Abstract
In this article I focus on a simple education game Penguin Quart which is designed to use a speech dialogue. A genesis of it was motivated by effort to try a digit speech recognition in a real environment. The game was developed universally not only to educate but also to collect digit speech samples and to improve its recognition accuracy.
Partially supported by national grants VEGA 1/0131/03, VEGA 1/1055/04 and UK/379/2005.
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© 2006 International Federation for Information Processing
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Nagy, M. (2006). Penguin Quart — Slovak Digit Speech Recognition Game Based on HMM. In: Maglogiannis, I., Karpouzis, K., Bramer, M. (eds) Artificial Intelligence Applications and Innovations. AIAI 2006. IFIP International Federation for Information Processing, vol 204. Springer, Boston, MA . https://doi.org/10.1007/0-387-34224-9_21
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DOI: https://doi.org/10.1007/0-387-34224-9_21
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