Abstract
This paper presents the techniques being developed to design a high speed PostScript rendering engine using virtual hardware. The problem of rendering PostScript is decomposed into a series of tasks which can be performed in sequence on one FPGA using virtual hardware.
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© 1997 Springer-Verlag Berlin Heidelberg
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Singh, S., Patterson, J., Burns, J., Dales, M. (1997). PostScript™ rendering with virtual hardware. In: Luk, W., Cheung, P.Y.K., Glesner, M. (eds) Field-Programmable Logic and Applications. FPL 1997. Lecture Notes in Computer Science, vol 1304. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-63465-7_248
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DOI: https://doi.org/10.1007/3-540-63465-7_248
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