Abstract
In the health domain, the field of rehabilitation suffers from a lack specialized staff while hospital costs only increase. Worse, almost no tools are dedicated to motivate patients or help the personnel to carry out monitoring of therapeutic exercises. This paper demonstrates the high potential that can bring the virtual reality with a platform of serious games for the rehabilitation of the legs involving a head-mounted display and haptic robot devices. We first introduce SG principles, nowadays rehabilitation context, and an original applied haptic device called Lambda Health System. The architecture of the model is then detailed, including communication specifications showing that lag is imperceptible for user. Finally, to improve this prototype, four serious games for rehabilitation using haptic robots and/or HMD were tested by 33 health specialists.
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Acknowledgement
This work was supported by the University of Applied Sciences Western Switzerland (HES-SO) interdisciplinary grant (contract no. 13IT25-S37771) as apart of the Serious Games for Rehabilitation project. We would like to thank all the health professionals that participated to the investigation or contributed otherwise to this project; many thanks are also to the CHUV (Lausanne University Hospital, Switzerland) for hosting the investigation team and the equipment for these tests. We also would like to thank Prof. François Birling, Prof. Yassin Rekik, Mr. Gael Boquet, Nicolas Perret, and Mr. François Rémy for there respective contributions.
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Gobron, S.C. et al. (2015). Serious Games for Rehabilitation Using Head-Mounted Display and Haptic Devices. In: De Paolis, L., Mongelli, A. (eds) Augmented and Virtual Reality. AVR 2015. Lecture Notes in Computer Science(), vol 9254. Springer, Cham. https://doi.org/10.1007/978-3-319-22888-4_15
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DOI: https://doi.org/10.1007/978-3-319-22888-4_15
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