Abstract
Awareness among young people regarding the environment and its resources and comprehension of the various factors that interplay, is key to changing human behaviour towards achieving a sustainable planet. In this paper IoT equipment, utilizing sensors for measuring various parameters of water quality, is used in an educational context targeting at a deeper understanding of the use of natural resources towards the adoption of environmentally friendly behaviours. We here note that the use of water sensors in STEM gameful learning is an area which has not received a lot of attention in the previous years. The IoT water sensing and related scenaria and practices, addressing children via discovery, gamification, and educational activities, are discussed in detail.
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Acknowledgements
We would like to thank Adriano Pimpini and Gabrio Tognozzi, students of the Sapienza University of Rome that helped in the development of the prototype system. This work has been partially supported by the EU research project “Green Awareness In Action” (GAIA), funded under contract number 696029 and the research project Designing Human-Agent Collectives for Sustainable Future Societies (C26A15TXCF) of Sapienza University of Rome. This document reflects only the authors’ view and the EC and EASME are not responsible for any use that may be made of the information it contains.
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Tziortzioti, C., Andreetti, G., Rodinò, L., Mavrommati, I., Vitaletti, A., Chatzigiannakis, I. (2018). Raising Awareness for Water Polution Based on Game Activities Using Internet of Things. In: Kameas, A., Stathis, K. (eds) Ambient Intelligence. AmI 2018. Lecture Notes in Computer Science(), vol 11249. Springer, Cham. https://doi.org/10.1007/978-3-030-03062-9_14
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