Framework Based on Gestalt Principles to Design Mobile Interfaces for a Better User Experience | SpringerLink
Skip to main content

Framework Based on Gestalt Principles to Design Mobile Interfaces for a Better User Experience

  • Conference paper
  • First Online:
Advances in Usability, User Experience, Wearable and Assistive Technology (AHFE 2020)

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 1217))

Included in the following conference series:

Abstract

This paper presents the results of the user experience test comparing a real functional application and a high fidelity prototype that used a Framework to design graphic user interfaces on mobile devices. This Framework links Nielsen’s heuristics with the principles of perception of Gestalt, offering to developers and usability experts, references to generate and evaluate mockups and prototypes. The constructive and evaluative model of the Framework allows to recognize usability criteria in visual components of the interfaces, during the initial phases of a project that uses agile software development methodologies, reducing the “trial - error” regressions. The experiment allowed obtaining data about satisfaction measures and specific user attitudes regarding the interfaces developed.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Subscribe and save

Springer+ Basic
¥17,985 /Month
  • Get 10 units per month
  • Download Article/Chapter or eBook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Chapter
JPY 3498
Price includes VAT (Japan)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
JPY 22879
Price includes VAT (Japan)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
JPY 28599
Price includes VAT (Japan)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Similar content being viewed by others

References

  1. Garrido, A., Firmenich, S., Grigera, J., Rossi, G.: Data-driven usability refactoring: tools and challenges. In: de 2017 6th International Workshop on Software Mining (SoftwareMining) (2017)

    Google Scholar 

  2. Marcus, A.: The cult of cute: the challenge of user experience design. Interactions 9(6), 29–34 (2002)

    Article  Google Scholar 

  3. Nielsen, J.: Ten usability heuristics (2005)

    Google Scholar 

  4. Abras, C., Maloney-Krichmar, D.: User-centered design, de Encyclopedia of Human-Computer Interaction, pp. 445–456. Sage Publications, Thousand Oaks (2004)

    Google Scholar 

  5. Granlund, Å., Lafrenière, D.: A pattern-supported approach to the user interface design process. In: International Conference on Human-Computer Interaction (2001)

    Google Scholar 

  6. Rivero, J.M., Grigera, J., Rossi, G., Luna, E.R., Montero, F., Gaedke, M.: Mockup-driven development: providing agile support for model-driven web engineering. Inf. Softw. Technol. 56(6), 670–687 (2014)

    Article  Google Scholar 

  7. Schwaber, K.: Scrum development process, business object design and implementation, pp. 117–134 (1997)

    Google Scholar 

  8. Letelier, P., Penadés, M.C.: Agile methodologies for software development: eXtreme Programming (XP) (2006)

    Google Scholar 

  9. Ripalda, D., Garrido, A., Guevara, Y.C.: Gestalt framework in the design of interfaces for mobile devices: Theoretical approach. In: de 13th Iberian Conference on Information Systems and Technologies (CISTI), Cáceres, Spain (2018)

    Google Scholar 

  10. Graham, L.: Gestalt theory in interactive media design. J. Human. Soc. Sci. 2(1), 1–12 (2008)

    Google Scholar 

  11. Gómez, J.: Measuring the Impact of Gestalt Theories on Graphic user interface design (2011)

    Google Scholar 

  12. Xiang, P., Yang, X., Shi, Y.: Web page segmentation based on gestalt theory. In: 2007 IEEE International Conference on Multimedia and Expo, pp. 2253–2256. IEEE (2007)

    Google Scholar 

  13. Looije, R., te Brake, G.M., Neerincx, M.A.: Usability engineering for mobile maps. In: Proceedings of the 4th International Conference on Mobile Technology, Applications, and Systems and the 1st International Symposium on Computer Human Interaction in Mobile Technology (2007)

    Google Scholar 

  14. Gong, J., Tarasewich, P.: Guidelines for handheld mobile device interface design. In: Proceedings of DSI 2004 Annual Meeting, pp. 3751–3756 (2004)

    Google Scholar 

  15. King, M.T., Grunbock, C., Mannby, C.F., Valenti, W.: U.S. Patent Application 12/961, 407 (2010)

    Google Scholar 

  16. Moyes, J., Jordan, Y.P.: Icon design and its effect on guessability, learnability, and experienced user performance. People Comput. (1993)

    Google Scholar 

  17. Kumar, B.A., Mohite, P.: Usability of mobile learning applications: a systematic literature review. J. Comput. Educ. 5(1), 1–17 (2018)

    Article  Google Scholar 

  18. Hornbæk, K.: Current practice in measuring usability: challenges to usability studies and reserach. Int. J. Hum Comput Stud. 64(2), 72–102 (2006)

    Article  Google Scholar 

  19. Cajas, V., Urbieta, M., Rybarczyk, Y., Rossi, G., Guevara, C.: An approach for migrating legacy applications to mobile interfaces. In: World Conference on Information Systems and Technologies, pp. 916–927 (2019)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Daniel Ripalda .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2020 The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Ripalda, D., Guevara, C., Garrido, A. (2020). Framework Based on Gestalt Principles to Design Mobile Interfaces for a Better User Experience. In: Ahram, T., Falcão, C. (eds) Advances in Usability, User Experience, Wearable and Assistive Technology. AHFE 2020. Advances in Intelligent Systems and Computing, vol 1217. Springer, Cham. https://doi.org/10.1007/978-3-030-51828-8_21

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-51828-8_21

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-51827-1

  • Online ISBN: 978-3-030-51828-8

  • eBook Packages: EngineeringEngineering (R0)

Publish with us

Policies and ethics