Abstract
Citizens’ inclusion in the process of urban planning brought innovative ways to produce, assess and make data available. The principle of voluntary geographic information was proposed to register people’s activities and can result from motivation, as “mission-oriented”. Processes emerged from the use of geospatial data by citizens, and geodesign is also presented, as a purposeful process of creating ideas, preferably in a collaborative setting. The presented workshop happened in areas of social vulnerability, whose landscape is composed of cultural values related to a historically used geodiversity. Participants had to complete tasks to design an intervention in a protected area. The objective was to motivate digital natives to think about the risks, vulnerabilities, and potentialities of the landscape. A geographic virtual environment was created from Minecraft using GIS and ETL for processing data, as a representation model. The model for dynamic interaction with the landscape was based on quests (missions) that participants had to accomplish. NPCs (Non-Playable Characters) presented contexts of restrictions and potentialities to be considered, which was the evaluation model. Once the participants had completed the step, the result considered the modification to the virtual landscape made by each pair of participants. In total, 22 design proposals met the established goals (change model). An evaluation of participants’ experiences was carried out to track the increase in awareness of the subject of study. Future developments are focused on the implementation of stages for negotiation and voting for the best ideas, which can also be associated with the co-creation of proposals.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Similar content being viewed by others
References
Goodchild, M.F.: Citizens as sensors: the world of volunteered geography. GeoJournal 69, 211–221 (2007). https://doi.org/10.1007/s10708-007-9111-y
Carrol, A.: Volunteered national geographic information? In: Workshop on Volunteered National Geographic Information, Santa Barbara, California, USA (2007)
Maguire, D.J.: GeoWeb 2.0 and volunteered GI. In: Workshop on Volunteered National Geographic Information, Santa Barbara, California, USA (2007)
Davis Jr., C.A., Moro, M.M., Matevelli, G.V., Machado, N.G.: ContribuiçõesVoluntárias: Impactos Potenciais dos Cidadãos Online e seus Dispositivos Móveis. In: Moura, A.C.M. (Org.). Tecnologias de Geoinformação para Representar e Planejar o Território Urbano. 1 edn, pp. 23–34. Editora Interciência, Rio de Janeiro (RJ) (2016)
Elwood, S.A.: Beyond cooptation or resistance: urban spatial politics, community organizations, and GIS-based spatial narratives. Ann. Assoc. Am. Geogr. 96(2), 323–341 (2006)
Sieber, R.: Public participation geographic information systems: a literature review and framework. Ann. Assoc. Am. Geogr. 96(3), 491–507 (2006)
Balram, S.; Dragicevic, S.: Collaborative Geographic Information Systems: Origins, Boundaries, and Structure. Idea Group Publishing, Hershey (2006)
Elmes, G., et al.: Local knowledge doesn’t grow on trees. In: Fisher, P.F. (ed.) Advances in Spatial Data Handling, pp. 29–40. Springer, Heidelberg (2004). https://doi.org/10.1007/3-540-26772-7_3
Groot, R.: Spatial data infrastructure (SDI) for sustainable land management. ITC J. (3/4), 287–294 (1997)
Council and the European Parliament: Directive 2007/2/EC
Brasil, Presidência da República, Casa Civil, Subchefia para Assuntos Jurídicos. Decreto Nº 6.666 de 27/11/2008
Zhou, M., Nemes, L., Reidsema, C., Ahmed, A., Kayis, B.: Tolls and methods for risk management in multi-site engineering projects. In.: Arai, E., Kimura, F.; Goossenaerts, J.; Shirase, K. (eds.) DIISM 2002. IFIP, vol. 168, pp. 217–224. Springer, Boston (2002). https://doi.org/10.1007/0-387-23852-2_25
Li, N., Ervin, S., Flaxman, M., Goodchild, M.: Design and application of an ontology for geodesign. Revue Internationale de Géomatique 22(2), 145–168 (2012)
Steinitz, C.: A Framework for Geodesign: Changing Geography by Design. ESRI Press, Redlands (2012)
Prensky, M.: Digital natives, digital immigrants, Part I. Horizon 9, 1–6 (2001). https://doi.org/10.1108/10748120110424816
Prensky, M.: Digital natives, digital immigrants, part II: do they really think differently? Horizon 9, 1–9 (2001)
Warren, T.: Minecraft still incredibly popular as sales top 200 million and 126 million play monthly. https://www.theverge.com/2020/5/18/21262045/minecraft-sales-monthly-players-statistics-youtube. Accessed 29 June 2020
Dangermond, J.: GIS: Designing our Future. ArcNews, Summer (2009)
Ervin, S.: A System for Geodesign. Keynote, pp. 158–167 (2011). Abstract
Miller, W.R.: Introducing Geodesign: The Concept. Esri Press, Redlands (2012)
Flaxman, M.: Fundamentals of Geodesign. Peer-Reviewed Proceedings of Digital Landscape Architecture 2010 at Anhalt University of Applied Sciences (2010)
Scholten, H., et al.: Geocraftas a means to support the development of smart cities, getting the people of the place involved - youth included. Qual. Innov. Prosper. 21, 119 (2017). https://doi.org/10.12776/qip.v21i1.784
de Andrade, B.A., Poplin, A., de Sena, Í.S.: Minecraft as a tool for engaging children in urban planning: a case study in Tirol Town, Brazil. ISPRS Int. J. Geo-Inf. 9, 170 (2020). https://doi.org/10.3390/ijgi9030170
Elmerghany, A.H., Paulus, G.: Using minecraft as a geodesign tool for encouraging public participation in urban planning. GI_Forum 1, 300–314 (2017). https://doi.org/10.1553/giscience2017_01_s300
Opmeer, M., Dias, E., de Vogel, B., Tangerman, L., Scholten, H.J.: Minecraft in support of teaching sustainable spatial planning in secondary education - lessons learned from the Marker Wadden-project. In: Proceedings of the 10th International Conference on Computer Supported Education, pp. 316–321. SCITEPRESS - Science and Technology Publications (2018). https://doi.org/10.5220/0006764403160321
UN-Habitat: The Block by Block Playbook: Using Minecraft as a Participatory Design Tool in Urban Design and Governance (2021)
de Sena, Í.S., Poplin, A., de Andrade, B.: GeoMinasCraft: a serious geogame for geographical visualization and exploration. In: Geertman, S.C.M., Pettit, C., Goodspeed, R., Staffans, A. (eds.) Urban Informatics and Future Cities. TUBS, pp. 613–632. Springer, Cham (2021). https://doi.org/10.1007/978-3-030-76059-5_30
Gilbert, B.: Insider Newsletters, 14 September 2019. https://www.businessinsider.com/minecraft-monthly-player-number-microsoft-2019-9
Sena, I.S.: Visualização e valorização da paisagem a partir de geogame. Ph.D. thesis. Supervisor: Moura, Ana Clara M. Federal University of Minas Gerais, Geoscience Institute, Brazil (2019)
Lynch, K.: The Image of the City. MIT Press, Cambridge (1960)
Acknowledgments
The authors thank CNPq support through the project 401066/2016-9, as well as FAPEMIG project PPM-00368-18, and CAPES support through the Overseas Sandwich Doctoral Program, under the grant process 88881.189217/2018-1.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2022 The Author(s), under exclusive license to Springer Nature Switzerland AG
About this paper
Cite this paper
de Sena, Í.S., Moura, A.C.M. (2022). Mission-Oriented in Geodesign Experience: Teaching About Cultural Landscape Values. In: Gervasi, O., Murgante, B., Misra, S., Rocha, A.M.A.C., Garau, C. (eds) Computational Science and Its Applications – ICCSA 2022 Workshops. ICCSA 2022. Lecture Notes in Computer Science, vol 13379. Springer, Cham. https://doi.org/10.1007/978-3-031-10545-6_19
Download citation
DOI: https://doi.org/10.1007/978-3-031-10545-6_19
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-031-10544-9
Online ISBN: 978-3-031-10545-6
eBook Packages: Computer ScienceComputer Science (R0)