Abstract
This paper presents a study aimed at developing a framework for classifying levels of user satisfaction in Immersive Virtual Environments (IVEs). As an initial step, we conducted an experiment to explore the potential for using machine learning methods to classify levels of Sense of Presence (SOP). Participants performed a task in two virtual environments with varying levels of SOP, and their eye tracking data were analyzed. Our study found that Support Vector Machine (SVM) achieved the best performance based on pupil dilation-based features, with an accuracy of \(79.1\%\). However, relying solely on pupil dilation-based features may not be reliable due to the sensitivity of pupil dilation to light intensity. Eye movement-based features were also analyzed, and Random Forest achieved the best result with an accuracy of \(64.6\%\). In addition, we confirmed that texture resolution affects the perception of SOP by analyzing participants’ IPQ scores. Our results showed that higher resolution leads to a higher perception of SOP. These findings suggest the potential for using machine learning methods to classify levels of SOP based on eye tracking data and provide a positive step towards developing a framework for classifying levels of user satisfaction in IVEs.
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Pannattee, P., Shimada, S., Yem, V., Nishiuchi, N. (2023). Investigating the Use of Machine Learning Methods for Levels of Sense of Presence Classification Based on Eye Tracking Data. In: Saeed, K., Dvorský, J., Nishiuchi, N., Fukumoto, M. (eds) Computer Information Systems and Industrial Management. CISIM 2023. Lecture Notes in Computer Science, vol 14164. Springer, Cham. https://doi.org/10.1007/978-3-031-42823-4_35
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