Abstract
Digital arts refer to artworks that use digital technology as part of the creative or presentation process. Different components of art activities are known to be health-promoting. These components can trigger psychological, physiological, social, and behavioral responses that are linked with health and well-being. The emerging forms of digital arts and new ways of interacting with these arts enable a new area of research and practice in promoting health and well-being. This workshop is intended to bring together researchers, designers, artists, and practitioners involved in the design and use of systems combining digital arts and health to build on an understanding of emerging digital art interventions in health and well-being.
An event of the IFIP TC14 working group Art and Entertainment (https://ifip-tc14.org/working-groups/14-7/).
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Acknowledgement
This is an event of the IFIP TC14 working group Art and Entertainment, organized by researchers from Ningbo Research Institute, Zhejiang University, Ningbo; School of Software Technology, Zhejiang University; Department of Industrial Design, Eindhoven University of Technology. We would like to express great thanks to our sponsors: China Institute of Eco-design Industry; Computer Aided Product Innovation and Design Engineering Center (Ministry of Education); World Eco-Design Conference (WEDC); Meta-Creation Arts (MCA).
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Xue, M., Yao, C., Hu, J., Hu, Y., Lyu, H. (2022). Digital Arts and Health. In: Göbl, B., van der Spek, E., Baalsrud Hauge, J., McCall, R. (eds) Entertainment Computing – ICEC 2022. ICEC 2022. Lecture Notes in Computer Science, vol 13477. Springer, Cham. https://doi.org/10.1007/978-3-031-20212-4_37
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DOI: https://doi.org/10.1007/978-3-031-20212-4_37
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