Abstract
Tale is a puzzle platformer game which explores a changing relationship between two characters through challenges in communication and experimentation, to loneliness and the anxiety it brings, and finally to reunification, collaboration, and growth. The game does not make use of traditional storytelling techniques such as text or dialogue, but rather employs ludonarrative design through mechanics as metaphor and defamiliarization. In this demo paper we present our design and approach to using these concepts to tell the story of our characters principally through movement and puzzles.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Similar content being viewed by others
Notes
- 1.
Tale can be played here: https://ninofrazzitta.itch.io/tale as of 08/10/2021.
References
Aarseth, E.: A narrative theory of games. In: Proceedings of the International Conference on the Foundations of Digital Games, FDG 2012, pp. 129–133. Association for Computing Machinery, New York (2012). https://doi.org/10.1145/2282338.2282365
Bura, S.: Emotion engineering in videogames: toward a scientific approach to understanding the appeal of videogames (2008). http://www.stephanebura.com/emotion/
Campbell, J.: The Hero with a Thousand Faces, vol. 17. New World Library (2008)
Lopez, M.: Gameplay fundamentals revisited: harnessed pacing & intensity. Gamasutra 12, 2008 (2008)
Mitchell, A., Kway, L., Neo, T., Sim, Y.T.: A preliminary categorization of techniques for creating poetic gameplay. Game stud. 20(2) (2020)
Rohrer, J.: What i was trying to do with passage. Jason Rohrer’s webpage, November 2007. http://hcsoftware.sourceforge.net/passage/statement.html. Accessed 20 July 2021
Schell, J.: The Art of Game Design: A Book of Lenses. CRC Press, Boca Raton (2008)
Shklovsky, V.: Art as Technique. University of Nebraska Press, Lincoln (1965)
Zammitto, V.L.: The expressions of colours. In: DiGRA Proceedings of the 2005 DiGRA International Conference: Changing Views: Worlds in Play (2005)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2021 Springer Nature Switzerland AG
About this paper
Cite this paper
Frazzitta, A., Hargood, C. (2021). Tale: Defamiliarizing Ludonarrative Puzzles. In: Mitchell, A., Vosmeer, M. (eds) Interactive Storytelling. ICIDS 2021. Lecture Notes in Computer Science(), vol 13138. Springer, Cham. https://doi.org/10.1007/978-3-030-92300-6_18
Download citation
DOI: https://doi.org/10.1007/978-3-030-92300-6_18
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-92299-3
Online ISBN: 978-3-030-92300-6
eBook Packages: Computer ScienceComputer Science (R0)