Abstract
This research deals with editorial design based on user experience design. The traditional editorial design has had to adapt to the new digital media composition, where multimedia audiovisual elements unthinkable a few years ago need to be integrated. The participation of the reader, as an external observer who only receives information through texts and images, now has new scenarios in which he can actively participate and decide what will come to his hands. In this study, a work methodology based on UxD User Experience Design is presented, in which will generate the editorial design of an educational book on environmental issues, which includes augmented reality for children from 6 to 8 years of age. The aim of this study is to know if an editorial product with augmented reality and developed from the user experience design can improve meaningful learning in a playful and active way. For its development, a composition model based on the Fibonacci sequence and the golden ratio will be used. Additionally, its graphic composition will be guided by the Massimo Vignelli canon and will be complemented by the reticular model of Beth Tondreau. The augmented reality markers position will also be based on the composition model previously mentioned, which will allow keeping the attention of the reader in the printed document and in the augmented reality animations. The user experience design will be applied with teachers, parents and students from 4 schools in Quito and Ambato. Once the production is completed, the impact on teaching-learning process will be evaluated with a control and a test group, and the methodology with which they will work in the classroom with the educational material developed will be defined. At the end of the study, copies of the book will be delivered to the participating schools of this research for its implementation.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Similar content being viewed by others
References
dos Santos, F.A., Tiradentes Souto, V.: Graphic design and user-centred design: designing learning tools for primary school. Int. J. Technol. Design Educ. (2018)
Toledo, L.A., Garber, M.F., Madeira, A.B.: Consideraciones acerca del design thinking y procesos. Rev. Gestão Tecnol. 17(3), 312–332 (2017)
Woloszyn, M., Dick, M.E., Gonçalves, B.S., Fialho, F.A.P.: Design thinking no contexto do projeto editorial: contribuições instrumentais. DAPesquisa 13(21), 59–75 (2018)
Sarkar, P., Pillai, J.S.: User Expectations of augmented reality experience in indian school education, pp. 745–755 (2019)
Michailidou, I., von Saucken, C., Kremer, S., Lindemann, U.: A user experience design toolkit, pp. 163–172 (2014)
Alhumaidan, H., Lo, K.P.Y., Selby, A.: Co-design of augmented reality book for collaborative learning experience in primary education. In: Proceedings of 2015 SAI Intelligent Systems Conference, IntelliSys (2015)
Sarkar, P., Pillai, J.S., Gupta, A.: ScholAR: a collaborative learning experience for rural schools using augmented reality application. In: 2018 IEEE Tenth International Conference on Technology for Education (T4E), pp. 8–15 (2018)
Cheng, K.-H.: Parents’ user experiences of augmented reality book reading: perceptions, expectations, and intentions. Educ. Technol. Res. Dev. 67(2), 303–315 (2019)
Onieva López, J.L.: Scrum como estrategia para el aprendizaje colaborativo a través de proyectos. propuesta didáctica para su implementación en el aula universitaria. Profesorado, Rev. Currículum y Form. del Profr., vol. 22, no. 2, June 2018
Ulled Nadal, T.: El gran espectáculo de la Realidad Aumentada. Fotogramas & DVD La Prim. Rev. cine, no. 2003, p. 8 (2010)
Vignelli, M.: The Vignelli canon. Design (2008)
Acknowledgments
Special thanks to the institutions that opened their doors to apply this research: Ambato Teaching Units: Mario Coba Barona Public Education Unit and Suizo Private Education Unit of Ambato. Quito: Manuel Abad Public Education Unit and San Gabriel Private School, and all of those who participated in this project and who are motivated to generate new related research.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2020 Springer Nature Switzerland AG
About this paper
Cite this paper
Borja-Galeas, C. et al. (2020). Editorial Design Based on User Experience Design. In: Ahram, T., Karwowski, W., Pickl, S., Taiar, R. (eds) Human Systems Engineering and Design II. IHSED 2019. Advances in Intelligent Systems and Computing, vol 1026. Springer, Cham. https://doi.org/10.1007/978-3-030-27928-8_63
Download citation
DOI: https://doi.org/10.1007/978-3-030-27928-8_63
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-27927-1
Online ISBN: 978-3-030-27928-8
eBook Packages: Intelligent Technologies and RoboticsIntelligent Technologies and Robotics (R0)