Using XML Schemas to Create and Encode Interactive 3-D Audio Scenes for Multimedia and Virtual Reality Applications | SpringerLink
Skip to main content

Using XML Schemas to Create and Encode Interactive 3-D Audio Scenes for Multimedia and Virtual Reality Applications

  • Conference paper
  • First Online:
Distributed Communities on the Web (DCW 2002)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 2468))

Included in the following conference series:

Abstract

An object-oriented 3-D sound scene description scheme is proposed. The scheme establishes a way to compose and encode time-varying spatial sound scenes using audio and acoustical objects. This scheme can be used in applications where efficient coding of interactive 3-D sound scenes is needed (e.g. interactive virtual displays and videoconferencing). It can also be used in non-interactive application such as cinema and 3-D music. The scheme offers clear advantages over multi-channel 3-D sound formats regarding scalability and interactivity with the sound-scene because each object has its own set of parameters and can be modified by the end-user at the decoding stage. The object-oriented approach also allows the creation of macro-object descriptors that allow fast and efficient coding of 3-D sound scenes using references to macro-object libraries. The scheme has been implemented in a XML schema and can be used to define 3-D sound scenes in XML format in a standard way.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Subscribe and save

Springer+ Basic
¥17,985 /Month
  • Get 10 units per month
  • Download Article/Chapter or eBook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Chapter
JPY 3498
Price includes VAT (Japan)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
JPY 5719
Price includes VAT (Japan)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
JPY 7149
Price includes VAT (Japan)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Similar content being viewed by others

References

  1. Begault, D.R., 3-D sound for virtual reality and multimedia, Academic Press, 1994.

    Google Scholar 

  2. World Wide Web Consortium: http://www.w3c.org

  3. Bosi, M., Multichannel audio coding and its applications in DAB and DVB, International Conference on Communication Technology Proceedings, 2000. WCCICCT 2000, Vol. 2, 2001.

    Google Scholar 

  4. Sun Java home page: http://java.sun.com

  5. World Wide Web Consortium: http://www.w3.org/DOM/

  6. Vorländer, M., Simulation of the transient and steady-state sound propagation in rooms using a new combined ray-tracing/image-source algorithm, Journal of the Acoustical Society of America, Vol. 86(1), July 1989, pp 172–178.

    Google Scholar 

  7. Moorer, J.A., About This Reverberation Business, Computer Music Journal, Vol. 3(2), pp 13–28

    Google Scholar 

  8. Begault, D.R., Binaural Auralization and Perceptual Veridicality, Proceedings of the 93rd Audio Engineering Society, San Francisco, October 1992, Preprint 3421 (M-3)

    Google Scholar 

  9. Bauck, J. and Cooper, D.H, Developments in Transaural Stereo, IEEE workshop on Applications of Signal Processing to Audio and Acoustics, 1993, pp 114–117

    Google Scholar 

  10. Gerzon, M. A, Ambisonics in Multichannel Broadcasting and Video, Journal of the Audio Engineering Society, Vol. 33(11), November 1985, pp 859–871.

    Google Scholar 

  11. Ville Pulkki, Virtual Sound Source Positioning Using Vector Base Amplitude Panning, Journal of the Audio Engineering Society, Vol. 45(6), June 1997, pp 456–466

    Google Scholar 

  12. Web 3D Consortium: http://www.web3d.org

  13. Overview of the MPEG-4 standard: http://mpeg.telecomitalialab.com/standards/mpeg-4/mpeg-4.htm

  14. Whisper Laboratory Web page: http://www.whisper.elec.uow.edu.au/guillaume.htm

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2002 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Potard, G., Burnett, I. (2002). Using XML Schemas to Create and Encode Interactive 3-D Audio Scenes for Multimedia and Virtual Reality Applications. In: Plaice, J., Kropf, P.G., Schulthess, P., Slonim, J. (eds) Distributed Communities on the Web. DCW 2002. Lecture Notes in Computer Science, vol 2468. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-36261-4_18

Download citation

  • DOI: https://doi.org/10.1007/3-540-36261-4_18

  • Published:

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-00301-4

  • Online ISBN: 978-3-540-36261-6

  • eBook Packages: Springer Book Archive

Publish with us

Policies and ethics