Abstract
In this work-in-progress paper, we describe the architecture of a system that can automatically sense an online learner’s situation and context (affective-cognitive state, fatigue, cognitive load, and physical environment), analyse the needs for intervention, and react through an intelligent agent to shape the learner’s self-regulated learning strategies. The paper describes the system concept and its software architecture and design: what sensory data are captured and how they are processed, analysed, and integrated; what intervention decision will follow and what behavioural and affective nudges will be given.
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Bourguet, ML., Urakami, J., Venture, G. (2022). Data-driven Behavioural and Affective Nudging of Online Learners: System Architecture and Design. In: Rodrigo, M.M., Matsuda, N., Cristea, A.I., Dimitrova, V. (eds) Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners’ and Doctoral Consortium. AIED 2022. Lecture Notes in Computer Science, vol 13356. Springer, Cham. https://doi.org/10.1007/978-3-031-11647-6_117
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DOI: https://doi.org/10.1007/978-3-031-11647-6_117
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