Abstract
Simulation grid (SimGrid) is fit for the large-scale warfare simulation applications. Since stakeholders in warfare simulation include scenario developers, running & managing personnel and model managers, this paper firstly presents a special SimGrid framework which could be divided into three levels: application level, HLA/RTI level and model level. It then detailedly analyzes and describes how to search the model service based on warfare SimGrid architecture and its index integration mechanism. Finally, a model service location solution based on response order and access order is put forward. The service searching solution based on response order and access order is a good solution to rapidly search and locate necessary models in large-scale warfare simulation. The solution takes into whole account the access characteristics of warfare simulation models and its real-time characteristics, which greatly ensured the rapid service searching. In this solution, all kinds of parameters can be easily assigned and controlled. All buffer queues can be dynamically allocated according to requests of users. Obviously the solution can make great contribution to construct large-scale warfare simulation grid.
This work is supported by Program for New Century Excellent Talents in University (NCET).
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© 2006 Springer-Verlag Berlin Heidelberg
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Ling, Y., Zhang, M., Lu, X., Wang, W., Lao, S. (2006). Model Searching Algorithm Based on Response Order and Access Order in War-Game Simulation Grid. In: Pan, Z., Aylett, R., Diener, H., Jin, X., Göbel, S., Li, L. (eds) Technologies for E-Learning and Digital Entertainment. Edutainment 2006. Lecture Notes in Computer Science, vol 3942. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11736639_77
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DOI: https://doi.org/10.1007/11736639_77
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-33423-1
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