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International Journal of Mobile Human Computer Interaction, Volume 5
Volume 5, Number 1, 2013
- Rod McCall, Vincent Koenig, Martin Kracheel:
Using Gamification and Metaphor to Design a Mobility Platform for Commuters. 1-15 - Rahul Swaminathan, Robert Schleicher, Simon Burkard, Renato Agurto, Steven Koleczko:
Happy Measure: Augmented Reality for Mobile Virtual Furnishing. 16-44 - Matthias Kranz, Lukas Murmann, Florian Michahelles:
Research in the Large: Challenges for Large-Scale Mobile Application Research- A Case Study about NFC Adoption using Gamification via an App Store. 45-61 - Imran Ahmed, Meghna Pandharipande, Sunil Kumar Kopparapu:
SpeakRite: Monitoring Speaking Rate in Real Time on a Mobile Phone. 62-69
Volume 5, Number 2, 2013
- Matthias Baldauf, Peter Fröhlich, Jasmin Buchta, Theresa Stürmer:
From Touchpad to Smart Lens: A Comparative Study on Smartphone Interaction with Public Displays. 1-20 - Kimiko Ryokai, Alice M. Agogino:
Off the Paved Paths: Exploring Nature with a Mobile Augmented Reality Learning Tool. 21-49 - Luiz Henrique A. Salazar, Thaísa Lacerda, Juliane Vargas Nunes, Christiane Gresse von Wangenheim:
A Systematic Literature Review on Usability Heuristics for Mobile Phones. 50-61 - Xu Sun, David Golightly, Jo Cranwell, Benjamin Bedwell, Sarah Sharples:
Participant Experiences of Mobile Device-Based Diary Studies. 62-83
Volume 5, Number 3, 2013
- Erik Kristiansen:
Design Games for In-Situ Design. 1-22 - Hamed Ketabdar, Amin Haji Abolhassani, Mehran Roshandel:
MagiThings: Gestural Interaction with Mobile Devices Based on Using Embedded Compass (Magnetic Field) Sensor. 23-41 - Nikola Banovic, Koji Yatani, Khai N. Truong:
Escape-Keyboard: A Sight-Free One-Handed Text Entry Method for Mobile Touch-screen Devices. 42-61 - Tim Jones, Daniel Kay, Penney Upton, Dominic Upton:
An Evaluation of Older Adults Use of iPads in Eleven UK Care-Homes. 62-76
Volume 5, Number 4, 2013
- Ioannis Delikostidis, Thore Fechner, Holger Fritze, Ahmed Mahmoud AbdelMouty, Christian Kray:
Evaluating Mobile Applications in Virtual Environments: A Survey. 1-19 - Aino Ahtinen, Minna Isomursu, Shruti Ramiah, Jan Blom:
Advise, Acknowledge, Grow and Engage: Design Principles for a Mobile Wellness Application to Support Physical Activity. 20-55 - Abdallah El Ali, Hamed Ketabdar:
Magnet-Based Around Device Interaction for Playful Music Composition and Gaming. 56-80
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