Abstract
A fundamental assumption in the fields of human-computer interaction and usability studies is that interfaces should be designed for ease of use, with a few exceptions such as the trade-off with long-term power. In this chapter it is argued that in music interaction the situation is far more complex, with social, technical, artistic, and psychological reasons why difficulty is in some cases a good thing, and in other cases a necessary evil. Different aspects of static and time-varying difficulty in music interaction are categorised. Some specific areas in which difficulty seems to be inextricably linked to positive aspects of music interaction are described. This is followed by discussion of some areas in which difficulty is undesirable and, perhaps, avoidable. Examples are drawn from music interaction research in general and from other chapters of this book in particular.
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Acknowledgments
Thanks are due to the organisers of the 2011 British Computer Society HCI conference workshop “When Words Fail: What can Music Interaction tell us about HCI?”, and to all participants in the workshop break-out group on the topic of difficulty in music interaction: Rose Johnson, Isaac Wallis, Alex McLean, Peter Quinn, Andrew McPherson, Mat Dalgleish, JMcD, and AB. JMcD is funded by an IRCSET/Marie Curie Inspire Fellowship.
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McDermott, J., Gifford, T., Bouwer, A., Wagy, M. (2013). Should Music Interaction Be Easy?. In: Holland, S., Wilkie, K., Mulholland, P., Seago, A. (eds) Music and Human-Computer Interaction. Springer Series on Cultural Computing. Springer, London. https://doi.org/10.1007/978-1-4471-2990-5_2
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