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3D Modeling and 3D Materialization of Fluid Art that Occurs in Very Short Time

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Entertainment Computing – ICEC 2020 (ICEC 2020)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 12523))

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Abstract

We have been creating artworks called “liquid art” utilizing liquid dynamics phenomena. One of the liquid artworks is “Sound of Ikebana” which is created by giving sound vibration to color paints and shooting the phenomenon by a high-speed camera, which has been evaluated as “the artwork includes Japanese beauty.” To investigate further why it is evaluated in such a way and also to seek the possibility of its application in society, we tried to materialize it into 3D objects. As the phenomenon occurs in a very short time of less than one second, we have developed a specific experimental environment consisting of multiple high-speed cameras surrounding a speaker where the phenomenon occurs. Among various technologies to reconstruct the 3D model from multiple 2D images, we have chosen a method called Phase-Only Correlation and developed a 3D mesh model of a snapshot of “Sound of Ikebana.” Also using a 3D printer we have successfully obtained 3D materialized “Sound of Ikebana.”

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Correspondence to Naoko Tosa .

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Tosa, N., Yunian, P., Nakatsu, R., Yamada, A., Suzuki, T., Yamamoto, K. (2020). 3D Modeling and 3D Materialization of Fluid Art that Occurs in Very Short Time. In: Nunes, N.J., Ma, L., Wang, M., Correia, N., Pan, Z. (eds) Entertainment Computing – ICEC 2020. ICEC 2020. Lecture Notes in Computer Science(), vol 12523. Springer, Cham. https://doi.org/10.1007/978-3-030-65736-9_37

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  • DOI: https://doi.org/10.1007/978-3-030-65736-9_37

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-65735-2

  • Online ISBN: 978-3-030-65736-9

  • eBook Packages: Computer ScienceComputer Science (R0)

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