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VRIC 2014: Laval, France
- Proceedings of the 2014 Virtual Reality International Conference, VRIC 2014, Laval, France, April 9-11, 2014. ACM 2014, ISBN 978-1-4503-2626-1
- Daniel Pacheco, Sytse Wierenga, Pedro Omedas, Stefan Wilbricht, Habbo Knoch, Paul F. M. J. Verschure:
Spatializing experience: a framework for the geolocalization, visualization and exploration of historical data using VR/AR technologies. 1:1-1:4 - Benjamin Hervy, Florent Laroche, Jean-Louis Kerouanton, Alain Bernard, Christophe Courtin, Laurence D'haene, Bertrand Guillet, Arnaud Waels:
Augmented historical scale model for museums: from curation to multi-modal promotion. 2:1-2:4 - Daniele Rossi, Enrica Petrucci, Simone Fazzini:
A framework to increase the video-mapping accuracy of an architectural heritage mock-up. 3:1-3:4 - Jean-Baptiste Barreau, Ronan Gaugne, Yann Bernard, Gaétan Le Cloirec, Valérie Gouranton:
Virtual reality tools for the west digital conservatory of archaeological heritage. 4:1-4:4 - Aurélie Herbet:
Immaterial art stock project: digital preservation in 3D virtual museum. 5:1-5:4 - Pablo Aguirrezabal, Rosa Peral, Ainhoa Pérez, Sara Sillaurren:
Designing history learning games for museums: an alternative approach for visitors' engagement. 6:1-6:4 - Massil Benbouriche, Kévin Nolet, Dominique Trottier, Patrice Renaud:
Virtual reality applications in forensic psychiatry. 7:1-7:4 - Sophia Li, Yazhou Huang, Vinh-Sang Tri, Johan Elvek, Samuel Wan, Jan Kjallstrom, Nils Andersson, Mats Johansson, Dan Lejerskar:
Interactive theater-sized dome design for edutainment and immersive training. 8:1-8:5 - Marie-Danielle Vazquez-Duchêne, Christophe Mion, Solène Mine, Christine Jeanmaire, Olga Freis, Gilles Pauly, Aurélie Courtois, Alain Denis:
Improving the human skin microanatomy understanding and skin aging observation with the SkinExplorer™ platform. 9:1-9:4 - Nehla Ghouaiel, Jean-Marc Cieutat, Jean-Pierre Jessel:
Adaptive augmented reality: plasticity of augmentations. 10:1-10:4 - Holger Graf, Mats G. Larson, André Stork:
Interactive 3D subdomaining using adaptive FEM based on solutions to the dual problem. 11:1-11:8 - Sho Shimamura, Motoko Kanegae, Jun Morita, Yuji Uema, Masahiko Inami, Tetsu Hayashida, Hideo Saito, Maki Sugimoto:
Virtual slicer: interactive visualizer for tomographic medical images based on position and orientation of handheld device. 12:1-12:8 - Eric Gressier-Soudan, Isabelle Astic, Stéphane Natkin, J. Murray, Minyoung Kim, Carolyn L. Talcott, P. Gautier:
SeCG: Serendipity enabled cyber games project. 13:1-13:4 - Jérémie Bordas:
Omnemotion: the propagation of emotions. 14:1-14:4 - Robyn Taylor, Tom Bartindale, Qasim Chaudhry, Phil Heslop, John Bowers, Peter C. Wright, Patrick Olivier:
"Which brew are you going to choose?": an interactive 'tea-decider-er' in a teahouse shop window. 15:1-15:10 - Pierre Berger:
Digital creation: a state of the arts. 16:1-16:4 - Lucile Haute:
The touch of the avatar, artistic research and performance with synthetic doubles. 17:1-17:6 - Pascale Weber, Jean Delsaux, Owen Kevin Appadoo:
Technologie animiste et robotique: Nymphaea Alba Ballet. 18:1-18:9 - John McCormick, Adam Nash, Steph Hutchison, Kim Vincs, Saeid Nahavandi, Douglas C. Creighton:
Recognition: combining human interaction and a digital performing agent. 19:1-19:5 - Nahomi Maki, Akihiko Shirai, Kazuhisa Yanaka:
3DCG art expression on a tablet device using integral photography. 20:1-20:4 - Yannick Littfass, Yukua Koide, Hisataka Suzuki, Akihiko Shirai:
"Scritter" to "1p2x3D": application development using multiplex hiding imaging technology. 21:1-21:4 - Benoît Penelle, Olivier Debeir:
Multi-sensor data fusion for hand tracking using Kinect and Leap Motion. 22:1-22:7 - Alberto Betella, Enrique Martínez Bueno, Wipawee Kongsantad, Riccardo Zucca, Xerxes D. Arsiwalla, Pedro Omedas, Paul F. M. J. Verschure:
Understanding large network datasets through embodied interaction in virtual reality. 23:1-23:7 - Felix Hülsmann, Julia Fröhlich, Nikita Mattar, Ipke Wachsmuth:
Wind and warmth in virtual reality: implementation and evaluation. 24:1-24:8 - Marc Cavazza, Fred Charles, Stephen W. Gilroy, Julie Porteous, Gabor Aranyi, Gal Raz, Nimrod Jakob Keynan, Avihay Cohen, Gilan Jackont, Yael Jacob, Eyal Soreq, Ilana Klovatch, Talma Hendler:
Integrating virtual agents in BCI neurofeedback systems. 25:1-25:8 - Pedro Omedas, Alberto Betella, Riccardo Zucca, Xerxes D. Arsiwalla, Daniel Pacheco, Johannes Wagner, Florian Lingenfelser, Elisabeth André, Daniele Mazzei, Antonio Lanatà, Alessandro Tognetti, Danilo De Rossi, Antoni Grau, Alex Goldhoorn, Edmundo Guerra, René Alquézar, Alberto Sanfeliu, Paul F. M. J. Verschure:
XIM-engine: a software framework to support the development of interactive applications that uses conscious and unconscious reactions in immersive mixed reality. 26:1-26:4 - Daniel Fritz, Annette Mossel, Hannes Kaufmann:
Evaluating RGB+D hand posture detection methods for mobile 3D interaction. 27:1-27:4 - M. Ali Mirzaei, Jean-Rémy Chardonnet, Frédéric Mérienne, A. Genty:
Navigation and interaction in a real-scale digital mock-up using natural language and user gesture. 28:1-28:4 - Virginie Dagonneau, Elise Martin, Mathilde Cosquer:
Collaborating & being together: influence of screen size and viewing distance during video communication. 29:1-29:5 - Alberto Betella, Alex Escuredo, Enrique Martínez Bueno, Pedro Omedas, Paul F. M. J. Verschure:
Manipulating complex network structures in virtual reality and 3D printing of the results. 30:1-30:2 - Benjamin Poussard, Guillaume Loup, Olivier Christmann, Rémy Eynard, Marc Pallot, Simon Richir, Franck Hernoux, Emilie Loup-Escande:
Investigating the main characteristics of 3D real time tele-immersive environments through the example of a computer augmented golf platform. 31:1-31:8 - Andras Kemeny:
From driving simulation to virtual reality. 32:1-32:5 - Florin Octavian Matu, Mikkel Thøgersen, Bo Galsgaard, Martin Møller Jensen, Martin Kraus:
Stereoscopic augmented reality system for supervised training on minimal invasive surgery robots. 33:1-33:4 - Yukiko Shinozuka, Hideo Saito:
Sharing 3D object with multiple clients via networks using vision-based 3D object tracking. 34:1-34:4 - Yoshihito Nakanishi, Seiichiro Matsumura, Chuichi Arakawa:
Powder box: an interactive synthesizer with sensor based replaceable interface. 35:1-35:2 - Tatsuya Kodera, Naoto Tani, Jun Morita, Naoya Maeda, Kazuna Tsuboi, Motoko Kanegae, Yukiko Shinozuka, Sho Shimamura, Kadoki Kubo, Yusuke Nakayama, Jaejun Lee, Maxime Pruneau, Hideo Saito, Maki Sugimoto:
Virtual rope slider. 36:1-36:4 - Alberto Betella, Ryszard Cetnarski, Riccardo Zucca, Xerxes D. Arsiwalla, Enrique Martínez Bueno, Pedro Omedas, Anna Mura, Paul F. M. J. Verschure:
BrainX3: embodied exploration of neural data. 37:1-37:4 - Hisataka Suzuki, Yannick Littfass, Rex Hsieh, Hiroki Taguchi, Wataru Fujimura, Yukua Koide, Akihiko Shirai:
FamiLinkTV: expanding the social value of the living room with multiplex imaging technology. 38:1-38:4
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