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2020 – today
- 2023
- [j21]Matthew Schmidt, Noah Glaser, Carla Schmidt, Rachel Kaplan, Heath Palmer, Sue Cobb:
Programming for generalization: Confronting known challenges in the design of virtual reality interventions for autistic users. Comput. Educ. X Real. 2: 100013 (2023) - [j20]Frank Förster, Marta Romeo, Patrick Holthaus, Luke J. Wood, Christian Dondrup, Joel E. Fischer, Farhana Ferdousi Liza, Sara Kaszuba, Julian Hough, Birthe Nesset, Daniel Hernández García, Dimosthenis Kontogiorgos, Jennifer Williams, Elif Ecem Özkan, Pepita Barnard, Gustavo Berumen, Dominic Price, Sue Cobb, Martina Wiltschko, Lucien Tisserand, Martin Porcheron, Manuel Giuliani, Gabriel Skantze, Patrick G. T. Healey, Ioannis Papaioannou, Dimitra Gkatzia, Saul Albert, Guanyu Huang, Vladislav Maraev, Epaminondas Kapetanios:
Working with troubles and failures in conversation between humans and robots: workshop report. Frontiers Robotics AI 10 (2023) - [j19]Yue Li, Eugene Ch'ng, Sue Cobb:
Factors Influencing Engagement in Hybrid Virtual and Augmented Reality. ACM Trans. Comput. Hum. Interact. 30(4): 65:1-65:27 (2023) - 2022
- [c24]Maria Jose Galvez Trigo, Penelope Jane Standen, Sue Valerie Gray Cobb:
Educational Robots and Their Control Interfaces: How Can We Make Them More Accessible for Special Education? HCI (8) 2022: 15-34 - 2021
- [j18]Xu Sun, Xiaosong Zhou, Qingfeng Wang, Pinyan Tang, Effie Lai-Chong Law, Sue Cobb:
Understanding attitudes towards intellectual property from the perspective of design professionals. Electron. Commer. Res. 21(2): 521-543 (2021) - 2020
- [j17]Patrick Jost, Sue Cobb, Isabella Hämmerle:
Reality-based interaction affecting mental workload in virtual reality mental arithmetic training. Behav. Inf. Technol. 39(10): 1062-1078 (2020) - [j16]Pinyan Tang, Xu Sun, Effie Lai-Chong Law, Qingfeng Wang, Sue Cobb, Xiaosong Zhou:
User-Centered Design Approaches to Integrating Intellectual Property Information into Early Design Processes with a Design Patent Retrieval Application. Int. J. Hum. Comput. Interact. 36(10): 911-929 (2020)
2010 – 2019
- 2019
- [j15]Gerd Bruder, Shunsuke Yoshimoto, Sue Cobb:
Foreword to the Special Section on the International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environments (ICAT-EGVE 2018). Comput. Graph. 83: 3- (2019) - [j14]Tessa Roper, Laura Millen Dutka, Sue Cobb, Harshada Patel:
Collaborative Virtual Environment to Facilitate Game Design Evaluation with Children with ASC. Int. J. Hum. Comput. Interact. 35(8): 692-705 (2019) - [j13]Elisa Puigdomènech, Anne Martin, Alexandra Rosewall Lang, Fulvio Adorni, Santiago Felipe Gomez, Brian McKinstry, Federica Prinelli, Laura A. Condon, Rajeeb Rashid, Maurizio Caon, Sarah Atkinson, Claudio L. Lafortuna, Valentina Ciociola, Janet Hanley, Lucy McCloughan, Castell Abat Conxa, Mireia Espallargues, Carme Carrion, Till Becker, Ian Dunwell, Kim C. M. Bul, Martina Camarenti, Chiara Crespi, Nithiya Jesuthasan, Gianfranco E. Modoni, Giovanna Rizzo, Marco Sacco, Aleksandra Sojic, Sarah A. Tabozzi, Olivier Grossenbacher, Mathieu Lemay, Enric Muntané Calvo, Felip Miralles, Silvia Orte, Marc Solà, Filip Velickovski, Mauro Brivio, Maria Renata Guarneri, Leonardo Angelini, Stefano Carrino, Elena Mugellini, Cesare Delaini, Dalia Morosini, Marco Decandia, Sara Facchinetti, Andrea Migliavacca, Silvana Mura, Luca Bianchi, Marco Mazzola, Sandro Repetti, Giuseppe Andreoni, Alessandra Mazzola, Paolo Perego, Carlo Emilio Standoli, Ciprian Candea, Gabriela Cândea, Massimiliano Azzolini, Luca Bianconi, Marco Costacurta, Cristiana Degano, Fabio Podda, Antonio Ascolese, Lucia Pannese, Yvonne Laird, George Scott, José C. E. Serrano, Sue Cobb, Neil S. Coulson, Alyson Langley:
Promoting healthy teenage behaviour across three European countries through the use of a novel smartphone technology platform, PEGASO fit for future: study protocol of a quasi-experimental, controlled, multi-Centre trial. BMC Medical Informatics Decis. Mak. 19(1): 278 (2019) - [c23]Michelle Nolan-McSweeney, Brendan Ryan, Sue Cobb:
Engineering the Right Change Culture in a Complex (GB) Rail Industry. AHFE (13) 2019: 250-260 - [c22]Tommy Nilsson, Tessa Roper, Emily Shaw, Glyn Lawson, Sue Valerie Gray Cobb, Hsieh Meng-Ko, Daniel Miller, James Khan:
Multisensory Virtual Environment for Fire Evacuation Training. CHI Extended Abstracts 2019 - [c21]Emily Shaw, Tessa Roper, Tommy Nilsson, Glyn Lawson, Sue Valerie Gray Cobb, Daniel Miller:
The Heat is On: Exploring User Behaviour in a Multisensory Virtual Environment for Fire Evacuation. CHI 2019: 626 - [i1]Emily Shaw, Tessa Roper, Tommy Nilsson, Glyn Lawson, Sue Cobb, Daniel Miller:
The Heat is On: Exploring User Behaviour in a Multisensory Virtual Environment for Fire Evacuation. CoRR abs/1902.04573 (2019) - 2018
- [j12]Alexander Kulik, André Kunert, Stephan Beck, Carl-Feofan Matthes, Andre Schollmeyer, Adrian Kreskowski, Bernd Fröhlich, Sue Cobb, Mirabelle D'Cruz:
Virtual Valcamonica: Collaborative Exploration of Prehistoric Petroglyphs and Their Surrounding Environment in Multi-User Virtual Reality. Presence Teleoperators Virtual Environ. 26(3) (2018) - [c20]Yue Li, Paul Tennent, Sue Cobb:
Appropriate Control Methods for Mobile Virtual Exhibitions. VRTCH 2018: 165-183 - [e2]Gerd Bruder, Shunsuke Yoshimoto, Sue Cobb:
International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, ICAT-EGVE 2018, Limassol, Cyprus, November 7-9, 2018. Eurographics Association 2018, ISBN 978-3-03868-058-1 [contents] - [e1]Patrick Bourdot, Sue Cobb, Victoria Interrante, Hirokazu Kato, Didier Stricker:
Virtual Reality and Augmented Reality - 15th EuroVR International Conference, EuroVR 2018, London, UK, October 22-23, 2018, Proceedings. Lecture Notes in Computer Science 11162, Springer 2018, ISBN 978-3-030-01789-7 [contents] - 2017
- [c19]Scott W. Greenwald, Alexander Kulik, André Kunert, Stephan Beck, Bernd Fröhlich, Sue Cobb, Sarah Parsons, Nigel Newbutt, Christine Gouveia, Claire Cook, Anne Snyder, Scott Payne, Jennifer Holland, Shawn Buessing, Gabriel Fields, Wiley Corning, Victoria Lee, Lei Xia, Pattie Maes:
Technology and Applications for Collaborative Learning in Virtual Reality. CSCL 2017 - 2016
- [c18]Harshada Patel, Sue Cobb, Madeline Hallewell, Mirabelle D'Cruz, Richard M. Eastgate, Lorenzo Picinali, Stefano Tamascelli:
User Involvement in Design and Application of Virtual Reality Gamification to Facilitate the Use of Hearing Aids. iTAG 2016: 77-81 - 2015
- [c17]Nicola Herbison, Isabel M. Ash, Daisy MacKeith, Anthony Vivian, Jonathan H. Purdy, Apostolos Fakis, Sue Cobb, Trish Hepburn, Richard M. Eastgate, Richard M. Gregson, Alexander J. E. Foss:
Interactive stereo games to improve vision in children with amblyopia using dichoptic stimulation. SD&A 2015: 93910A - 2014
- [c16]Raphael Lamas, Catherine Harvey, Gary E. Burnett, Sue Cobb:
A Driver-to-Driver Communication Device to Improve Drivers' Interaction. AutomotiveUI (adjunct) 2014: 4:1-4:3 - [c15]Raphael Lamas, Gary E. Burnett, Sue Cobb, Catherine Harvey:
Driver Link-up: Exploring User Requirements for a Driver-to-Driver Communication Device. AutomotiveUI 2014: 5:1-5:5 - [c14]Mirabelle D'Cruz, Harshada Patel, Laura Lewis, Sue Cobb:
Feedback on In-flight Applications of Virtual Reality to Enhance Comfort in Future Aircraft. EuroVR 2014 - [c13]Mirabelle D'Cruz, Harshada Patel, Laura Lewis, Sue Cobb, Matthias Bues, Oliver Stefani, Tredeaux Grobler, Kaj Helin, Juhani Viitaniemi, Susanna Aromaa, Bernd Fröhlich, Stephan Beck, André Kunert, Alexander Kulik, Ioannis Karaseitanidis, Panagiotis Psonis, Nikos Frangakis, Mel Slater, Ilias Bergstrom, Konstantina Kilteni, Elena Kokkinara, Betty J. Mohler, Markus Leyrer, Florian Soyka, Enrico Gaia, Domenico Tedone, Michael Olbert, Mario Cappitelli:
Demonstration: VR-HYPERSPACE - The innovative use of virtual reality to increase comfort by changing the perception of self and space. VR 2014: 167-168 - [r1]Sue Cobb, Tessa Hawkins, Laura Millen, John R. Wilson:
Design and Development of 3D Interactive Environments for Special Educational Needs. Handbook of Virtual Environments, 2nd ed. 2014: 1075-1107 - 2011
- [c12]Laura Millen, Sue Cobb, Harshada Patel:
A method for involving children with autism in design. IDC 2011: 185-188 - [c11]Laura Millen, Tessa Hawkins, Sue Cobb, Massimo Zancanaro, Tony Glover, Patrice L. (Tamar) Weiss, Eynat Gal:
Collaborative technologies for children with autism. IDC 2011: 246-249 - [c10]Rob Edlin-White, Sue Cobb, Mirabelle D'Cruz, Anne Floyde, Sarah Lewthwaite, Johann c. k. h. Riedel:
Accessibility for Older Users through Adaptive Interfaces: Opportunities, Challenges and Achievements. HCI (3) 2011: 483-489 - 2010
- [c9]Massimo Zancanaro, Eynat Gal, Sarah Parsons, Patrice L. (Tamar) Weiss, Nirit Bauminger, Sue Cobb:
Teaching social competence: in search of design patterns. IDC 2010: 270-273
2000 – 2009
- 2009
- [c8]Glyn Lawson, Sarah Sharples, David Clarke, Sue Cobb:
Development of a Technique for Predicting the Human Response to an Emergency Situation. HCI (17) 2009: 22-31 - 2008
- [j11]Sarah Sharples, Sue Cobb, Amanda Moody, John R. Wilson:
Virtual reality induced symptoms and effects (VRISE): Comparison of head mounted display (HMD), desktop and projection display systems. Displays 29(2): 58-69 (2008) - 2007
- [j10]Sue Cobb, Angela Mallett, Tony P. Pridmore, Steve Benford:
Interactive flashlights in special needs education. Digit. Creativity 18(2): 69-78 (2007) - [j9]S. V. G. Cobb, Paul M. Sharkey:
A Decade of Research and Development in Disability, Virtual Reality and Associated Technologies: Review of ICDVRAT 1996-2006. Int. J. Virtual Real. 6(2): 51-68 (2007) - 2003
- [j8]Anja Rutten, Sue Cobb, Helen Neale, Steven Kerr, Anne Leonard, Sarah Parsons, Peter Mitchell:
The AS interactive project: single-user and collaborative virtual environments for people with high-functioning autistic spectrum disorders. Comput. Animat. Virtual Worlds 14(5): 233-241 (2003) - 2002
- [j7]Joanna K. Crosier, Sue Cobb, John R. Wilson:
Key lessons for the design and integration of virtual environments in secondary science. Comput. Educ. 38(1-3): 77-94 (2002) - [j6]Sue Cobb, Luke Beardon, Richard M. Eastgate, Tony Glover, Steven Kerr, Helen Neale, Sarah Parsons, Steve Benford, Eileen Hopkins, Peter Mitchell, Gail Reynard, John R. Wilson:
Applied virtual environments to support learning of social interaction skills in users with Asperger's Syndrome. Digit. Creativity 13(1): 11-22 (2002) - [c7]Steven Kerr, Helen Neale, Sue Cobb:
Virtual environments for social skills training: the importance of scaffolding in practice. ASSETS 2002: 104-110 - [c6]Danae Stanton, Victor Bayon, Camilla Abnett, Sue Cobb, Claire O'Malley:
The effect of tangible interfaces on children's collaborative behaviour. CHI Extended Abstracts 2002: 820-821 - [c5]Helen Neale, Sue Cobb, John R. Wilson:
A Front-Ended Approach to the User-Centred Design of VEs. VR 2002: 191-198 - 2001
- [c4]Danae Stanton, Victor Bayon, Helen Neale, Ahmed Ghali, Steve Benford, Sue Cobb, Rob Ingram, John R. Wilson, Tony P. Pridmore, Claire O'Malley:
Classroom collaboration in the design of tangible interfaces for storytelling. CHI 2001: 482-489 - [c3]Helen Neale, Sue Cobb, John R. Wilson:
Involving users with learning disabilities in virtual environment design. HCI 2001: 506-510 - [c2]Sue Cobb, Helen Neale, David S. Stewart:
Virtual environments - Improving accessibility to learning? HCI 2001: 783-787 - 2000
- [j5]Joanna K. Crosier, Sue Cobb, John R. Wilson:
Experimental Comparison of Virtual Reality with Traditional Teaching Methods for Teaching Radioactivity. Educ. Inf. Technol. 5(4): 329-343 (2000)
1990 – 1999
- 1999
- [j4]David J. Brown, Helen Neale, Sue Cobb, Hugh Reynolds:
Development and Evaluation of the Virtual City. Int. J. Virtual Real. 4(1): 27-38 (1999) - [j3]Sue Cobb, Sarah Nichols, Amanda Ramsey, John R. Wilson:
Virtual Reality Induced Symptoms and Effects (VRISE). Presence Teleoperators Virtual Environ. 8(2): 169-186 (1999) - [j2]Helen Neale, David J. Brown, Sue Cobb, John R. Wilson:
Structured Evaluation of Virtual Environments for Special Needs Education. Presence Teleoperators Virtual Environ. 8(3): 264-282 (1999) - [c1]Amanda Ramsey, Sarah Nichols, Sue Cobb:
Virtual Reality Induced Symptoms and Effects (VRISE) in Four Different Virtual Reality Display Conditions. HCI (1) 1999: 142-146 - 1997
- [j1]Sarah Nichols, Sue Cobb, John R. Wilson:
Health and Safety Implications of Virtual Reality: Measurement Issues. Presence Teleoperators Virtual Environ. 6(6): 667-675 (1997)
Coauthor Index
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