To Borrow Arrows with Thatched Boats: An Educational Game for Early Years Under the Background of Chinese Three Kingdoms Culture | SpringerLink
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To Borrow Arrows with Thatched Boats: An Educational Game for Early Years Under the Background of Chinese Three Kingdoms Culture

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Entertainment Computing – ICEC 2020 (ICEC 2020)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 12523))

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Abstract

In recent years, the significance of traditional Chinese civilization is gradually recognized by us. Many studies have shown that serious games are profitable for learning, but they have not yet exerted their tremendous effect in the field of traditional culture. To dissemination traditional cultural education, improve cognitive skills and promote children’s interest in learning, we exploited an application using the Unity 3D Game Engine. In this paper, a shooting game is projected with the background of straws boat borrowing arrows, in which children are worked out to complete the collection of arrows through gesture movement and condition selection. In the end, the player’s upbeat test results exhibited that the child’s mental capacities are smoothly advanced in the game.

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Correspondence to Hui Liang .

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Liang, H., Bao, F., Sun, Y., Ge, C., Liang, F., Zhang, Q. (2020). To Borrow Arrows with Thatched Boats: An Educational Game for Early Years Under the Background of Chinese Three Kingdoms Culture. In: Nunes, N.J., Ma, L., Wang, M., Correia, N., Pan, Z. (eds) Entertainment Computing – ICEC 2020. ICEC 2020. Lecture Notes in Computer Science(), vol 12523. Springer, Cham. https://doi.org/10.1007/978-3-030-65736-9_35

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  • DOI: https://doi.org/10.1007/978-3-030-65736-9_35

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-65735-2

  • Online ISBN: 978-3-030-65736-9

  • eBook Packages: Computer ScienceComputer Science (R0)

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