Abstract
Behavior change is a topic that is of great interest to many people. People can use apps to exercise more, eat healthier, or learn a new skill, but and digital interventions and games are also used by policy makers and companies to create a safe environment for the general public or to increase sales. Given this interest in behavior change, it is not surprising that this topic has seen a lot of interest from the scientific community. This has resulted in a wide range of theories and techniques to bring about behavior change. However, maintaining behavior change is rarely addressed, and as a result poorly understood. In this paper, we take a first step in the design of digital interventions for long-term behavior change by placing a range of behavior change techniques on a long-term behavior change timeline.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Similar content being viewed by others
References
Allen, K.: Chronic nailbiting: a controlled comparison of competing response and mild aversion treatments. Behav. Res. Ther. 34(3), 269–272 (1996)
Anderson, B., Jenkins, J., Vance, A., Kirwan, C., Eargle, D.: Your memory is working against you: how eye tracking and memory explain habituation to security warnings. Decis. Support Syst. 92, 3–13 (2016)
Bandura, A.: Self-efficacy: toward a unifying theory of behavioral change. Psychol. Rev. 84(2), 191–215 (1977)
Bandura, A., Cervone, D.: Differential engagement of self-reactive influences in cognitive motivation. Organ. Behav. Hum. Decis. Process. 38(1), 92–113 (1986)
Bouton, M.: Why behavior change is difficult to sustain. Prev. Med. 68, 29–36 (2014)
Burch, N.: The Four Stages for Learning Any New Skill. Gordon Training International, Solana Beach (1970)
Cameirão, M., i Badia, S., Zimmerli, L., Oller, E., Verschure, P.: The rehabilitation gaming system: a virtual reality based system for the evaluation and rehabilitation of motor deficits. In: Virtual Rehabilitation, pp. 29–33 (2007)
Carraro, N., Gaudreau, P.: Spontaneous and experimentally induced action planning and coping planning for physical activity: a meta-analysis. Psychol. Sport Exerc. 14(2), 228–248 (2013)
Conroy, D., Yang, C., Maher, J.: Behavior change techniques in top-ranked mobile apps for physical activity. Am. J. Prev. Med. 46(6), 649–652 (2014)
Gardner, B.: Habit as automaticity, not frequency. Eur. Health Psychol. 14(2), 32–36 (2012)
Gneezy, U., Rustichini, A.: A fine is a price. J. Leg. Stud. 29(1), 1–17 (2000)
Gourlan, M., et al.: Efficacy of theory-based interventions to promote physical activity. A meta-analysis of randomised controlled trials. Health Psychol. Rev. 10(1), 50–66 (2016)
Heyman, J., Ariely, D.: Effort for payment: a tale of two markets. Psychol. Sci. 15(11), 787–793 (2004)
Karppinen, P., et al.: Persuasive user experiences of a health Behavior Change Support System: a 12-month study for prevention of metabolic syndrome. Int. J. Med. Inform. 96, 51–61 (2016)
Kessels, L., Ruiter, R., Wouters, L., Jansma, B.: Neuroscientific evidence for defensive avoidance of fear appeals. Int. J. Psychol. 49(2), 80–88 (2014)
Kim, T., Werbach, K.: More than just a game: ethical issues in gamification. Ethics Inf. Technol. 18(2), 157–173 (2016)
Kraiger, K., Ford, J., Salas, E.: Application of cognitive, skill-based, and affective theories of learning outcomes to new methods of training evaluation. J. Appl. Psychol. 78(2), 311–328 (1993)
Kwasnicka, D., Dombrowski, S., White, M., Sniehotta, F.: Theoretical explanations for maintenance of behaviour change: a systematic review of behaviour theories. Health Psychol. Rev. 10(3), 277–296 (2016)
Lawpoolsri, S., Li, J., Braver, E.: Do speeding tickets reduce the likelihood of receiving subsequent speeding tickets? A longitudinal study of speeding violators in Maryland. Traffic Inj. Prev. 8(1), 26–34 (2007)
Lazar, A., Koehler, C., Tanenbaum, J., Nguyen, D.: Why we use and abandon smart devices. In: Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing, pp. 635–646 (2015)
Ma, F., et al.: Promoting honesty in young children through observational learning. J. Exp. Child Psychol. 167, 234–245 (2018)
Michie, S., van Stralen, M., West, R.: The behaviour change wheel: a new method for characterising and designing behaviour change interventions. Implement. Sci. 6(1), 42 (2011)
Michie, S., et al.: The behavior change technique taxonomy (v1) of 93 hierarchically clustered techniques: building an international consensus for the reporting of behavior change interventions. Ann. Behav. Med. 46(1), 81–95 (2013)
Nettle, D., Harper, Z., Kidson, A., Stone, R., Penton-Voak, I., Bateson, M.: The watching eyes effect in the Dictator Game: it’s not how much you give, it’s being seen to give something. Evol. Hum. Behav. 34(1), 35–40 (2013)
Nolan, J., Schultz, P., Cialdini, R., Goldstein, N., Griskevicius, V.: Normative social influence is underdetected. Pers. Soc. Psychol. Bull. 34(7), 913–923 (2008)
Orbell, S., Verplanken, B.: The automatic component of habit in health behavior: habit as cue-contingent automaticity. Health Psychol. 29(4), 374–383 (2010)
Ploderer, B., Smith, W., Pearce, J., Borland, R.: A mobile app offering distractions and tips to cope with cigarette craving: a qualitative study. JMIR mHealth uHealth 2(2), e23 (2014)
van den Putte, B., Yzer, M., Willemsen, M., de Bruijn, G.: The effects of smoking self-identity and quitting self-identity on attempts to quit smoking. Health Psychol. 28(5), 535–544 (2009)
Schunk, D., Hanson, A.: Peer models: influence on children’s self-efficacy and achievement. J. Educ. Psychol. 77(3), 313–322 (1985)
Shih, P., Han, K., Poole, E., Rosson, M., Carroll, J.: Use and adoption challenges of wearable activity trackers. In: iConference 2015 Proceedings (2015)
Sohn, T., Li, K.A., Lee, G., Smith, I., Scott, J., Griswold, W.G.: Place-its: a study of location-based reminders on mobile phones. In: Beigl, M., Intille, S., Rekimoto, J., Tokuda, H. (eds.) UbiComp 2005. LNCS, vol. 3660, pp. 232–250. Springer, Heidelberg (2005). https://doi.org/10.1007/11551201_14
Stawarz, K., Cox, A., Blandford, A.: Beyond self-tracking and reminders: designing smartphone apps that support habit formation. In: Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, pp. 2653–2662. ACM (2015)
Tannenbaum, M., et al.: Appealing to fear: a meta-analysis of fear appeal effectiveness and theories. Psychol. Bull. 141(6), 1178–1204 (2015)
Ubel, P., Jepson, C., Baron, J.: The inclusion of patient testimonials in decision aids: effects on treatment choices. Med. Decis. Making 21(1), 60–68 (2001)
Webb, T., Joseph, J., Yardley, L., Michie, S.: Using the internet to promote health behavior change: a systematic review and meta-analysis of the impact of theoretical basis, use of behavior change techniques, and mode of delivery on efficacy. J. Med. Internet Res. 12(1), e4 (2010)
WeWantToKnow (2011). Dragonbox Algebra. http://dragonbox.com
Wildeboer, G., Kelders, S., van Gemert-Pijnen, J.: The relationship between persuasive technology principles, adherence and effect of web-based interventions for mental health: a meta-analysis. Int. J. Med. Inform. 96, 71–85 (2016)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2019 Springer Nature Switzerland AG
About this paper
Cite this paper
de Weerd, H., Degens, N. (2019). Putting the Long-Term into Behavior Change. In: Gentile, M., Allegra, M., Söbke, H. (eds) Games and Learning Alliance. GALA 2018. Lecture Notes in Computer Science(), vol 11385. Springer, Cham. https://doi.org/10.1007/978-3-030-11548-7_7
Download citation
DOI: https://doi.org/10.1007/978-3-030-11548-7_7
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-11547-0
Online ISBN: 978-3-030-11548-7
eBook Packages: Computer ScienceComputer Science (R0)