Abstract
This chapter examines the practice of curating digital art in both museum and public art contexts. Extending from the Beta_space model of a living laboratory for audience interaction and evaluation and through a series of selected case studies, it will consider the different methodologies that creative practitioners might follow for the presentation of new interactive digital art works. Three models that are useful in reviewing the current state of curating digital public art are discussed: first, the Museum Model: exhibiting in national public museums such as the Powerhouse Museum, Sydney; second, the Government Model: government funded commissions; and third, the Independent model, exhibiting through working with an independent curator. The different strengths of each model are discussed in the authors’ reflections on current methodologies in place.
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Turnbull, D., Connell, M. (2014). Curating Digital Public Art. In: Candy, L., Ferguson, S. (eds) Interactive Experience in the Digital Age. Springer Series on Cultural Computing. Springer, Cham. https://doi.org/10.1007/978-3-319-04510-8_15
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