Abstract
Human motion interpolation plays an important role in virtual reality and human animation. In this paper, we propose a motion interpolation algorithm with space-time registration. Firstly, time registration based on motion cycles is used to seek the corresponding frames between input motions. Secondly, space registration based on analysis method is employed to align spatially the motion frames. Then the corresponding frames are interpolated according to the interpolation methods of transition and angles, respectively. Finally, we reconstruct the constraints of the resulting motion. Experimental results demonstrate that our algorithm succeeds in interpolating input motions to create new motions with new style.
This paper is supported by National Science Foundation of China (No 60373070).
Preview
Unable to display preview. Download preview PDF.
Similar content being viewed by others
References
Park, M.J., Choi, M.G., Shin, S.Y.: Human motion reconstruction from inter-frame feature correspondences of a single video stream using a motion library. In: Proc. of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation, pp. 113–120. ACM Press, New York (2002)
Menardais, S., Multon, F., Kulpa, R., Arnaldi, B.: Motion blending for real-time animation while accounting for the environment. In: Proceeding of Computer Graphics International, pp. 156–159 (2004)
Bruderlin, A., Williams, L.: Motion signal processing. In: Proc. of SIGGRAPH, pp. 97–104. ACM Press, New York (1995)
Sloan, P., Rose, C., Cohen, M.: Shape by Example. In: Proc. of 2001 Symposium on Interactive 3D Graphics, pp. 135–143. ACM Press, New York (2001)
Guo, S., Robergé, J.: A high-level control mechanism for human locomotion based on parametric frame space interpolation. In: Proc. of the Eurographics workshop on computer animation and simulation, pp. 95–107 (1996)
Rose, C., Bodenheimer, B., Cohen, M.: Verbs and Adverbs: Multidimensional Motion Interpolation. IEEE Computer Graphics and Applications 18(5), 32–41 (1998)
Park, M., Shin, S.: Example-based motion cloning. Computer animation and virtual worlds 15, 245–257 (2004)
Kovar, L., Gleicher, M.: Flexible Automatic Motion Blending with Registration Curve. In: Proc. Of Eurographics/SIGGRAPH Symposium on Computer Animation, pp. 214–224. ACM Press, New York (2003)
Kovar, L., Gleicher, M., Pighin, F.: Motion Graphs. In: Proc. of SIGGRAPH 2002, pp. 473–482. ACM Press, New York (2002)
Kovar, L., Gleicher, M.: Flexible Automatic Motion Blending with Registration Curve. In: Proc. Of Eurographics/SIGGRAPH Symposium on Computer Animation, pp. 214–224. ACM Press, New York (2003)
Perlin, K.: Real time responsive animation with personality. IEEE Transactions on. Visualization and Computer Graphics, 5–15 (1995)
Witkin, A., Popovic, Z.: Motion warping. In: Proc. of SIGGRAPH, pp. 105–108. ACM Press, New York (1995)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2006 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Chen, Z., Ma, L., Gao, Y., Wu, X. (2006). Human Motion Interpolation Using Space-Time Registration. In: Pan, Z., Cheok, A., Haller, M., Lau, R.W.H., Saito, H., Liang, R. (eds) Advances in Artificial Reality and Tele-Existence. ICAT 2006. Lecture Notes in Computer Science, vol 4282. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11941354_5
Download citation
DOI: https://doi.org/10.1007/11941354_5
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-49776-9
Online ISBN: 978-3-540-49779-0
eBook Packages: Computer ScienceComputer Science (R0)