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Johannes Günther 0001
Person information
- affiliation: Intel Corporation, Feldkirchen, Germany
- affiliation (PhD 2014): Saarland University, Germany
Other persons with the same name
- Johannes Günther 0002
— University of Alberta, Edmonton, Canada (and 1 more)
- Johannes Günther 0003 — TU Berlin, Berlin, Germany
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2020 – today
- 2023
- [j10]Markus Flatken
, Artur Podobas
, Riccardo Fellegara
, Achim Basermann
, Johannes Holke
, David Knapp
, Max Kontak, Christian Krullikowski
, Michael Nolde, Nick Brown
, Rupert Nash, Gordon Gibb, Evgenij Belikov, Steven Wei Der Chien
, Stefano Markidis
, Pierre Guillou, Julien Tierny
, Jules Vidal
, Charles Gueunet
, Johannes Günther
, Miroslaw Pawlowski
, Piero Poletti
, Giorgio Guzzetta
, Mattia Manica
, Agnese Zardini
, Jean-Pierre Chaboureau
, Miguel Mendes, Adrián Cardil
, Santiago Monedero, Joaquín Ramírez
, Andreas Gerndt
:
VESTEC: Visual Exploration and Sampling Toolkit for Extreme Computing. IEEE Access 11: 87805-87834 (2023) - [i3]Will Usher, Ingo Wald, Jefferson Amstutz, Johannes Günther, Carson Brownlee, Valerio Pascucci:
Scalable Ray Tracing Using the Distributed FrameBuffer. CoRR abs/2305.07083 (2023) - 2022
- [j9]John E. Stone
, Kevin S. Griffin
, Jefferson Amstutz
, David E. DeMarle
, William R. Sherman, Johannes Günther
:
ANARI: A 3-D Rendering API Standard. Comput. Sci. Eng. 24(2): 7-18 (2022) - [c8]Thomas Stauner
, Frédérik Blank
, Michael Fürst
, Johannes Günther
, Korbinian Hagn
, Philipp Heidenreich
, Markus Huber
, Bastian Knerr
, Thomas Schulik
, Karl-Ferdinand Leiß
:
SynPeDS: A Synthetic Dataset for Pedestrian Detection in Urban Traffic Scenes. CSCS 2022: 2:1-2:10 - [c7]Kevin S. Griffin, Jefferson Amstutz, David E. DeMarle, Johannes Günther, Jakob Progsch, William R. Sherman, John E. Stone, Will Usher, Kees van Kooten:
ANARI: ANAlytic Rendering Interface. EuroVis (Posters) 2022: 83-85 - 2021
- [j8]Salvatore Cielo
, Luigi Iapichino
, Johannes Günther, Christoph Federrath
, Elisabeth Mayer, Markus Wiedemann
:
Visualizing the world's largest turbulence simulation. Parallel Comput. 102: 102758 (2021) - [c6]Isha Sharma, David E. DeMarle, Alok Hota
, Bruce Cherniak, Johannes Günther:
OSPRay Studio: Enabling Multi-Workflow Visualizations with OSPRay. VisGap@EuroVis 2021: 1-8 - 2020
- [i2]Ingo Wald, Bruce Cherniak, Will Usher, Carson Brownlee, Attila T. Áfra, Johannes Günther, Jefferson Amstutz, Tim Rowley, Valerio Pascucci, Chris R. Johnson, Jim Jeffers:
Digesting the Elephant - Experiences with Interactive Production Quality Path Tracing of the Moana Island Scene. CoRR abs/2001.02620 (2020)
2010 – 2019
- 2019
- [j7]Will Usher, Ingo Wald, Jefferson Amstutz, Johannes Günther, Carson Brownlee, Valerio Pascucci
:
Scalable Ray Tracing Using the Distributed FrameBuffer. Comput. Graph. Forum 38(3): 455-466 (2019) - [i1]Salvatore Cielo, Luigi Iapichino
, Johannes Günther, Christoph Federrath
, Elisabeth Mayer, Markus Wiedemann
:
Visualizing the world's largest turbulence simulation. CoRR abs/1910.07850 (2019) - 2017
- [j6]Ingo Wald, Gregory P. Johnson, Jefferson Amstutz, Carson Brownlee, Aaron Knoll, Jim Jeffers, Johannes Günther, Paul A. Navrátil
:
OSPRay - A CPU Ray Tracing Framework for Scientific Visualization. IEEE Trans. Vis. Comput. Graph. 23(1): 931-940 (2017) - 2014
- [b1]Johannes Günther:
Ray tracing of dynamic scenes. Saarland University, 2014
2000 – 2009
- 2009
- [j5]Ingo Wald, William R. Mark, Johannes Günther, Solomon Boulos, Thiago Ize, Warren A. Hunt, Steven G. Parker, Peter Shirley:
State of the Art in Ray Tracing Animated Scenes. Comput. Graph. Forum 28(6): 1691-1722 (2009) - 2007
- [j4]Stefan Popov, Johannes Günther, Hans-Peter Seidel, Philipp Slusallek
:
Stackless KD-Tree Traversal for High Performance GPU Ray Tracing. Comput. Graph. Forum 26(3): 415-424 (2007) - [c5]Heiko Friedrich, Ingo Wald, Johannes Günther, Gerd Marmitt, Philipp Slusallek:
Interactive Iso-Surface Ray Tracing of Massive Volumetric Data Sets. EGPGV 2007: 109-116 - [c4]Ingo Wald, William R. Mark, Johannes Günther, Solomon Boulos, Thiago Ize, Warren A. Hunt, Steven G. Parker, Peter Shirley:
State of the Art in Ray Tracing Animated Scenes. Eurographics (State of the Art Reports) 2007: 89-116 - 2006
- [j3]Johannes Günther, Heiko Friedrich, Ingo Wald, Hans-Peter Seidel, Philipp Slusallek
:
Ray Tracing Animated Scenes using Motion Decomposition. Comput. Graph. Forum 25(3): 517-525 (2006) - [j2]Johannes Günther, Heiko Friedrich, Hans-Peter Seidel, Philipp Slusallek
:
Interactive ray tracing of skinned animations. Vis. Comput. 22(9-11): 785-792 (2006) - [c3]Heiko Friedrich, Johannes Günther, Andreas Dietrich, Michael Scherbaum, Hans-Peter Seidel, Philipp Slusallek
:
Exploring the use of ray tracing for future games. Sandbox@SIGGRAPH 2006: 41-50 - 2005
- [c2]Johannes Günther, Ingo Wald, Hans-Peter Seidel:
Precomputed light sets for fast high quality global illumination. SIGGRAPH Sketches 2005: 108 - 2004
- [j1]Ingo Wald, Johannes Günther, Philipp Slusallek
:
Balancing Considered Harmful - Faster Photon Mapping using the Voxel Volume Heuristic. Comput. Graph. Forum 23(3): 595-604 (2004) - [c1]Johannes Günther, Ingo Wald, Philipp Slusallek:
Realtime Caustics using Distributed Photon Mapping. Rendering Techniques 2004: 111-122
Coauthor Index

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