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Paulo Noriega
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2020 – today
- 2024
- [c47]Li Yang, Nankai Cheng, Puyuan Jiang, Paulo Noriega:
Virtual Museums: State of the Art, Trends, and Challenges. HCI (61) 2024: 226-237 - [c46]Paulo Noriega, Joaquim João Sousa, Francisco Rebelo, Elisângela Vilar:
User Experience Evaluation of an Immersive Virtual Reality Experience: The Case of the Palmela Dukes' Mausoleum in Lisbon's Prazeres Cemetery. HCI (32) 2024: 310-327 - 2023
- [j3]Zihao Wang, Renke He, Francisco Rebelo, Elisângela Vilar, Paulo Noriega:
Correction to: Human interaction with virtual reality: investigating pre-evacuation efficiency in building emergency. Virtual Real. 27(1): 495 (2023) - [j2]Zihao Wang, Renke He, Francisco Rebelo, Elisângela Vilar, Paulo Noriega:
Human interaction with virtual reality: investigating pre-evacuation efficiency in building emergency. Virtual Real. 27(2): 1039-1050 (2023) - [c45]Marina V. Carvalho, Paulo Noriega, David S. Vale, Francisco Rebelo:
Intersection Roadway Marking Design: Effects Over Cyclist's Safety Perception. HCI (51) 2023: 237-247 - [c44]Elisângela Vilar, Milena Monteiro, Sónia Rafael, Francisco Rebelo, Paulo Noriega:
Applying UX Design Process for a Web-Documentary Development: A Project Development. HCI (21) 2023: 286-295 - [c43]Francisco Rebelo, Ana Faria, João Costa, Ricardo J. Dias, Elisângela Vilar, Paulo Noriega:
Acceptance of Autonomous Electric Vehicles as a Collective Passenger Transport: The Case of Portugal. HCI (22) 2023: 304-316 - [c42]Emerson Gomes, Francisco Rebelo, Naylor Vilas Boas, Paulo Noriega, Elisângela Vilar:
Virtual Reality in the Teaching of History of Architecture and Urbanism: A Literature Review. HCI (21) 2023: 437-453 - 2022
- [c41]Carlos Manuel Figueiredo, Francisco Rebelo, Paulo Noriega, Elisângela Vilar:
Storyboards in VR Narratives Planning: How to Create and Evaluate Them. HCI (43) 2022: 13-32 - [c40]Sónia Rafael, Eunice Santiago, Francisco Rebelo, Paulo Noriega, Elisângela Vilar:
Bio-Centred Interaction Design: A New Paradigm for Human-System Interaction. HCI (22) 2022: 69-79 - [c39]Elisângela Vilar, Milena Monteiro, Sónia Rafael, Francisco Rebelo, Paulo Noriega:
Developing Personas in UX Process: A Case Study for a Web-Documentary to Increase Empathy Among Social Groups. HCI (20) 2022: 93-107 - [c38]Ima Kusumawati Hidayat, Francisco Rebelo, Paulo Noriega:
Exploring Children's Behavioral Intention of Using the Expected Game-Based Learning for Protracted Waste Problem. HCI (21) 2022: 265-278 - [c37]Yanick Trindade, Francisco Rebelo, Paulo Noriega:
Dissemination of São Tomé and Príncipe Culture Through Virtual Reality: Comparative UX Study Between Potential Tourists from Portugal and Santomean Inhabitants. HCI (21) 2022: 466-476 - 2021
- [c36]Bárbara Formiga, Francisco Rebelo, Jorge da Cruz Pinto, Paulo Noriega:
Hospital Lobby and User's Perceptions Architectural Kansei Method. AHFE (3) 2021: 159-166 - [c35]Paulo Noriega, Elisângela Vilar, André Figueiredo, Catarina Brito, Joana Carvalho, Francisco Rebelo:
Costs for Road Safety of Countering the Automatic Processes of Natural Reading in the Design of Horizontal Road Information. AHFE (3) 2021: 581-588 - [c34]Yanick Trindade, Francisco Rebelo, Paulo Noriega:
Research Games: A Model to Support the Development of Educational Game Using Virtual Reality Platforms. AHFE (3) 2021: 857-865 - [c33]Filipa Vinagre, Francisco Rebelo, Paulo Noriega, Elisângela Vilar:
Teaching Emotions with Gaming: A Solution of a Complex Concept. AHFE (3) 2021: 866-873 - [c32]Carlos Paixão, Elisângela Vilar, Paulo Noriega, Francisco Rebelo:
Can a Stealth Game Be Used to Learn Interaction Design Concepts? AHFE (3) 2021: 882-889 - [c31]Francisco Rebelo, Paulo Noriega, Elisângela Vilar, Ernesto Filgueiras:
Ergonomics and Human Factors Research Challenges: The ErgoUX Lab Case Study. AHFE (3) 2021: 912-922 - 2020
- [c30]Francisco Rebelo, Daniela Santos, Paulo Noriega, Carlos Manuel Figueiredo, Tiago Oliveira, Elisângela Vilar:
Expected Architects Acceptance of a BIM Tool to Optimize the Building Energetic Performance. AHFE (3) 2020: 249-255 - [c29]Marília Pôrto, Paulo Noriega, Francisco Rebelo, Elisângela Vilar:
Color and Emotion: A Literature Review to Apply in Virtual Reality Environments. AHFE (3) 2020: 269-274 - [c28]Elisângela Vilar, Paulo Noriega, Tânia Borges, Francisco Rebelo, Sara Ramos:
Can an Environmental Feature Influence Interview Anxiety? - A Virtual Reality Study. HCI (22) 2020: 351-369
2010 – 2019
- 2019
- [c27]Paulo Noriega, Diana Carvalho, Igor Correia, José Luís Alves, Tiago Oliveira, Francisco Rebelo:
Effectiveness of Coach Marks or Instructional Overlay in Smartphone Apps Interfaces. AHFE (4) 2019: 68-78 - [c26]Francisco Rebelo, Paulo Noriega, Tiago Oliveira:
Evaluation of the Concept of a Smart City Gamification from a User Centered Design Perspective. AHFE (4) 2019: 207-219 - [c25]Ana Almeida, Francisco Rebelo, Paulo Noriega:
Evaluation of Behavioral Compliance with Safety Warnings at Different Levels of Cognitive Load in Warehouses. AHFE (4) 2019: 427-435 - [c24]Inês Galrão, Francisco Rebelo, Paulo Noriega:
Locomotion-in-Place and Teleport: Which Is the Best Technique to Be Used in Human Behavior Research Using Virtual Reality? AHFE (4) 2019: 436-445 - [c23]Elisângela Vilar, Paulo Noriega, Francisco Rebelo, Inês Galrão, Daniel Semedo, Nuno Graça:
Exploratory Study to Investigate the Influence of a Third Person on an Individual Emergency Wayfinding Decision. AHFE (4) 2019: 452-461 - [c22]Tiago Oliveira, Paulo Noriega, José Carvalhais, Francisco Rebelo, Vanessa Lameira:
How Deep Is a Virtual Reality Experience? Virtual Environments, Emotions and Physiological Measures. AHFE (4) 2019: 462-471 - [c21]Yanick Trindade, Francisco Rebelo, Paulo Noriega:
Emotion Through Narrative: Validation for User Engagement in Game Context. AHFE (4) 2019: 472-482 - 2018
- [c20]Elisângela Vilar, Francisco Rebelo, Paulo Noriega:
Smart Systems in Emergency Wayfinding: A Literature Review. HCI (19) 2018: 379-388 - [c19]Ana Almeida, Francisco Rebelo, Paulo Noriega:
Compliance with Static vs. Dynamic Warnings in Workplaces such as Warehouses: A Study Using Virtual Reality. HCI (20) 2018: 563-572 - [c18]Francisco Rebelo, Paulo Noriega, Tiago Oliveira, Daniela Santos, Sabrina Oliveira:
Expected User Acceptance of an Augmented Reality Service for a Smart City. HCI (20) 2018: 703-714 - [c17]Yanick Trindade, Francisco Rebelo, Paulo Noriega:
Tourism and Virtual Reality: User Experience Evaluation of a Virtual Environment Prototype. HCI (20) 2018: 730-742 - 2017
- [c16]Ana Almeida, Francisco Rebelo, Paulo Noriega, Elisângela Vilar:
Virtual Reality Self Induced Cybersickness: An Exploratory Study. AHFE (4) 2017: 26-33 - [c15]Elisângela Vilar, Francisco Rebelo, Paulo Noriega:
Comparing Three Stimulus Presentation Types in a Virtual Reality Experiment to Human Wayfinding Behavior During Emergency Situation. AHFE (4) 2017: 34-44 - [c14]Tiago Oliveira, Paulo Noriega, Francisco Rebelo, Regina Heidrich:
Evaluation of the Relationship Between Virtual Environments and Emotions. AHFE (4) 2017: 71-82 - [c13]Yanick Trindade, Francisco Rebelo, Paulo Noriega:
Potentialities of a Face Reading Tool to a Digital Game Evaluation and Development: A Preliminary Study. AHFE (4) 2017: 371-381 - [c12]Francisco Rebelo, Paulo Noriega, Tiago Oliveira, Daniela Santos, José Carvalhais, Teresa P. Cotrim:
Applications and Interface Requirements to Engage the Citizens to Share Information in a Smart City Project. AHFE (4) 2017: 712-721 - [c11]Luciana Carneiro, Francisco Rebelo, Paulo Noriega, J. Faria Pais:
Could the Design Features of a Wheelchair Influence the User Experience and Stigmatization Perceptions of the Users? AHFE (4) 2017: 841-850 - 2014
- [c10]Ana Almeida, Francisco Rebelo, Paulo Noriega:
Methodological Framework for Control Centres Evaluation and Optimization. HCI (11) 2014: 3-11 - [c9]Elisângela Vilar, Emília Duarte, Francisco Rebelo, Paulo Noriega, Ernesto Filgueiras Vilar:
A Pilot Study Using Virtual Reality to Investigate the Effects of Emergency Egress Signs Competing with Environmental Variables on Route Choices. HCI (10) 2014: 369-377 - [c8]Sergio Estupiñán, Francisco Rebelo, Paulo Noriega, Carlos Ferreira, Emília Duarte:
Can Virtual Reality Increase Emotional Responses (Arousal and Valence)? A Pilot Study. HCI (9) 2014: 541-549 - [c7]Pedro Pereira, Emília Duarte, Francisco Rebelo, Paulo Noriega:
A Review of Gamification for Health-Related Contexts. HCI (9) 2014: 742-753 - 2013
- [c6]Hande Ayanoglu, Francisco Rebelo, Emília Duarte, Paulo Noriega, Luís Teixeira:
Using Virtual Reality to Examine Hazard Perception in Package Design. HCI (11) 2013: 30-39 - [c5]Elisângela Vilar, Francisco Rebelo, Paulo Noriega, Luís Teixeira, Emília Duarte, Ernesto Filgueiras:
Are Emergency Egress Signs Strong Enough to Overlap the Influence of the Environmental Variables? HCI (11) 2013: 205-214 - [c4]Emília Duarte, Francisco Rebelo, Luís Teixeira, Elisângela Vilar, Júlia Teles, Paulo Noriega:
Sense of Presence in a VR-Based Study on Behavioral Compliance with Warnings. HCI (11) 2013: 362-371 - [c3]Luís Teixeira, Elisângela Vilar, Emília Duarte, Paulo Noriega, Francisco Rebelo, Fernando Moreira da Silva:
Strategy for the Development of a Walk-In-Place Interface for Virtual Reality. HCI (11) 2013: 419-426 - [c2]Susana Dinis, Emília Duarte, Paulo Noriega, Luís Teixeira, Elisângela Vilar, Francisco Rebelo:
Evaluating Emotional Responses to the Interior Design of a Hospital Room: A Study Using Virtual Reality. HCI (11) 2013: 475-483 - 2012
- [j1]Francisco Rebelo, Paulo Noriega, Emília Duarte, Marcelo Márcio Soares:
Using Virtual Reality to Assess User Experience. Hum. Factors 54(6): 964-982 (2012) - 2011
- [c1]Elisângela Vilar, Francisco Rebelo, Paulo Noriega, Luís Teixeira:
Environmental Affordances as a Way to Help in the Design of Videogame Worlds. HCI (9) 2011: 323-331 - 2010
- [b1]Paulo Noriega:
Efeitos da complexidade ambiental sobre a discriminação de veículos. University of Lisbon, Portugal, 2010
Coauthor Index
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