Musical Brush: Exploring Creativity Through an AR-Based Tool for Sketching Music and Drawings | SpringerLink
Skip to main content

Musical Brush: Exploring Creativity Through an AR-Based Tool for Sketching Music and Drawings

  • Conference paper
  • First Online:
Advances in Computer Graphics (CGI 2020)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 12221))

Included in the following conference series:

Abstract

The economic growth and social transformation in the 21st century are hardly based on creativity. To help with the development of this skill, the concept of Creativity Support Tools (CST) was proposed. In this paper, we introduce Musical Brush (MB), an artistic mobile application whose main focus is to allow novices to improvise music while creating drawings. We investigated different types of interactions and audiovisual feedbacks in the context of a mobile application that combines music with drawings in a natural way, measuring their impact on creativity support. In this study, we tested different user interactions with real-time sound generation, including 2D drawings, three-dimensional device movements, and visual representations on Augmented Reality (AR). A user study was conducted to explore the support for creativity of each setup. Results showed the suitability of the association of Musical Brush with augmented reality for creating sounds and drawings as a tool that supports the exploration and expressiveness.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Subscribe and save

Springer+ Basic
¥17,985 /Month
  • Get 10 units per month
  • Download Article/Chapter or eBook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Chapter
JPY 3498
Price includes VAT (Japan)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
JPY 12583
Price includes VAT (Japan)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
JPY 15729
Price includes VAT (Japan)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Similar content being viewed by others

Notes

  1. 1.

    https://vimeo.com/313557959.

References

  1. Carroll, E.A., Latulipe, C.: Triangulating the personal creative experience: self-report, external judgments, and physiology. In: Proceedings of Graphics Interface 2012, GI ’12, pp. 53–60. Canadian Information Processing Society (2012)

    Google Scholar 

  2. Cherry, E., Latulipe, C.: Quantifying the creativity support of digital tools through the creativity support index. ACM Trans. Comput.-Hum. Interact. 21(4), 1–25 (2014)

    Article  Google Scholar 

  3. Farbood, M., Pasztor, E., Jennings, K.: Hyperscore: a graphical sketchpad for novice composers. IEEE Comput. Graph. Appl. 24(1), 50–54 (2004)

    Article  Google Scholar 

  4. Fels, S., Mase, K.: Iamascope: a graphical musical instrument. Comput. Graph. 23(2), 277–286 (1999)

    Article  Google Scholar 

  5. Florida, R.L.: The flight of the creative class: the new global competition for talent. HarperBusiness (2005)

    Google Scholar 

  6. Hunt, A., Kirk, R.: Mapping strategies for musical performance. Trends Gestural Control Music 21(2000), 231–258 (2000)

    Google Scholar 

  7. Hunt, A., Wanderley, M.M.: Mapping performer parameters to synthesis engines. Organised Sound 7(02), 97 (2002)

    Article  Google Scholar 

  8. Ione, A, Mitchell, W.J., Inouye, A.S., Blumenthal, M.S (eds.): Beyond productivity: information technology, innovation, and creativity, illus. Paper, Leonardo, vol. 37, pp. 408–410. The National Academies Press, Washington (2004). ISBN: 0-309-08868-268

    Google Scholar 

  9. Jordà, S., Geiger, G., Alonso, M., Kaltenbrunner, M.: The reacTable. In: Proceedings of the 1st International Conference on Tangible and Embedded Interaction - TEI 2007, p. 139. ACM Press (2007)

    Google Scholar 

  10. Karjalainen, M., Mäki-patola, T., Kanerva, A., Huovilainen, A.: Virtual air guitar. J. Audio Eng. Soc. 54(10), 964–980 (2006)

    Google Scholar 

  11. Lohner, H.: The UPIC system: a user’s report. Comput. Music J. 10(4), 42 (1986)

    Article  Google Scholar 

  12. Lyons, M., Fels, S.: Creating new interfaces for musical expression. In: SIGGRAPH Asia 2013 Courses on - SA ’13, pp. 1–164. ACM Press (2013)

    Google Scholar 

  13. Mäki-Patola, T., Laitinen, J., Kanerva, A., Takala, T.: Experiments with Virtual Reality Instruments. Technical report (2004)

    Google Scholar 

  14. Martin, C.P., Tørresen, J.: MicroJam: an app for sharing tiny touch-screen performances. In: Proceedings of the International Conference on New Interfaces for Musical Expression, pp. 495–496. Aalborg University Copenhagen (2017)

    Google Scholar 

  15. Naylor, T.D., Florida, R.: The rise of the creative class: and how it’s transforming work, leisure, community and everyday life. Can. Public Policy/Anal. de Politiques 29(3), 378 (2003)

    Article  Google Scholar 

  16. Nymoen, K., Glette, K., St, S., Skogstad, S., Torresen, J., Jensenius, A.R.: Searching for Cross-Individual Relationships between Sound and Movement Features using an SVM Classifier. Technical report (2010)

    Google Scholar 

  17. Paradiso, J.: Electronic music: new ways to play. IEEE Spectr. 34(12), 18–30 (1997)

    Article  Google Scholar 

  18. Renaud, A., Charbonnier, C., Chagué, S.: 3DinMotion a mocap based interface for real time visualisation and sonification of multi-user interactions. In: NIME, pp. 495–496 (2014)

    Google Scholar 

  19. Serafin, S., Erkut, C., Kojs, J., Nilsson, N.C., Nordahl, R.: Virtual reality musical instruments: state of the art, design principles, and future directions. Comput. Music J. 40(3), 22–40 (2016)

    Article  Google Scholar 

  20. Shneiderman, B.: Ben: creativity support tools. Commun. ACM 45(10), 116–120 (2002)

    Article  Google Scholar 

  21. Shneiderman, B.: Ben: creativity support tools: accelerating discovery and innovation. Commun. ACM 50(12), 20–32 (2007)

    Article  Google Scholar 

  22. Shneiderman, B., et al.: Creativity Support Tools: Report From a U.S. National Science Foundation Sponsored Workshop. Technical Report 2 (2006)

    Google Scholar 

  23. Wanderley, M., Battier, M.: Trends in gestural control of music. Ircam (2000)

    Google Scholar 

  24. Wanderley, M.M., Orio, N.: Evaluation of input devices for musical expression: Borrowing tools from HCI. Technical Report 3 (2002)

    Google Scholar 

  25. Wanderley, M., Depalle, P.: Gestural control of sound synthesis. Proc. IEEE 92(4), 632–644 (2004)

    Article  Google Scholar 

  26. Wessel, D., Wright, M.: Problems and prospects for intimate musical control of computers. Comput. Music J. 26(3), 11–22 (2002)

    Article  Google Scholar 

  27. Wessel, D.L.: Timbre space as a musical control structure. Comput. Music J. 3(2), 45 (1979)

    Article  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Rafael Valer .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2020 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Valer, R., Schramm, R., Nedel, L. (2020). Musical Brush: Exploring Creativity Through an AR-Based Tool for Sketching Music and Drawings. In: Magnenat-Thalmann, N., et al. Advances in Computer Graphics. CGI 2020. Lecture Notes in Computer Science(), vol 12221. Springer, Cham. https://doi.org/10.1007/978-3-030-61864-3_11

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-61864-3_11

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-61863-6

  • Online ISBN: 978-3-030-61864-3

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics