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Jesús Ibáñez 0001
Person information
- affiliation: University of Madeira, Madeira Interactive Technologies Institute (M-ITI), Funchal, Portugal
- affiliation (former): Pompeu Fabra University, Barcelona, Spain
- affiliation (former): University of Salford, Manchester, UK
- affiliation (former): University of Murcia, Spain
Other persons with the same name
- Jesús Ibáñez 0002 (aka: Jesús Ibáñez-Diaz) — University of Cantabria, Santander, Spain
- Jesús Ibáñez 0003 (aka: Jesús M. Ibáñez) — University of Granada, Instituto Andaluz de Geofísica, Cartuja, Spain
- Jesús Ibáñez 0004 (aka: Jesús Ibáñez Mártinez-Conde) — Basque Country University, Donostia, Spain
Other persons with a similar name
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2010 – 2019
- 2017
- [c25]Bongkeum Jeong, Jesús Ibáñez, Nuno Jardim Nunes, Mon-Chu Chen:
A Tattooed Bracelet for Child Vaccination Records in a Developing World Context. IDC 2017: 637-642 - 2015
- [c24]Jesús Ibáñez, Yoram Chisik, Monchu Chen:
Between the Bottle Cap and the Battery: An Investigation of Interrupted Gameplay. Creativity & Cognition 2015: 189-192 - [c23]Jesús Ibáñez:
Playable Art: Physical Art with a Playable Digital Counterpart. Creativity & Cognition 2015: 193-196 - [c22]Jesús Ibáñez:
Play with your Food: Enjoyable Meals, Eatable Games. CHI PLAY 2015: 553-558 - 2014
- [c21]Jesús Ibáñez-Martínez:
emoPuppet: low-cost interactive digital-physical puppets with emotional expression. Advances in Computer Entertainment 2014: 44:1-44:4 - [c20]Jesús Ibáñez-Martínez:
Craft, click and play: crafted videogames, a new approach for physicaldigital entertainment. IDC 2014: 313-316 - [c19]Jesús Ibáñez, Carlos Delgado-Mata:
Emotional Line: Showing Emotions through the Sharpness, Height, Width and Speed of a Series of Concatenated Digital Shifting Curves. Smart Graphics 2014: 98-111 - 2013
- [j17]Jesús Ibáñez:
Emotional clouds: Showing arousal and valence through the movement and darkness of digital cartoonish clouds. Int. J. Hum. Comput. Stud. 71(10): 967-977 (2013) - [j16]Jesús Ibáñez:
Emotional Sea: Showing Valence and Arousal Through the Sharpness and Movement of Digital Cartoonish Sea Waves. IEEE Trans. Syst. Man Cybern. Syst. 43(4): 901-910 (2013) - 2012
- [j15]Jesús Ibáñez, Carlos Delgado-Mata:
Flocking techniques to naturally support navigation in large and open virtual worlds. Eng. Appl. Artif. Intell. 25(1): 119-129 (2012) - [c18]Carlos Delgado-Mata, Jesús Ibáñez:
Air Hockey iOS Game That Uses Fuzzy-Logic for Game-Balancing. TAAI 2012: 272-277 - 2011
- [j14]Jesús Ibáñez:
Showing emotions through movement and symmetry. Comput. Hum. Behav. 27(1): 561-567 (2011) - [j13]Jesús Ibáñez, Carlos Delgado-Mata:
Adaptive two-player videogames. Expert Syst. Appl. 38(8): 9157-9163 (2011) - [j12]Jesús Ibáñez, Carlos Delgado-Mata:
Lessons from research on interaction with virtual environments. J. Netw. Comput. Appl. 34(1): 268-281 (2011) - [j11]Jesús Ibáñez:
Minimalist approach to show emotions via a flock of smileys. J. Netw. Comput. Appl. 34(4): 1283-1291 (2011)
2000 – 2009
- 2009
- [c17]Jesús Ibáñez-Martínez, Carlos Delgado-Mata:
From competitive to social two-player videogames. WOCCI 2009: 11-15 - [p1]Jesús Ibáñez, Oscar Serrano, David García:
Emotinet: A Framework for the Development of Social Awareness Systems. Awareness Systems 2009: 291-311 - 2008
- [j10]Jesús Ibáñez-Martínez, Carlos Delgado-Mata, Oscar Serrano, David García Narbona:
Animal Flocks as Natural and Dynamic Spatial Clues in Adventure Video-games. Int. J. Virtual Real. 7(2): 73-80 (2008) - [j9]Frederic Kleinermann, Haïthem Mansouri, Olga De Troyer, Bram Pellens, Jesús Ibáñez-Martínez:
Designing and Using Semantic Virtual Environment over the Web. Int. J. Virtual Real. 7(3): 53-58 (2008) - [j8]Jesús Ibáñez, David García, Oscar Serrano:
Displaying Pictures according to the Songs Being Played. J. Univers. Comput. Sci. 14(19): 3114-3126 (2008) - [j7]Jesús Ibáñez, Carlos Delgado-Mata:
Introduction to the special issue on intelligent virtual environments and virtual agents. Knowl. Eng. Rev. 23(4): 317-319 (2008) - [j6]Jesús Ibáñez, Ruth Aylett, Carlos Delgado-Mata, Beatriz Molinuevo:
On the implications of the virtual storyteller's point of view. Knowl. Eng. Rev. 23(4): 339-367 (2008) - [j5]Carlos Delgado-Mata, Jesús Ibáñez-Martínez, Felipe Gómez-Caballero, Oscar Miguel Guillén-Hernández:
Behavioural Reactive Agents to Define Personality Traits in the Videogame Überpong. Trans. Edutainment 1: 135-149 (2008) - [c16]Jesús Ibáñez, Oscar Serrano, David García, Carlos Delgado-Mata:
Memotice Board: A Notice Board with Spatio-temporal Memory. Edutainment 2008: 401-409 - [c15]Carlos Delgado-Mata, Jesús Ibáñez-Martínez:
AI opponents with personality traits in Überpong. INTETAIN 2008: 1 - [c14]Jesús Ibáñez, Oscar Serrano, David García:
DINDOW: Towards an Interaction Based on Spatio-temporal Memory. VISUAL 2008: 271-278 - [c13]Jesús Ibáñez, David García, Oscar Serrano:
Musimage: A System for Automatically Presenting Pictures Depending on the Music Being Played. VISUAL 2008: 319-322 - 2007
- [j4]Carlos Delgado-Mata, Jesús Ibáñez-Martínez, Simon Bee, Rocio Ruiz-Rodarte, Ruth Aylett:
On the Use of Virtual Animals with Artificial Fear in Virtual Environments. New Gener. Comput. 25(2): 145-169 (2007) - [c12]Jesús Ibáñez, Carlos Delgado-Mata, Felipe Gómez-Caballero:
A novel approach to express emotions through a flock of virtual beings. CW 2007: 241-248 - [c11]Carlos Delgado-Mata, Jesús Ibáñez:
Behavioural Reactive Agents for Video Game Opponents with Personalities. IVA 2007: 371-372 - 2006
- [j3]Jesús Ibáñez, Carlos Delgado-Mata:
A Basic Semantic Common Level for Virtual Environments. Int. J. Virtual Real. 5(3): 25-32 (2006) - [j2]Jesús Ibáñez-Martínez, Antonio Fernandez Gómez-Skarmeta, Josep Blat Gimeno:
Fuzzy approach to the intelligent management of virtual spaces. IEEE Trans. Syst. Man Cybern. Part B 36(3): 494-508 (2006) - [c10]Carlos Delgado-Mata, Jesús Ibáñez:
An Emotion Affected Action Selection Mechanism for Multiple Virtual Agents. ICAT Workshops 2006: 57-63 - [c9]Jesús Ibáñez, David García, Oscar Serrano, Josep Blat, Raquel Navarro:
Towards Affective Collages of Presences. UIC 2006: 1154-1163 - 2004
- [c8]Jesús Ibáñez, Ruth Aylett:
Welcome to MY Virtual Place. IVEVA 2004 - [c7]Jesús Ibáñez, Carlos Delgado-Mata, Ruth Aylett, Rocio Ruiz-Rodarte:
Don't You Escape! I'll Tell You My Story. MICAI 2004: 49-58 - [c6]Jesús Ibáñez, Antonio Fernandez Gómez-Skarmeta, Josep Blat:
Querying Virtual Worlds. A Fuzzy Approach. MICAI 2004: 59-68 - [e1]Carlos Delgado-Mata, Jesús Ibáñez:
Intelligent Virtual Environments and Virtual Agents, Proceedings of the IVEVA 2004 Workshop, ITESM Campus Ciudad de Mexico, Mexico City, D.F , Mexico, April 27th 2004. CEUR Workshop Proceedings 97, CEUR-WS.org 2004 [contents] - 2003
- [j1]Jesús Ibáñez, Ruth Aylett, Rocio Ruiz-Rodarte:
Storytelling in virtual environments from a virtual guide perspective. Virtual Real. 7(1): 30-42 (2003) - [c5]Jesús Ibáñez, Antonio Fernandez Gómez-Skarmeta, Josep Blat:
DJ-Boids: Flocks of DJ's to Program Internet Multichannel Radio Stations. AWIC 2003: 54-61 - [c4]Jesús Ibáñez, Antonio Fernandez Gómez-Skarmeta, Josep Blat:
DJ-boids: emergent collective behavior as multichannel radio station programming. IUI 2003: 248-250 - [c3]Jesús Ibáñez, Ruth Aylett, Rocio Ruiz-Rodarte:
That's My Point! Telling Stories from a Virtual Guide Perspective. IVA 2003: 249-253 - [c2]Carlos Delgado-Mata, Jesús Ibáñez, Ruth Aylett:
Let's run for It!: Conspecific Emotional Flocking Triggered via Virtual Pheromones. Smart Graphics 2003: 131-140
1990 – 1999
- 1999
- [c1]Antonio Fernandez Gómez-Skarmeta, Fernando Jiménez, Jesús Ibáñez:
Pareto-optimality in Scheduling Problems. Fuzzy Days 1999: 177-185
Coauthor Index
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