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Blockage Detection in Pawn Endings

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Computers and Games (CG 2004)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 3846))

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Abstract

In this article we introduce a blockage-detection method, which manages to detect a large set of blockage positions in pawn endgames, with practically no additional overhead. By examining different elements of the pawn structure, the method checks whether the Pawns form a blockage which prevents the King from penetrating into the opponent’s camp. It then checks several criteria to find out whether the blockage is permanent.

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© 2006 Springer-Verlag Berlin Heidelberg

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Tabibi, O.D., Felner, A., Netanyahu, N.S. (2006). Blockage Detection in Pawn Endings. In: van den Herik, H.J., Björnsson, Y., Netanyahu, N.S. (eds) Computers and Games. CG 2004. Lecture Notes in Computer Science, vol 3846. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11674399_13

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  • DOI: https://doi.org/10.1007/11674399_13

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-32488-1

  • Online ISBN: 978-3-540-32489-8

  • eBook Packages: Computer ScienceComputer Science (R0)

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