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Ralf Dörner 0001
Person information
- affiliation: RheinMain University of Applied Sciences, Wiesbaden, Germany
- affiliation (former): Harz University of Applied Studies, Wernigerode, Germany
- affiliation (PhD 2001): Johann Wolfgang Goethe University, Frankfurt am Main, Germany
- affiliation (former): Fraunhofer Institute of Computer Graphics Research (IGD), Darmstadt, Germany
Other persons with the same name
- Ralf Doerner 0002 — Ferdinand Braun Institute (FBH), Berlin, Germany
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2020 – today
- 2024
- [j17]Robin Horst, Simon Gerstmeier, Ramtin Naraghi-Taghi-Off, Julian Wagner, Linda Rau, Ralf Dörner:
Virtual reality content creation based on self-contained components in the e-learning domain: Re-using pattern-based vr content in different authoring toolkits. Multim. Tools Appl. 83(15): 46557-46594 (2024) - [j16]Robin Horst, Ramtin Naraghi-Taghi-Off, Linda Rau, Ralf Dörner:
Back to reality: transition techniques from short HMD-based virtual experiences to the physical world. Multim. Tools Appl. 83(15): 46683-46706 (2024) - [c99]Robin Horst, Ferdinand Meyer, Ralf Dörner:
DraftComPromise - On Draft Composition Recommendations in League of Legends. GEM 2024: 1-6 - [c98]Nikolas Ott, Robin Horst, Ralf Dörner:
Towards Reducing Latency Using Beam Search in an Interactive Conversational Speech Agent. GEM 2024: 1-6 - [c97]Ralf Dörner, Ulrike Spierling:
Einsatzmuster von Extended Realities (XR) in Museen. INFORMATIK 2024: 849-860 - [c96]Ralf Dörner, Thomas Barton, Rainer Herpers, Martin Sternberg, Anett Mehler-Bicher, Sven Pagel, Martin Kappes:
Wissenschaftlicher Nachwuchs an Hochschulen für Angewandte Wissenschaften - Neue Perspektiven durch ein eigenständiges Promotionsrecht. INFORMATIK 2024: 2247-2270 - [c95]Björn Fischer, Berit Barthelmes, Sven Eric Panitz, Eva-Maria Iwer, Ralf Dörner:
Seeking Consent for Programming Process Data Collection with Trustee-Based Encryption. ICER (1) 2024: 131-142 - 2023
- [j15]Farnod Bahrololloomi, Fabio Klonowski, Sebastian Sauer, Robin Horst, Ralf Dörner:
E-Sports Player Performance Metrics for Predicting the Outcome of League of Legends Matches Considering Player Roles. SN Comput. Sci. 4(3): 238 (2023) - [c94]Björn Fischer, Sven Eric Panitz, Ralf Dörner:
Fehlvorstellungen in der Programmierausbildung: Eine Heuristik für die semi-automatische Annotation von Fehlerkandidaten. ABP 2023: 59-66 - [c93]Alexander Rossner, Ralf Dörner, Sven Pagel:
Advancing Trustworthy Knowledge Engineering through User-Centered AI-based Systems: A Systematic Review. AIKE 2023: 66-70 - [c92]Björn Fischer, Fabian Birk, Eva-Maria Iwer, Sven Eric Panitz, Ralf Dörner:
Addressing Misconceptions in Introductory Programming: Automated Feedback in Integrated Development Environments. ICETC 2023: 1-8 - [c91]Alexander Rossner, Sven Pagel, Ralf Dörner:
User-Centered Evaluation of Machine Learning vs. Human Decisions - Identifying Emotional Highlights in Reality TV Formats. MuC (Workshopband) 2023 - [c90]Robin Horst, Micha Lanvers, Ralf Dörner:
Gamified E-Learning Technology for Live Musicians: Application Design and Performance Evaluation Criteria for Keyboarders. JCSG 2023: 20-35 - [i2]Philipp Ladwig, Rene Ebertowski, Alexander Pech, Ralf Dörner, Christian Geiger:
Towards a Pipeline for Real-Time Visualization of Faces for VR-based Telepresence and Live Broadcasting Utilizing Neural Rendering. CoRR abs/2301.01490 (2023) - 2022
- [j14]Ralf Doerner, Robin Horst:
Overcoming challenges when teaching hands-on courses about Virtual Reality and Augmented Reality: Methods, techniques and best practice. Graph. Vis. Comput. 6: 200037 (2022) - [j13]Robin Horst, Ramtin Naraghi-Taghi-Off, Linda Rau, Ralf Doerner:
Authoring With Virtual Reality Nuggets - Lessons Learned. Frontiers Virtual Real. 3: 840729 (2022) - [j12]Linda Rau, Jessica L. Bitter, Yu Liu, Ulrike Spierling, Ralf Dörner:
Supporting the creation of non-linear everyday AR experiences in exhibitions and museums: An authoring process based on self-contained building blocks. Frontiers Virtual Real. 3 (2022) - [j11]Linda Rau, Dagny C. Döring, Robin Horst, Ralf Dörner:
Pattern-Based Augmented Reality Authoring Using Different Degrees of Immersion: A Learning Nugget Approach. Frontiers Virtual Real. 3: 841066 (2022) - [c89]Robin Horst, Marcel Schmitt, Andreas Leipe, Ramtin Naraghi-Taghi-Off, Ralf Dörner:
Towards the Gamification of VR Authoring Environments. ICAT-EGVE (Posters and Demos) 2022: 9-10 - [c88]Robin Horst, Yannick Jasica, Ralf Dörner:
Design Aspects of Dynamic Label Placement in Interactive 3D Information-Rich Virtual Environments Using Meta-Heuristics: Grey Wolf Optimizer and Simulated Annealing. GEM 2022: 1-6 - [c87]Robin Horst, Ramtin Naraghi-Taghi-Off, Ralf Dörner:
An Assistance System Framework for Virtual Reality Self-Service E-Learning Kiosks. GEM 2022: 1-6 - [c86]Robin Horst, Lukas Wehenkel, Ralf Dörner:
3D Hexglyph Maps: An Immersive Analytics Technique Combining Hexbin Maps with Space-Time Cubes for Visualizing eSports Data. GEM 2022: 1-6 - [c85]Ralf Doerner:
Perspectives for Using Smart Augmented Reality for the Future in Social Computing and Collaborative Assistance. HCI (14) 2022: 97-109 - [c84]Jessica L. Bitter, Ralf Dörner, Yu Liu, Linda Rau, Ulrike Spierling:
Follow the Blue Butterfly - An Immersive Augmented Reality Museum Guide. HCI (39) 2022: 171-178 - [c83]Farnod Bahrololloomi, Sebastian Sauer, Fabio Klonowski, Robin Horst, Ralf Dörner:
A Machine Learning based Analysis of e-Sports Player Performances in League of Legends for Winning Prediction based on Player Roles and Performances. VISIGRAPP (2: HUCAPP) 2022: 68-76 - [c82]Robin Horst, Micha Lanvers, Ralf Dörner:
Quest-centric Authoring of Stories, Quests, and Dialogues for Computer Game Modifications. VISIGRAPP (2: HUCAPP) 2022: 217-224 - [c81]Robin Horst, Ramtin Naraghi-Taghi-Off, Ralf Dörner:
Integrating Stand-Alone New Media Technologies Such as Games and Virtual and Augmented Reality Software into Learning Management Systems: Integrating Stand-Alone Media Software into LMSs. ICEEL 2022: 7-13 - [p11]Ralf Doerner, Wolfgang Broll, Bernhard Jung, Paul Grimm, Martin Göbel, Rolf Kruse:
Introduction to Virtual and Augmented Reality. Virtual and Augmented Reality 2022: 1-37 - [p10]Ralf Doerner, Frank Steinicke:
Perceptual Aspects of VR. Virtual and Augmented Reality 2022: 39-70 - [p9]Ralf Doerner, Christian Geiger, Leif Oppermann, Volker Paelke, Steffi Beckhaus:
Interaction in Virtual Worlds. Virtual and Augmented Reality 2022: 201-244 - [p8]Ralf Doerner, Alexander Tesch, Axel Hildebrand, Stephan Leenders, Tobias Tropper, Wilhelm Wilke, Christian Winkler, Julian Hillig, Alec Pestov, James A. Walsh, Bruce H. Thomas, Gerhard Kimenkowski, Stephen Walton, Torsten W. Kuhlen, Geert Matthys, Holger Regenbrecht, Chris Heinrich, Xiumin Shang, Marcelo Kallmann, Benjamin Lok, Francisco A. Jimenez, Cheryl Wilson, Marc Erich Latoschik, Carolin Wienrich, Silke Grafe, Mario Botsch, Jonny M. Collins:
VR/AR Case Studies. Virtual and Augmented Reality 2022: 331-369 - [p7]Wolfgang Broll, Florian Weidner, Tobias Schwandt, Kai Weber, Ralf Doerner:
Authoring of VR/AR Applications. Virtual and Augmented Reality 2022: 371-400 - [p6]Ralf Doerner:
Mathematical Foundations of VR/AR. Virtual and Augmented Reality 2022: 401-412 - [e5]Ralf Doerner, Wolfgang Broll, Paul Grimm, Bernhard Jung:
Virtual and Augmented Reality (VR/AR): Foundations and Methods of Extended Realities (XR). Springer International Publishing 2022, ISBN 978-3-030-79061-5 [contents] - 2021
- [c80]Florian Horn, Andreas Dietze, Ralf Doerner, Paul Grimm, Detlef Krömker, Johannes Luderschmidt, Alexander Tillmann, Adrian Ulges:
Eine Kategorisierung und Katalogisierung von AR & VR Projekten für die (Hoch-) Schullehre. DELFI 2021: 79-84 - [c79]Dagny C. Döring, Robin Horst, Linda Rau, Ralf Dörner:
Sensory Extension of a Tangible Object for Physical User Interactions in Augmented Reality. VISIGRAPP (2: HUCAPP) 2021: 153-160 - [c78]Linda Rau, Robin Horst, Yu Liu, Ralf Dörner:
A Nugget-Based Concept for Creating Augmented Reality. ISMAR Adjunct 2021: 212-217 - [c77]Robin Horst, Micha Lanvers, László von Kacsoh, Ralf Dörner:
MOBA Coach: Exploring and Analyzing Multiplayer Online Battle Arena Data. ISVC (1) 2021: 197-209 - [c76]Robin Horst, Stefan Manuel Zander, Ralf Dörner:
CS: Show - An Interactive Visual Analysis Tool for First-Person Shooter eSports Match Data. ICEC 2021: 15-27 - 2020
- [j10]Robin Horst, Fabio Klonowski, Linda Rau, Ralf Dörner:
The Shared View Paradigm in Asymmetric Virtual Reality Setups. i-com 19(2): 87-101 (2020) - [j9]Robin Horst, Ramtin Naraghi-Taghi-Off, Linda Rau, Ralf Dörner:
Bite-Sized Virtual Reality Learning Applications: A Pattern-Based Immersive Authoring Environment. J. Univers. Comput. Sci. 26(8): 947-971 (2020) - [c75]Philipp Ladwig, Alexander Pech, Ralf Dörner, Christian Geiger:
Unmasking Communication Partners: A Low-Cost AI Solution for Digitally Removing Head-Mounted Displays in VR-Based Telepresence. AIVR 2020: 82-90 - [c74]Ramtin Naraghi-Taghi-Off, Robin Horst, Ralf Dörner:
Gamification Mechanics for Playful Virtual Reality Authoring. STAG 2020: 131-141 - [c73]Robert Kaiser, Ralf Dörner:
SENSYBLE 2020: The 3rd Workshop on Smart Systems for Better Living Environments. GI-Jahrestagung 2020: 873-874 - [c72]Linda Rau, Robin Horst, Yu Liu, Ralf Dörner, Ulrike Spierling:
A Tangible Object for General Purposes in Mobile Augmented Reality Applications. GI-Jahrestagung 2020: 947-954 - [c71]Robin Horst, Dennis Fenchel, Reimond Retz, Linda Rau, Wilhelm Retz, Ralf Dörner:
Integration of Game Engine Based Mobile Augmented Reality Into a Learning Management System for Online Continuing Medical Education. GI-Jahrestagung 2020: 955-962 - [c70]Robin Horst, Linda Rau, Lars Dieter, Manuel Feller, Jonas Gaida, Andreas Leipe, Julian Eversheim, Julia Wirth, Jörn Bachmeier, Julius Müller, Maik Melcher, Ralf Dörner:
Presenters in Virtual Reality in Slideshow Presentations. GI-Jahrestagung 2020: 963-970 - [c69]Yu Liu, Ulrike Spierling, Linda Rau, Ralf Dörner:
Handheld vs. Head-Mounted AR Interaction Patterns for Museums or Guided Tours. INTETAIN 2020: 229-242 - [c68]Alexander Tesch, Ralf Dörner:
Expert Performance in the Examination of Interior Surfaces in an Automobile: Virtual Reality vs. Reality. ACM Multimedia 2020: 2673-2681 - [e4]Ebad Banissi, Farzad Khosrow-shahi, Anna Ursyn, Mark W. McK. Bannatyne, João Moura Pires, Nuno Datia, Kawa Nazemi, Boris Kovalerchuk, John Counsell, Andrew Agapiou, Zora Vrcelj, Hing-Wah Chau, Mengbi Li, Gehan Nagy, Richard Laing, Rita Francese, Muhammad Sarfraz, Fatma Bouali, Gilles Venturini, Marjan Trutschl, Urska Cvek, Heimo Müller, Minoru Nakayama, Marco Temperini, Tania Di Mascio, Filippo Sciarrone, Veronica Rossano, Ralf Dörner, Loredana Caruccio, Autilia Vitiello, Weidong Huang, Michele Risi, Ugo Erra, Razvan Andonie, Muhammad Aurangzeb Ahmad, Ana Figueiras, Alfredo Cuzzocrea, Mabule Samuel Mabakane:
24th International Conference on Information Visualisation, IV 2020, Melbourne, Australia, September 7-11, 2020. IEEE 2020, ISBN 978-1-7281-9134-8 [contents] - [i1]Philipp Ladwig, Alexander Pech, Ralf Dörner, Christian Geiger:
Unmasking Communication Partners: A Low-Cost AI Solution for Digitally Removing Head-Mounted Displays in VR-Based Telepresence. CoRR abs/2011.03630 (2020)
2010 – 2019
- 2019
- [c67]Robin Horst, Sebastian Alberternst, Jan Sutter, Philipp Slusallek, Uwe Kloos, Ralf Dörner:
Avatar2Avatar: Augmenting the Mutual Visual Communication between Co-located Real and Virtual Environments. VISIGRAPP (2: HUCAPP) 2019: 89-96 - [c66]Robin Horst, Sebastian Alberternst, Jan Sutter, Philipp Slusallek, Uwe Kloos, Ralf Dörner:
A Video-texture based Approach for Realistic Avatars of Co-located Users in Immersive Virtual Environments using Low-cost Hardware. VISIGRAPP (1: GRAPP) 2019: 209-216 - [c65]Robin Horst, Savina Diez, Ralf Dörner:
A 360 ^\circ Video Virtual Reality Room Demonstration. ISVC (2) 2019: 431-442 - [c64]Robin Horst, Ramtin Naraghi-Taghi-Off, Savina Diez, Tobias Uhmann, Arne Müller, Ralf Dörner:
FunPlogs - A Serious Puzzle Mini-game for Learning Fundamental Programming Principles Using Visual Scripting. ISVC (1) 2019: 494-504 - [c63]Robin Horst, Savina Diez, Ralf Dörner:
Highlighting Techniques for 360° Video Virtual Reality and Their Immersive Authoring. ISVC (1) 2019: 515-526 - [c62]Robin Horst, Ralf Dörner:
Mining Virtual Reality Nuggets: A Pattern-Based Approach for Creating Virtual Reality Content Based on Microlearning Methodology. TALE 2019: 1-8 - [c61]Robin Horst, Anika Degreif, Marvin Mathy, Ralf Dörner:
Virtual Reality Callouts - Demonstrating Knowledge With Spatial-Related Textual Information. CGVC 2019: 1-7 - [c60]Robin Horst, Ralf Dörner:
Virtual Reality Forge: Pattern-Oriented Authoring of Virtual Reality Nuggets. VRST 2019: 19:1-19:12 - [c59]Ahmed Shams, Stephan Böhm, Peter Winzer, Ralf Dörner:
App Cost Estimation: Evaluating Agile Environments. CBI (1) 2019: 383-390 - 2018
- [c58]Ralf Dörner, Ulrike Spierling:
Hochschullehre der Programmierung außerhalb eines Informatikstudiengangs: Herausforderungen und Perspektiven(Programming in Higher Education Beyond Computer Science: Challenges and Perspectives). DeLFI Workshops 2018 - [c57]Sven Eric Panitz, Ralf Dörner:
Nicht nur Bestehen, sondern auch Verstehen: Ein Werkzeug für direktes, kontinuierliches Feedback beim Lernen von Programmieren(Don't Just Pass, Understand: A Tool for Direct and Continuous Feedback When Learning Programming). DeLFI Workshops 2018 - [c56]Daniel Schiffner, Florian Horn, Ralf Dörner:
Twinning - Ein Ansatz zum veranstaltungsübergreifende Sharing von Testitems(Twinning - An Approach to Share Test Items Between Lectures). DeLFI Workshops 2018 - [c55]Robin Horst, Ralf Dörner:
Opportunities for Virtual and Mixed Reality Knowledge Demonstration. ISMAR Adjunct 2018: 381-385 - 2017
- [c54]Ralf Dörner, Uwe Brinkschulte, Marcus Thoss, Adrian Ulges:
Workshop 11. GI-Jahrestagung 2017: 873-874 - [c53]Ralf Dörner:
Smart Assistive User Interfaces in Private Living Environments. GI-Jahrestagung 2017: 923-930 - 2016
- [j8]Ralf Dörner, Wolfgang Broll, Paul Grimm, Bernhard Jung:
Virtual Reality und Augmented Reality (VR/AR) - Auf dem Weg von der Nische zum Massenmarkt. Inform. Spektrum 39(1): 30-37 (2016) - [c52]Sebastian Fuchs, Mario Sigel, Ralf Dörner:
Highlighting Techniques for Real Entities in Augmented Reality. VISIGRAPP (1: GRAPP) 2016: 259-270 - [p5]Ralf Dörner, Stefan Göbel, Wolfgang Effelsberg, Josef Wiemeyer:
Introduction. Serious Games 2016: 1-34 - [p4]Ralf Dörner, Anna Lisa Martin-Niedecken, Mela Kocher, Tom Baranowski, Michael D. Kickmeier-Rust, Stefan Göbel, Josef Wiemeyer, Paul Gebelein:
Contributing Disciplines. Serious Games 2016: 35-55 - [p3]Florian Mehm, Ralf Dörner, Maic Masuch:
Authoring Processes and Tools. Serious Games 2016: 83-106 - [p2]Jonas Freiknecht, Christian Geiger, Daniel Drochtert, Wolfgang Effelsberg, Ralf Dörner:
Game Engines. Serious Games 2016: 127-159 - [e3]Ralf Dörner, Stefan Göbel, Wolfgang Effelsberg, Josef Wiemeyer:
Serious Games. Springer International Publishing 2016, ISBN 978-3-319-40611-4 [contents] - [e2]Ralf Dörner, Stefan Göbel, Michael D. Kickmeier-Rust, Maic Masuch, Katharina Anna Zweig:
Entertainment Computing and Serious Games - International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers. Lecture Notes in Computer Science 9970, 2016, ISBN 978-3-319-46151-9 [contents] - 2015
- [c51]Ralf Dörner, Stefan Göbel, Michael D. Kickmeier-Rust:
Introduction to the GI-Dagstuhl Book on Entertainment Computing and Serious Games. Entertainment Computing and Serious Games 2015: 1-16 - [c50]Benjamin Guthier, Ralf Dörner, Hector P. Martinez:
Affective Computing in Games. Entertainment Computing and Serious Games 2015: 402-441 - 2014
- [c49]Jonas Etzold, Paul Grimm, Jörg Schweitzer, Ralf Dörner:
kARbon: a collaborative MR web application for communicationsupport in construction scenarios. CSCW Companion 2014: 9-12 - [c48]Ralf Dörner, Ulrike Spierling:
Serious Games Development as a Vehicle for Teaching Entertainment Technology and Interdisciplinary Teamwork: Perspectives and Pitfalls. SeriousGames@MM 2014: 3-8 - [c47]Ralf Dörner, Sven Frechenhäuser, Katharina Gerken, Jörg Berdux:
A 3D metaphor for Authoring Realtime Interactive systems supporting different author roles. SEARIS 2014: 1-8 - [e1]Stefan Göbel, Wolfgang Effelsberg, Thomas Baranowski, Mark Claypool, Ralf Dörner, Florian 'Floyd' Mueller:
Proceedings of the 2014 ACM International Workshop on Serious Games, SeriousGames '14, Orlando, Florida, USA, November 7, 2014. ACM 2014, ISBN 978-1-4503-3121-0 [contents] - 2013
- [j7]Nadia Haubner, Ulrich Schwanecke, Ralf Dörner, Simon Lehmann, Johannes Luderschmidt:
Detecting interaction above digital tabletops using a single depth camera. Mach. Vis. Appl. 24(8): 1575-1587 (2013) - [c46]Ralf Dörner, Marcelo Kallmann, Yazhou Huang:
Content Creation and Authoring Challenges for Virtual Environments: From User Interfaces to Autonomous Virtual Characters. Virtual Realities 2013: 187-212 - [c45]Johannes Luderschmidt, Nadia Haubner, Simon Lehmann, Ralf Dörner:
EMIL: A Rapid Prototyping Authoring Environment for the Design of Interactive Surface Applications. HCI (1) 2013: 381-390 - [c44]Katharina Gerken, Sven Frechenhäuser, Ralf Dörner, Johannes Luderschmidt:
Authoring Support for Post-WIMP Applications. INTERACT (3) 2013: 744-761 - [c43]Jörg Schweitzer, Ralf Dörner:
Capturing on site laser annotations with smartphones to document construction work. UIST 2013: 357-362 - 2012
- [c42]Sebastian Schmitt, Johannes Luderschmidt, Nadia Haubner, Simon Lehmann, Ralf Dörner, Ulrich Schwanecke:
Goal-Snapping: An Empirical Evaluation of Object Snapping in Tangible and Multi-Touch Interfaces. ARCS Workshops 2012: 87-98 - [c41]Simon Lehmann, Jan Schäfer, Ralf Dörner, Ulrich Schwanecke:
Towards Integration of User Interaction and Context Event Processing in Intelligent Living Environments. ARCS Workshops 2012: 111-122 - [c40]Nadia Haubner, Ulrich Schwanecke, Ralf Dörner, Simon Lehmann, Johannes Luderschmidt:
Towards a Top-View Detection of Body Parts in an Interactive Tabletop Environment. ARCS Workshops 2012: 135-146 - [c39]Markus Ott, Johannes Luderschmidt, Ralf Dörner, HyungSeok Kim, Jee-In Kim:
Enhancing Interactive Tabletop Workspaces with Tangible Contexts. MuC 2012: 53-62 - [c38]Johannes Luderschmidt, Ralf Dörner, Melanie Seyer, Frederic Frieß, Rudi Heimann:
Vispol: An Interactive Tabletop Graph Visualization for the Police. MuC 2012: 63-72 - [c37]Jooyoung Lee, Ralf Dörner, Johannes Luderschmidt, HyungSeok Kim, Jee-In Kim:
Replicating Interactive Surfaces Using Distortion Techniques. MuC 2012: 353-356 - [c36]Tim Hofmann, Johannes Luderschmidt, Ralf Dörner:
Kollaborative Gesten für Tabletop-User-Interfaces. MuC (Workshopband) 2012: 455-460 - [c35]Dominik Huppmann, Johannes Luderschmidt, Nadia Haubner, Simon Lehmann, Ralf Dörner, Ulrich Schwanecke:
Exploring and Evaluating the Combined Multi-Touch and In-the-Air Tabletop Interaction Space. VR/AR 2012: 37-48 - [c34]Ralf Dörner, Jonas Etzold, Paul Grimm, Jörg Schweitzer:
kARbon: eine Web-basierte AR-Anwendung für die Kommunikationsunterstützung in der Bauindustrie. VR/AR 2012: 71-83 - 2011
- [j6]Swen Walkowski, Ralf Dörner, Mirja Lievonen, Duska Rosenberg:
Using a game controller for relaying deictic gestures in computer-mediated communication. Int. J. Hum. Comput. Stud. 69(6): 362-374 (2011) - [c33]Jooyoung Lee, Ralf Doerner, Johannes Luderschmidt, HyungSeok Kim, Jee-In Kim:
Collaboration between Tabletop and Mobile Device. ISUVR 2011: 29-32 - 2010
- [j5]Simon Lehmann, Ulrich Schwanecke, Ralf Dörner:
Interactive visualization for opportunistic exploration of large document collections. Inf. Syst. 35(2): 260-269 (2010)
2000 – 2009
- 2009
- [c32]Mirja Lievonen, Duska Rosenberg, Ralf Dörner, Guido Kühn, Swen Walkowski:
Augmented reality as means for creating shared understanding. ECCE 2009: 17 - [c31]Mathias Moehring, Antje Gloystein, Ralf Doerner:
Issues with Virtual Space Perception within Reaching Distance: Mitigating Adverse Effects on Applications Using HMDs in the Automotive Industry. VR 2009: 223-226 - 2008
- [c30]Katharina Greiner, Jan Egger, Stefan Großkopf, Jens N. Kaftan, Ralf Dörner, Bernd Freisleben:
Segmentierung von Aortenaneurysmen in CTA-Bildern mit dem statistischen Verfahren der Active Appearance Models. Bildverarbeitung für die Medizin 2008: 51-55 - [c29]Ralf Dörner, Benjamin Lok, Wolfgang Broll:
Social Gaming and Learning Applications: A Driving Force for the Future of Virtual and Augmented Reality? Virtual Realities 2008: 51-76 - [p1]Duska Rosenberg, Mirja Lievonen, Pedro Contreras, Fionn Murtagh, Guido Kühn, Ralf Doerner:
Application Design of Learning Grid in Computer-Mediated Communication. The Learning Grid Handbook 2008: 107-123 - 2007
- [c28]Ralf Dörner, Christian Geiger, Anke Lehmann, Leif Oppermann:
Mixed Reality Techniques for Visualizations in a 3D Information Space. SimVis 2007: 259-270 - 2004
- [j4]Ralf Dörner, Colin Ware:
Visual interactive stimuli techniques: interactive tools for exploring data using behavioral animation. J. Vis. Lang. Comput. 15(2): 161-181 (2004) - [c27]Daniel F. Abawi, Ralf Dörner:
Creating Mixed Reality Content: Problems, Concepts and Solutions. Computer Graphics International 2004: 444-451 - [c26]Daniel F. Abawi, Ralf Dörner, Paul Grimm:
A Component-based Authoring Environment for Creating Multimedia-RichMixed Reality. Eurographics Multimedia Workshop 2004: 31-40 - [c25]Daniel F. Abawi, Joachim Bienwald, Ralf Dörner:
Accuracy in Optical Tracking with Fiducial Markers: An Accuracy Function for ARToolKit. ISMAR 2004: 260-261 - [c24]Ralf Dörner, Leif Oppermann, Christian Geiger:
Implementing MR-based Interaction Techniques for Manipulating 2D Visualizations in 3D Information Space. ISMAR 2004: 268-269 - [c23]Daniel F. Abawi, Silvan Reinhold, Ralf Dörner:
A Toolkit for Authoring Non-linear Storytelling Environments Using Mixed Reality. TIDSE 2004: 113-118 - [c22]T. Breiner, Ralf Dörner, Christian Seiler, M. Gudo:
Visualizing Organisms with Hydraulic Body Parts: A Case Study in Integrating Simulation and Visualization Models. VisSym 2004: 97-102, 344 - 2003
- [c21]Detlef Krömker, Ralf Dörner:
Visualisierung in der Bioinformatik. GI Jahrestagung (1) 2003: 352-353 - [c20]Steffen Hartmann, Christian Seiler, Ralf Dörner, Paul Grimm:
Case Study: Visualization of Mechanical Properties and Deformations of Living Cells. GI Jahrestagung (1) 2003: 366-371 - [c19]Ralf Dörner, Christian Seiler, Jens Barthelmes, Detlef Krömker:
Visualisierung als Gegenstand der Ausbildung von Bioinformatikern. GI Jahrestagung (1) 2003: 381-383 - [c18]Raimund Dachselt, Ralf Dörner, Paul Grimm:
Adopting and augmenting X3D for efficient 3D content production: concepts and tools. Web3D 2003: 184-185 - 2002
- [j3]Ralf Dörner, Paul Grimm, Daniel F. Abawi:
Synergies between interactive training simulations and digital storytelling: a component-based framework. Comput. Graph. 26(1): 45-55 (2002) - [c17]Ralf Dörner, Christian Geiger, Michael Haller, Volker Paelke:
Authoring mixed reality - a component and framework-based approach. IWEC 2002: 405-413 - 2001
- [c16]Ralf Dörner, Paul Grimm, Christian Seiler:
Spezifikation von Verhalten in VR und Computerspielen. GI Jahrestagung (2) 2001: 1231-1238 - [c15]Christian Seiler, Ralf Dörner:
A Virtual Glovebox for the Digital Enterprise. PROLAMAT 2001: 274-283 - [c14]Ralf Dörner, Paul Grimm:
Customizable interactions in 3D Web applications with meta beans. Web3D 2001: 127-134 - 2000
- [j2]Volker Luckas, Ralf Dörner:
Experience form the future - using object-orientation concepts for 3D visualization and validation of industrial scenarios. ACM Comput. Surv. 32(1es): 38 (2000) - [c13]Ralf Dörner, Paul Grimm, Christian Seiler:
Agents and virtual environments for communication and decision training for emergencies. Agents 2000: 50-51 - [c12]Ralf Dörner, Paul Grimm, Christian Seiler:
Agentenbasierte Simulation menschlichen Verhaltens in Notfallsituationen für Trainingszwecke. SimVis 2000: 211-224 - [c11]Ralf Dörner, Paul Grimm:
Three-dimensional Beans - creating Web content using 3D components in a 3D authoring environment. Web3D 2000: 69-74 - [c10]Ralf Dörner, Paul Grimm:
ETOILE - An Environment for Team, Organizational and Individual Learning in Emergencies. WETICE 2000: 27-34
1990 – 1999
- 1999
- [j1]Ingo Soetebier, Ralf Dörner, Norbert Braun:
Seamless Integration of Databases in VR for Constructing Virtual Environments. Comput. Graph. Forum 18(3): 331-338 (1999) - [c9]Ingo Soetebier, Ralf Dörner, Norbert Braun:
A VRML and Java-Based Interface for Retrieving VRML Content in Object-Oriented Databases. WebNet 1999: 987-992 - 1998
- [c8]Colette Elcacho, Arno Schäfer, Ralf Dörner, Volker Luckas:
Performing 3D Scene and Animation Authoring Tasks Efficiently: An Innovative Approach. Computer Graphics International 1998: 242-244 - [c7]Ralf Dörner, Volker Luckas, Arno Schäfer, Frank Seibert, Heike Ziegler:
Scaling VR in VRML: Integrating Different VR Methodologies in a VRML Browsing System. Computer Graphics International 1998: 564-567 - [c6]Volker Luckas, Ralf Dörner:
Using Object-Oriented Concepts for 3D Visualization and Validation of Industrial Scenarios. ESM 1998: 87-91 - [c5]Ralf Dörner, Colette Elcacho, Volker Luckas:
Behavior Authoring for VRML Applications in Industry. Eurographics (Short Presentations) 1998 - [c4]Colette Elcacho, Ralf Dörner, Volker Luckas, Arno Schäfer:
VRML Authoring in the context of Industrial Applications. PROLAMAT 1998: 523-540 - [c3]Norbert Braun, Ralf Dörner:
Sonic Hyperlinks: Hypermedia Methodologies Applied To Audio For WWW-Based Teaching Applications. WebNet 1998 - [c2]Ralf Dörner, Arno Schäfer, Colette Elcacho, Volker Luckas:
Using VRML for Teaching and Training in Industry. WebNet 1998 - 1997
- [c1]Ralf Dörner, Volker Luckas, Ulrike Spierling:
Ubiquitous animation: an element-based concept to make 3D animations commonplace. SIGGRAPH Visual Proceedings 1997: 210
Coauthor Index
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