Abstract
In this paper, a personalized MPEG-4 compliant facial animation system in embedded platform is presented. We report a semi-automatic and rapid approach for personalized modeling from two orthogonal face images. The approach is very easy and efficient. With multi-dimension texture mapping, the personalized face model offers a much more lifelike behavior. The system can be used in game, interactive services etc.
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Li, Y., Tao, J. (2005). Personalized Facial Animation Based on 3D Model Fitting from Two Orthogonal Face Images. In: Tao, J., Tan, T., Picard, R.W. (eds) Affective Computing and Intelligent Interaction. ACII 2005. Lecture Notes in Computer Science, vol 3784. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11573548_126
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DOI: https://doi.org/10.1007/11573548_126
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-29621-8
Online ISBN: 978-3-540-32273-3
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