Abstract
The use of new technological and learning methods that help to improve the learning process has resulted in the inclusion of the video games as active elements in the classrooms. Videogames are ideal learning tools since they provide training skills, promote independence and increase and improve students’ concentration and attention. For special education students with learning difficulties, it is very important to adapt the game to each student’s cognitive level and skills. New game technologies have helped to create alternative strategies to increase cognitive skills in the field of Special Education. This chapter describes our experience in video games design and in new forms of human–computer interaction addressed to develop didactic games for children with communication problems such as autism, dysphasia, ictus or some types of cerebral paralysis.
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Acknowledgments
This study and work is financed by the Consejería de Educación (Education Department) de la Junta de Andalucía (of the Council of Andalusia) as a part of SC@UT Project and the F.P.U Programme of the Ministry of Education and Science, Spain.
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González Sánchez, J., Cabrera, M., Gutiérrez, F., Zea, N.P., Paderewski, P. (2009). Design of Videogames in Special Education. In: Macías, J., Granollers Saltiveri, A., Latorre, P. (eds) New Trends on Human–Computer Interaction. Springer, London. https://doi.org/10.1007/978-1-84882-352-5_5
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DOI: https://doi.org/10.1007/978-1-84882-352-5_5
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