Abstract
This article covers three basics of our virtual soccer team AT Humboldt: We describe our development process in the frame of a practical exercise for students. The resulting efficient agent-oriented realization is explained, and we give a theoretical embedding of our planning component based on BDI.
Many ideas and first of all hard implementation work came from Pascal Müller-Gugenberger, Amin Coja-Oghlan, Adrianna Foremniak, Derrick Hepp, Heike Müller and Kay Schröter in a practical exercise. We wish to thank them for their great efforts.
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© 1998 Springer-Verlag Berlin Heidelberg
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Burkhard, HD., Hannebauer, M., Wendler, J. (1998). AT Humboldt — Development, practice and theory. In: Kitano, H. (eds) RoboCup-97: Robot Soccer World Cup I. RoboCup 1997. Lecture Notes in Computer Science, vol 1395. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-64473-3_73
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DOI: https://doi.org/10.1007/3-540-64473-3_73
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