.learnpad.eu.
References
Activiti BPM Platform. Available at: http://www.activiti.org/
Deterding, S., Khaled, R., Nacke, L., & Dixon, D. (2011). Gamification: Toward a definition. Presented at the Computer Human Interaction, Vancouver, British Columbia, Canada: ACM.
Chatfield, T. (2010). Why games are the 21st century’s most serious business. London: The Royal Society for the Encouragement of Arts.
Schell, J. (2011). The pleasure revolution: Why games will lead the way. Google Tech Talk.
Kapp, K. M. (2012). The gamification of learning and instruction: Game-based methods and strategies for training and education. New York: Wiley.
Calabro, A., Lonetti, F., & Marchetti, E. (2015). KPI evaluation of the business process execution through event monitoring activity. In 2015 International Conference on Enterprise Systems (ES) (pp. 169–176). IEEE.
Calabro, A., Lonetti, F., & Marchetti, E. (2015). Monitoring of business process execution based on performance indicators. In 2015 41st Euromicro Conference on Software Engineering and Advanced Applications (pp. 255–258). IEEE.
Acknowledgments
This work has been partially supported by the EC framework by the Model-Based Social Learning for Public Administrations project (EU FP7-ICT-2013-11/619583). The work reflects only the author’s views. The community is not liable for any use that may be made of the information contained therein.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2016 Springer International Publishing Switzerland
About this paper
Cite this paper
Zribi, S., Jorquera, T., Lorré, JP. (2016). Towards a Flexible Gamification Model for an Interoperable E-learning Business Process Simulation Platform. In: Mertins, K., Jardim-Gonçalves, R., Popplewell, K., Mendonça, J. (eds) Enterprise Interoperability VII. Proceedings of the I-ESA Conferences, vol 8. Springer, Cham. https://doi.org/10.1007/978-3-319-30957-6_23
Download citation
DOI: https://doi.org/10.1007/978-3-319-30957-6_23
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-30956-9
Online ISBN: 978-3-319-30957-6
eBook Packages: EngineeringEngineering (R0)