Abstract
This study conducts development, application, and testing of artificial intelligence (AI) tools to both monitor learner ZPD and choose appropriate scaffolding for students in a large class, while students learn- by-doing through a Role Playing Game (RPG). Machine learning algorithms are developed and integrated into the cloud-based activity at both the individual and group level. Decision trees are developed that decide a range of scaffolding to supply individual learners and groups. Finally, data are tested across control and test groups. Research results show that learners in both the blended and fully online modalities accurately recall mere-exposure scaffolding (MES). Not only do learners recall seeing the MES, over the eight RPG rounds, they also accurately recall the main pedagogical message contained in the MES. Learners receiving MES in an online mode demonstrate more behaviors associating with the core pedagogical MES message content comparing to those in a blended mode. Fully online learners more frequently check their group’s online RPG statistics and status information while also taking more time to prepare group attributes for a new RPG round.
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The authors are grateful to the Ministry of Science and Technology of the Republic of China, Taiwan, for financially supporting this research under Contract No. MOST 108-2511-H-240-001 -.
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Warden, C.A., Chen, J.F. (2020). Effects of AI Scaffolding on ZPD in MOOC Instructional RPGs. In: Huang, TC., Wu, TT., Barroso, J., Sandnes, F.E., Martins, P., Huang, YM. (eds) Innovative Technologies and Learning. ICITL 2020. Lecture Notes in Computer Science(), vol 12555. Springer, Cham. https://doi.org/10.1007/978-3-030-63885-6_50
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