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Andrey Krekhov
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2020 – today
- 2024
- [j4]Katharina Emmerich, Andrey Krekhov, Jens H. Krüger:
Playing for a Better Future: How Animal Avatars Influence the Attitude of Players. Proc. ACM Hum. Comput. Interact. 8(CHI): 1-25 (2024) - [c20]Andrey Krekhov, Katharina Emmerich, Laurent Demay, Jens H. Krüger:
Clothing Sounds in Games: Generation Procedure and Impact on Player Experience. NordiCHI 2024: 43:1-43:16 - 2022
- [c19]Andrey Krekhov, Katharina Emmerich, Johannes Fuchs, Jens Harald Krüger:
Interpolating Happiness: Understanding the Intensity Gradations of Face Emojis Across Cultures. CHI 2022: 200:1-200:17 - [c18]Linda Graf, Maximilian Altmeyer, Katharina Emmerich, Marc Herrlich, Andrey Krekhov, Katta Spiel:
Development and Validation of a German Version of the Player Experience Inventory (PXI). MuC 2022: 265-275 - 2021
- [j3]Andrey Krekhov, Katharina Emmerich, Ronja Rotthaler, Jens H. Krüger:
Puzzles Unpuzzled: Towards a Unified Taxonomy for Analog and Digital Escape Room Games. Proc. ACM Hum. Comput. Interact. 5(CHI PLAY): 269:1-269:24 (2021) - [c17]Katharina Emmerich, Andrey Krekhov, Sebastian Cmentowski, Jens H. Krüger:
Streaming VR Games to the Broad Audience: A Comparison of the First-Person and Third-Person Perspectives. CHI 2021: 445:1-445:14 - [c16]Sebastian Cmentowski, Andrey Krekhov, Jens H. Krüger:
"I Packed My Bag and in It I Put...": A Taxonomy of Inventory Systems for Virtual Reality Games. CoG 2021: 1-8 - [c15]Sebastian Cmentowski, Andrey Krekhov, André Zenner, Daniel Kucharski, Jens H. Krüger:
Towards Sneaking as a Playful Input Modality for Virtual Environments. VR 2021: 473-482 - [i12]Katharina Emmerich, Andrey Krekhov, Sebastian Cmentowski, Jens H. Krüger:
Streaming VR Games to the Broad Audience: A Comparison of the First-Person and Third-Person Perspectives. CoRR abs/2101.04449 (2021) - [i11]Andrey Krekhov, Jens H. Krüger:
Deadeye: A Novel Preattentive Visualization Technique Based on Dichoptic Presentation. CoRR abs/2101.07048 (2021) - [i10]Sebastian Cmentowski, Andrey Krekhov, André Zenner, Daniel Kucharski, Jens H. Krüger:
Towards Sneaking as a Playful Input Modality for Virtual Environments. CoRR abs/2102.02024 (2021) - [i9]Sebastian Cmentowski, Andrey Krekhov, Jens H. Krüger:
"I Packed My Bag and in It I Put...": A Taxonomy of Inventory Systems for Virtual Reality Games. CoRR abs/2107.08434 (2021) - 2020
- [j2]Andrey Krekhov, Sebastian Cmentowski, Andre Waschk, Jens H. Krüger:
Deadeye Visualization Revisited: Investigation of Preattentiveness and Applicability in Virtual Environments. IEEE Trans. Vis. Comput. Graph. 26(1): 547-557 (2020) - [c14]Katharina Emmerich, Andrey Krekhov, Jens H. Krüger:
"Pls Uninstall": On the Interplay of the COVID-19 Pandemic and Toxic Player Behavior in Competitive Gaming. CHI PLAY (Companion) 2020: 224-228 - [c13]Andrey Krekhov, Daniel Preuß, Sebastian Cmentowski, Jens H. Krüger:
Silhouette Games: An Interactive One-Way Mirror Approach to Watching Players in VR. CHI PLAY 2020: 561-571 - [c12]Alexander Schiewe, Andrey Krekhov, Frederic Kerber, Florian Daiber, Jens H. Krüger:
A Study on Real-Time Visualizations During Sports Activities on Smartwatches. MUM 2020: 18-31 - [i8]Andrey Krekhov, Daniel Preuß, Sebastian Cmentowski, Jens H. Krüger:
Silhouette Games: An Interactive One-Way Mirror Approach to Watching Players in VR. CoRR abs/2008.02582 (2020) - [i7]Andrey Krekhov:
How to Improve Your Virtual Experience - Exploring the Obstacles of Mainstream VR. CoRR abs/2009.04272 (2020)
2010 – 2019
- 2019
- [b1]Andrey Krekhov:
How to Improve Your Virtual Experience: Exploring the Obstacles of Mainstream VR. University of Duisburg-Essen, Germany, 2019 - [j1]Andrey Krekhov, Jens H. Krüger:
Deadeye: A Novel Preattentive Visualization Technique Based on Dichoptic Presentation. IEEE Trans. Vis. Comput. Graph. 25(1): 936-945 (2019) - [c11]Sebastian Cmentowski, Andrey Krekhov, Jens Harald Krüger:
Outstanding: A Perspective-Switching Technique for Covering Large Distances in VR Games. CHI Extended Abstracts 2019 - [c10]Sebastian Cmentowski, Andrey Krekhov, Jens H. Krüger:
Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games. CHI PLAY 2019: 287-299 - [c9]Sebastian Cmentowski, Andrey Krekhov, Ann-Marie Müller, Jens H. Krüger:
Toward a Taxonomy of Inventory Systems for Virtual Reality Games. CHI PLAY (Companion) 2019: 363-370 - [c8]Andrey Krekhov, Sebastian Cmentowski, Katharina Emmerich, Jens H. Krüger:
Beyond Human: Animals as an Escape from Stereotype Avatars in Virtual Reality Games. CHI PLAY 2019: 439-451 - [c7]Andrey Krekhov, Sebastian Cmentowski, Jens H. Krüger:
The Illusion of Animal Body Ownership and Its Potential for Virtual Reality Games. CoG 2019: 1-8 - [c6]Andrey Krekhov, Michael Michalski, Jens H. Krüger:
Integrating Visualization Literacy into Computer Graphics Education Using the Example of Dear Data. Eurographics (Education Papers) 2019: 1-8 - [i6]Andrey Krekhov, Sebastian Cmentowski, Andre Waschk, Jens H. Krüger:
Deadeye Visualization Revisited: Investigation of Preattentiveness and Applicability in Virtual Environments. CoRR abs/1907.04702 (2019) - [i5]Andrey Krekhov, Michael Michalski, Jens H. Krüger:
Integrating Visualization Literacy into Computer Graphics Education Using the Example of Dear Data. CoRR abs/1907.04730 (2019) - [i4]Andrey Krekhov, Sebastian Cmentowski, Jens H. Krüger:
The Illusion of Animal Body Ownership and Its Potential for Virtual Reality Games. CoRR abs/1907.05220 (2019) - [i3]Andrey Krekhov, Sebastian Cmentowski, Katharina Emmerich, Jens H. Krüger:
Beyond Human: Animals as an Escape from Stereotype Avatars in Virtual Reality Games. CoRR abs/1907.07466 (2019) - [i2]Sebastian Cmentowski, Andrey Krekhov, Jens H. Krüger:
Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games. CoRR abs/1908.00379 (2019) - [i1]Sebastian Cmentowski, Andrey Krekhov, Ann-Marie Müller, Jens H. Krüger:
Toward a Taxonomy of Inventory Systems for Virtual Reality Games. CoRR abs/1908.03591 (2019) - 2018
- [c5]Andrey Krekhov, Sebastian Cmentowski, Katharina Emmerich, Maic Masuch, Jens H. Krüger:
GulliVR: A Walking-Oriented Technique for Navigation in Virtual Reality Games Based on Virtual Body Resizing. CHI PLAY 2018: 243-256 - [c4]Andrey Krekhov, Sebastian Cmentowski, Jens H. Krüger:
VR Animals: Surreal Body Ownership in Virtual Reality Games. CHI PLAY (Companion) 2018: 503-511 - 2017
- [c3]Andrey Krekhov, Katharina Emmerich, Maxim Babinski, Jens H. Krüger:
Gestures From the Point of View of an Audience: Towards Anticipatable Interaction of Presenters With 3D Content. CHI 2017: 5284-5294 - [c2]Andrey Krekhov, Katharina Emmerich, Philipp Bergmann, Sebastian Cmentowski, Jens H. Krüger:
Self-Transforming Controllers for Virtual Reality First Person Shooters. CHI PLAY 2017: 517-529 - 2015
- [c1]Andrey Krekhov, Jürgen Grüninger, Rainer Schlönvoigt, Jens H. Krüger:
Towards in situ visualization of extreme-scale, agent-based, worldwide disease-spreading simulations. SIGGRAPH Asia Visualization in High Performance Computing 2015: 7:1-7:4
Coauthor Index
aka: Jens Harald Krüger
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