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Christian Vogelgsang
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- affiliation: University of Erlangen-Nuremberg, Germany
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2000 – 2009
- 2005
- [b1]Christian Vogelgsang:
The lgf3 (lumigraph framework version 3) project: a versatile implementation framework for image-based modeling and rendering. University of Erlangen-Nuremberg, Germany, 2005, pp. 1-286 - [c13]Ingo Scholz, Christian Vogelgsang, Joachim Denzler, Heinrich Niemann:
Dynamic Light Field Reconstruction and Rendering for Multiple Moving Objects. MVA 2005: 184-188 - [c12]Jörg Schmittler, Daniel Pohl, Tim Dahmen, Christian Vogelgsang, Philipp Slusallek:
Realtime ray tracing for current and future games. SIGGRAPH Courses 2005: 23 - 2004
- [c11]Hendrik Kiick, Wolfgang Heidrich, Christian Vogelgsang:
Shape from Contours and Multiple Stereo - A Hierarchical, Mesh-Based Approach. CRV 2004: 76-83 - [c10]Jörg Schmittler, Daniel Pohl, Tim Dahmen, Christian Vogelgsang, Philipp Slusallek:
Realtime Ray Tracing for Current and Future Games. GI Jahrestagung (1) 2004: 149-153 - [c9]Christian Vogelgsang, Günther Greiner:
lgf3: a versatile framework for image-based modeling and rendering. SIGGRAPH Sketches 2004: 150 - [c8]Manfred Ernst, Christian Vogelgsang, Günther Greiner:
Stack Implementation on Programmable Graphics Hardware. VMV 2004: 255-262 - 2003
- [j1]Carsten Dachsbacher, Christian Vogelgsang, Marc Stamminger:
Sequential point trees. ACM Trans. Graph. 22(3): 657-662 (2003) - [c7]Michael Scheuering, Ulf Labsik, Christian Vogelgsang, Günther Greiner:
Fusion von Freihand-Videosequenzen mit triangulierten Oberflächen zur 3D-Szenenexploration in der Medizin. SimVis 2003: 259-270 - [c6]Christian Vogelgsang, Günther Greiner:
Interactive Range Map Rendering with Depth Interval Texture Slicing. VMV 2003: 477-484 - 2002
- [c5]Florian Vogt, Dietrich Paulus, Benno Heigl, Christian Vogelgsang, Heinrich Niemann, Günther Greiner, Christoph Schick:
Making the Invisible Visible: Highlight Substitution by Color Light Fields. CGIV 2002: 352-357 - [c4]Hendrik Kück, Christian Vogelgsang, Günther Greiner:
Simulation and Rendering of Liquid Foams. Graphics Interface 2002: 81-88 - [c3]Christian Vogelgsang, Ingo Scholz, Günther Greiner, Heinrich Niemann:
lgf3 - A Versatile Framework for Vision and Image-Based Rendering Applications. VMV 2002: 257-264 - 2001
- [c2]Hartmut Schirmacher, Christian Vogelgsang, Hans-Peter Seidel, Günther Greiner:
Efficient Free Form Light Field Rendering. VMV 2001: 249-256 - 2000
- [c1]Christian Vogelgsang, Benno Heigl, Günther Greiner, Heinrich Niemann:
Automatic Image-Based Scene Model Acquisition and Visualization. VMV 2000: 189-198
Coauthor Index
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