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Relating Biometric Sensors with Serious Games Results

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Information Systems and Technologies (WorldCIST 2022)

Part of the book series: Lecture Notes in Networks and Systems ((LNNS,volume 468))

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Abstract

With the growing amount of data, it is necessary to create methods that facilitate its processing and that allow a more efficient knowledge extraction from them. The main objective of the project here discussed is to correlate the performance of a patient while playing a serious game with the data collected, at the same time, by an eye tracker and the emotions detected by the Face API of Microsoft Azure suite after processing the photos collected by a webcam. Using analysis algorithms and adequate data visualisations, it is intended to discover new relationships that connect the game results to biometric data and create new knowledge. Through the eye movement and facial expressions, collected while game playing, it is possible to show that children with memory deficit have a slower processing speed, fix more times, make more regressions, and they have more disposal to express an emotion of sadness or surprise.

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Notes

  1. 1.

    Source: https://www.paulekman.com/universal-emotions/, accessed on 27/04/2021.

  2. 2.

    Source: https://managementmania.com/en/six-basic-emotions, accessed on 20/01/2021.

  3. 3.

    https://www.tobiipro.com/blog/what-is-eye-tracking/.

  4. 4.

    Source: https://docs.microsoft.com/en-gb/azure/cognitive-services/face/concepts/face-detection, accessed on 27/04/2021.

  5. 5.

    Link to visualise the images of the tests and horizontal eye movement: https://www.di.uminho.pt/~prh/BLOOM.

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Acknowledgments

This work has been supported by FCT- Fundação para a Ciência e Tecnologia within the Projects Scopes: UIDB/05757/2020 and UIDB/00319/2020.

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Correspondence to Rafaela de Pinho .

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de Pinho, R., Pereira, M.J.V., Azevedo, A., Henriques, P.R. (2022). Relating Biometric Sensors with Serious Games Results. In: Rocha, A., Adeli, H., Dzemyda, G., Moreira, F. (eds) Information Systems and Technologies. WorldCIST 2022. Lecture Notes in Networks and Systems, vol 468. Springer, Cham. https://doi.org/10.1007/978-3-031-04826-5_10

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